Diff of the two buildlogs: -- --- b1/build.log 2024-05-15 04:11:01.697713419 +0000 +++ b2/build.log 2024-05-15 04:13:02.912555808 +0000 @@ -1,6 +1,6 @@ I: pbuilder: network access will be disabled during build -I: Current time: Mon Jun 16 22:32:36 -12 2025 -I: pbuilder-time-stamp: 1750156356 +I: Current time: Wed May 15 18:11:04 +14 2024 +I: pbuilder-time-stamp: 1715746264 I: Building the build Environment I: extracting base tarball [/var/cache/pbuilder/trixie-reproducible-base.tgz] I: copying local configuration @@ -29,54 +29,86 @@ dpkg-source: info: applying 0001-fix-Python3.12-tests.patch I: Not using root during the build. I: Installing the build-deps -I: user script /srv/workspace/pbuilder/56231/tmp/hooks/D02_print_environment starting +I: user script /srv/workspace/pbuilder/31817/tmp/hooks/D01_modify_environment starting +debug: Running on ionos2-i386. +I: Changing host+domainname to test build reproducibility +I: Adding a custom variable just for the fun of it... +I: Changing /bin/sh to bash +'/bin/sh' -> '/bin/bash' +lrwxrwxrwx 1 root root 9 May 15 04:11 /bin/sh -> /bin/bash +I: Setting pbuilder2's login shell to /bin/bash +I: Setting pbuilder2's GECOS to second user,second room,second work-phone,second home-phone,second other +I: user script /srv/workspace/pbuilder/31817/tmp/hooks/D01_modify_environment finished +I: user script /srv/workspace/pbuilder/31817/tmp/hooks/D02_print_environment starting I: set - BUILDDIR='/build/reproducible-path' - BUILDUSERGECOS='first user,first room,first work-phone,first home-phone,first other' - BUILDUSERNAME='pbuilder1' - BUILD_ARCH='i386' - DEBIAN_FRONTEND='noninteractive' - DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=22 ' - DISTRIBUTION='trixie' - HOME='/root' - HOST_ARCH='i386' + BASH=/bin/sh + BASHOPTS=checkwinsize:cmdhist:complete_fullquote:extquote:force_fignore:globasciiranges:globskipdots:hostcomplete:interactive_comments:patsub_replacement:progcomp:promptvars:sourcepath + BASH_ALIASES=() + BASH_ARGC=() + BASH_ARGV=() + BASH_CMDS=() + BASH_LINENO=([0]="12" [1]="0") + BASH_LOADABLES_PATH=/usr/local/lib/bash:/usr/lib/bash:/opt/local/lib/bash:/usr/pkg/lib/bash:/opt/pkg/lib/bash:. + BASH_SOURCE=([0]="/tmp/hooks/D02_print_environment" [1]="/tmp/hooks/D02_print_environment") + BASH_VERSINFO=([0]="5" [1]="2" [2]="21" [3]="1" [4]="release" [5]="i686-pc-linux-gnu") + BASH_VERSION='5.2.21(1)-release' + BUILDDIR=/build/reproducible-path + BUILDUSERGECOS='second user,second room,second work-phone,second home-phone,second other' + BUILDUSERNAME=pbuilder2 + BUILD_ARCH=i386 + DEBIAN_FRONTEND=noninteractive + DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=10 ' + DIRSTACK=() + DISTRIBUTION=trixie + EUID=0 + FUNCNAME=([0]="Echo" [1]="main") + GROUPS=() + HOME=/root + HOSTNAME=i-capture-the-hostname + HOSTTYPE=i686 + HOST_ARCH=i386 IFS=' ' - INVOCATION_ID='aad4e03acfcf41fdafefea540c9641b1' - LANG='C' - LANGUAGE='en_US:en' - LC_ALL='C' - LD_LIBRARY_PATH='/usr/lib/libeatmydata' - LD_PRELOAD='libeatmydata.so' - MAIL='/var/mail/root' - OPTIND='1' - PATH='/usr/sbin:/usr/bin:/sbin:/bin:/usr/games' - PBCURRENTCOMMANDLINEOPERATION='build' - PBUILDER_OPERATION='build' - PBUILDER_PKGDATADIR='/usr/share/pbuilder' - PBUILDER_PKGLIBDIR='/usr/lib/pbuilder' - PBUILDER_SYSCONFDIR='/etc' - PPID='56231' - PS1='# ' - PS2='> ' + INVOCATION_ID=8d3d9373acfe4eccbd6efc707201f26b + LANG=C + LANGUAGE=de_CH:de + LC_ALL=C + LD_LIBRARY_PATH=/usr/lib/libeatmydata + LD_PRELOAD=libeatmydata.so + MACHTYPE=i686-pc-linux-gnu + MAIL=/var/mail/root + OPTERR=1 + OPTIND=1 + OSTYPE=linux-gnu + PATH=/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path + PBCURRENTCOMMANDLINEOPERATION=build + PBUILDER_OPERATION=build + PBUILDER_PKGDATADIR=/usr/share/pbuilder + PBUILDER_PKGLIBDIR=/usr/lib/pbuilder + PBUILDER_SYSCONFDIR=/etc + PIPESTATUS=([0]="0") + POSIXLY_CORRECT=y + PPID=31817 PS4='+ ' - PWD='/' - SHELL='/bin/bash' - SHLVL='2' - SUDO_COMMAND='/usr/bin/timeout -k 18.1h 18h /usr/bin/ionice -c 3 /usr/bin/nice /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.hf7Vc8xu/pbuilderrc_gBuO --distribution trixie --hookdir /etc/pbuilder/first-build-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/trixie-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.hf7Vc8xu/b1 --logfile b1/build.log pyopengl_3.1.7+dfsg-1.dsc' - SUDO_GID='112' - SUDO_UID='107' - SUDO_USER='jenkins' - TERM='unknown' - TZ='/usr/share/zoneinfo/Etc/GMT+12' - USER='root' - _='/usr/bin/systemd-run' - http_proxy='http://213.165.73.152:3128' + PWD=/ + SHELL=/bin/bash + SHELLOPTS=braceexpand:errexit:hashall:interactive-comments:posix + SHLVL=3 + SUDO_COMMAND='/usr/bin/timeout -k 24.1h 24h /usr/bin/ionice -c 3 /usr/bin/nice -n 11 /usr/bin/unshare --uts -- /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.hf7Vc8xu/pbuilderrc_DwQH --distribution trixie --hookdir /etc/pbuilder/rebuild-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/trixie-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.hf7Vc8xu/b2 --logfile b2/build.log pyopengl_3.1.7+dfsg-1.dsc' + SUDO_GID=112 + SUDO_UID=107 + SUDO_USER=jenkins + TERM=unknown + TZ=/usr/share/zoneinfo/Etc/GMT-14 + UID=0 + USER=root + _='I: set' + http_proxy=http://46.16.76.132:3128 I: uname -a - Linux ionos6-i386 6.1.0-21-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.90-1 (2024-05-03) x86_64 GNU/Linux + Linux i-capture-the-hostname 6.1.0-21-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.90-1 (2024-05-03) x86_64 GNU/Linux I: ls -l /bin - lrwxrwxrwx 1 root root 7 Jun 16 17:47 /bin -> usr/bin -I: user script /srv/workspace/pbuilder/56231/tmp/hooks/D02_print_environment finished + lrwxrwxrwx 1 root root 7 May 13 11:24 /bin -> usr/bin +I: user script /srv/workspace/pbuilder/31817/tmp/hooks/D02_print_environment finished -> Attempting to satisfy build-dependencies -> Creating pbuilder-satisfydepends-dummy package Package: pbuilder-satisfydepends-dummy @@ -327,7 +359,7 @@ Get: 188 http://deb.debian.org/debian trixie/main i386 xauth i386 1:1.1.2-1 [36.7 kB] Get: 189 http://deb.debian.org/debian trixie/main i386 xserver-common all 2:21.1.12-1 [2391 kB] Get: 190 http://deb.debian.org/debian trixie/main i386 xvfb i386 2:21.1.12-1 [3214 kB] -Fetched 126 MB in 2s (70.6 MB/s) +Fetched 126 MB in 2s (73.9 MB/s) debconf: delaying package configuration, since apt-utils is not installed Selecting previously unselected package libpython3.11-minimal:i386. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 19684 files and directories currently installed.) @@ -949,8 +981,8 @@ Setting up tzdata (2024a-4) ... Current default time zone: 'Etc/UTC' -Local time is now: Tue Jun 17 10:33:03 UTC 2025. -Universal Time is now: Tue Jun 17 10:33:03 UTC 2025. +Local time is now: Wed May 15 04:11:39 UTC 2024. +Universal Time is now: Wed May 15 04:11:39 UTC 2024. Run 'dpkg-reconfigure tzdata' if you wish to change it. Setting up libasound2-data (1.2.11-1) ... @@ -1122,7 +1154,11 @@ Building tag database... -> Finished parsing the build-deps I: Building the package -I: Running cd /build/reproducible-path/pyopengl-3.1.7+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-genchanges -S > ../pyopengl_3.1.7+dfsg-1_source.changes +I: user script /srv/workspace/pbuilder/31817/tmp/hooks/A99_set_merged_usr starting +Not re-configuring usrmerge for trixie +I: user script /srv/workspace/pbuilder/31817/tmp/hooks/A99_set_merged_usr finished +hostname: Name or service not known +I: Running cd /build/reproducible-path/pyopengl-3.1.7+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path" HOME="/nonexistent/second-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path" HOME="/nonexistent/second-build" dpkg-genchanges -S > ../pyopengl_3.1.7+dfsg-1_source.changes dpkg-buildpackage: info: source package pyopengl dpkg-buildpackage: info: source version 3.1.7+dfsg-1 dpkg-buildpackage: info: source distribution unstable @@ -1154,6073 +1190,6073 @@ creating build/lib creating build/lib/OpenGL copying OpenGL/constant.py -> build/lib/OpenGL -copying OpenGL/contextdata.py -> build/lib/OpenGL copying OpenGL/lazywrapper.py -> build/lib/OpenGL -copying OpenGL/converters.py -> build/lib/OpenGL +copying OpenGL/latebind.py -> build/lib/OpenGL +copying OpenGL/_bytes.py -> build/lib/OpenGL copying OpenGL/error.py -> build/lib/OpenGL -copying OpenGL/images.py -> build/lib/OpenGL -copying OpenGL/_null.py -> build/lib/OpenGL copying OpenGL/logs.py -> build/lib/OpenGL -copying OpenGL/latebind.py -> build/lib/OpenGL -copying OpenGL/extensions.py -> build/lib/OpenGL -copying OpenGL/plugins.py -> build/lib/OpenGL -copying OpenGL/_configflags.py -> build/lib/OpenGL +copying OpenGL/contextdata.py -> build/lib/OpenGL +copying OpenGL/_opaque.py -> build/lib/OpenGL copying OpenGL/version.py -> build/lib/OpenGL -copying OpenGL/constants.py -> build/lib/OpenGL copying OpenGL/wrapper.py -> build/lib/OpenGL -copying OpenGL/_bytes.py -> build/lib/OpenGL +copying OpenGL/_null.py -> build/lib/OpenGL +copying OpenGL/_configflags.py -> build/lib/OpenGL +copying OpenGL/images.py -> build/lib/OpenGL copying OpenGL/__init__.py -> build/lib/OpenGL +copying OpenGL/converters.py -> build/lib/OpenGL +copying OpenGL/extensions.py -> build/lib/OpenGL +copying OpenGL/plugins.py -> build/lib/OpenGL +copying OpenGL/constants.py -> build/lib/OpenGL copying OpenGL/acceleratesupport.py -> build/lib/OpenGL -copying OpenGL/_opaque.py -> build/lib/OpenGL +creating build/lib/OpenGL/EGL +copying OpenGL/EGL/gbmdevice.py -> build/lib/OpenGL/EGL +copying OpenGL/EGL/debug.py -> build/lib/OpenGL/EGL +copying OpenGL/EGL/__init__.py -> build/lib/OpenGL/EGL +creating build/lib/OpenGL/GLE +copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE +copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE creating build/lib/OpenGL/arrays +copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/_buffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numpybuffers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/_arrayconstants.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/buffers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/_arrayconstants.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/_buffers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays -creating build/lib/OpenGL/GLUT -copying OpenGL/GLUT/osx.py -> build/lib/OpenGL/GLUT -copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT -copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT -copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT -copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT -creating build/lib/OpenGL/GLU -copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU -creating build/lib/OpenGL/GLES3 -copying OpenGL/GLES3/vboimplementation.py -> build/lib/OpenGL/GLES3 -copying OpenGL/GLES3/__init__.py -> build/lib/OpenGL/GLES3 -creating build/lib/OpenGL/raw -copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw +copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays creating build/lib/OpenGL/GLES1 copying OpenGL/GLES1/__init__.py -> build/lib/OpenGL/GLES1 -creating build/lib/OpenGL/GLES2 -copying OpenGL/GLES2/vboimplementation.py -> build/lib/OpenGL/GLES2 -copying OpenGL/GLES2/__init__.py -> build/lib/OpenGL/GLES2 -copying OpenGL/GLES2/shaders.py -> build/lib/OpenGL/GLES2 -creating build/lib/OpenGL/osmesa -copying OpenGL/osmesa/__init__.py -> build/lib/OpenGL/osmesa -creating build/lib/OpenGL/WGL -copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL -creating build/lib/OpenGL/EGL -copying OpenGL/EGL/gbmdevice.py -> build/lib/OpenGL/EGL -copying OpenGL/EGL/__init__.py -> build/lib/OpenGL/EGL -copying OpenGL/EGL/debug.py -> build/lib/OpenGL/EGL -creating build/lib/OpenGL/GL -copying OpenGL/GL/vboimplementation.py -> build/lib/OpenGL/GL -copying OpenGL/GL/images.py -> build/lib/OpenGL/GL -copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL -copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL -copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL -copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL -copying OpenGL/GL/shaders.py -> build/lib/OpenGL/GL -copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL -copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL -copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL -creating build/lib/OpenGL/Tk -copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk creating build/lib/OpenGL/GLX copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX +creating build/lib/OpenGL/GLU +copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU creating build/lib/OpenGL/platform -copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform +copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform -copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform copying OpenGL/platform/egl.py -> build/lib/OpenGL/platform -copying OpenGL/platform/entrypoint31.py -> build/lib/OpenGL/platform copying OpenGL/platform/win32.py -> build/lib/OpenGL/platform +copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform copying OpenGL/platform/osmesa.py -> build/lib/OpenGL/platform copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform -creating build/lib/OpenGL/GLE -copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE -copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE +copying OpenGL/platform/entrypoint31.py -> build/lib/OpenGL/platform +creating build/lib/OpenGL/osmesa +copying OpenGL/osmesa/__init__.py -> build/lib/OpenGL/osmesa creating build/lib/OpenGL/AGL copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL +creating build/lib/OpenGL/raw +copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw +creating build/lib/OpenGL/GLES3 +copying OpenGL/GLES3/vboimplementation.py -> build/lib/OpenGL/GLES3 +copying OpenGL/GLES3/__init__.py -> build/lib/OpenGL/GLES3 +creating build/lib/OpenGL/Tk +copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk +creating build/lib/OpenGL/GL +copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL +copying OpenGL/GL/shaders.py -> build/lib/OpenGL/GL +copying OpenGL/GL/vboimplementation.py -> build/lib/OpenGL/GL +copying OpenGL/GL/images.py -> build/lib/OpenGL/GL +copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL +copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL +copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL +copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL +copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL +copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL +creating build/lib/OpenGL/WGL +copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL +creating build/lib/OpenGL/GLUT +copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT +copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT +copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT +copying OpenGL/GLUT/osx.py -> build/lib/OpenGL/GLUT +copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT +creating build/lib/OpenGL/GLES2 +copying OpenGL/GLES2/shaders.py -> build/lib/OpenGL/GLES2 +copying OpenGL/GLES2/vboimplementation.py -> build/lib/OpenGL/GLES2 +copying OpenGL/GLES2/__init__.py -> build/lib/OpenGL/GLES2 +creating build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/wait_sync.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/platform_android.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/create_context.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/debug.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/lock_surface.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/image_base.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/fence_sync.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/partial_update.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/cl_event2.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/__init__.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/platform_x11.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/config_attribs.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/cl_event.py -> build/lib/OpenGL/EGL/KHR +creating build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_device.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/protected_surface.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_drm.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/client_extensions.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/output_openwf.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/buffer_age.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/output_drm.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_base.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/output_base.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_base.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_openwf.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/multiview_window.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/__init__.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_x11.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_query.py -> build/lib/OpenGL/EGL/EXT +creating build/lib/OpenGL/EGL/MESA +copying OpenGL/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/EGL/MESA +copying OpenGL/EGL/MESA/drm_image.py -> build/lib/OpenGL/EGL/MESA +copying OpenGL/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/EGL/MESA +copying OpenGL/EGL/MESA/__init__.py -> build/lib/OpenGL/EGL/MESA +creating build/lib/OpenGL/EGL/HI +copying OpenGL/EGL/HI/colorformats.py -> build/lib/OpenGL/EGL/HI +copying OpenGL/EGL/HI/__init__.py -> build/lib/OpenGL/EGL/HI +copying OpenGL/EGL/HI/clientpixmap.py -> build/lib/OpenGL/EGL/HI +creating build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/system_time.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/device_cuda.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/coverage_sample.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/stream_sync.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/stream_metadata.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/sync.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/native_query.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/cuda_event.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/__init__.py -> build/lib/OpenGL/EGL/NV +creating build/lib/OpenGL/EGL/IMG +copying OpenGL/EGL/IMG/context_priority.py -> build/lib/OpenGL/EGL/IMG +copying OpenGL/EGL/IMG/__init__.py -> build/lib/OpenGL/EGL/IMG +creating build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/__init__.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/EGL/VERSION +creating build/lib/OpenGL/EGL/TIZEN +copying OpenGL/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/EGL/TIZEN +copying OpenGL/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/EGL/TIZEN +copying OpenGL/EGL/TIZEN/__init__.py -> build/lib/OpenGL/EGL/TIZEN +creating build/lib/OpenGL/EGL/ARM +copying OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/EGL/ARM +copying OpenGL/EGL/ARM/__init__.py -> build/lib/OpenGL/EGL/ARM +creating build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/recordable.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/__init__.py -> build/lib/OpenGL/EGL/ANDROID +creating build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/__init__.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/EGL/ANGLE +creating build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/swap_region.py -> build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/swap_region2.py -> build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/__init__.py -> build/lib/OpenGL/EGL/NOK +creating build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/__init__.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/GLES1/QCOM +creating build/lib/OpenGL/GLES1/KHR +copying OpenGL/GLES1/KHR/debug.py -> build/lib/OpenGL/GLES1/KHR +copying OpenGL/GLES1/KHR/__init__.py -> build/lib/OpenGL/GLES1/KHR +creating build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/sRGB.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/robustness.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/__init__.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/EXT +creating build/lib/OpenGL/GLES1/NV +copying OpenGL/GLES1/NV/__init__.py -> build/lib/OpenGL/GLES1/NV +copying OpenGL/GLES1/NV/fence.py -> build/lib/OpenGL/GLES1/NV +creating build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/read_format.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/__init__.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/IMG +creating build/lib/OpenGL/GLES1/VERSION +copying OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/GLES1/VERSION +copying OpenGL/GLES1/VERSION/__init__.py -> build/lib/OpenGL/GLES1/VERSION +creating build/lib/OpenGL/GLES1/ARM +copying OpenGL/GLES1/ARM/rgba8.py -> build/lib/OpenGL/GLES1/ARM +copying OpenGL/GLES1/ARM/__init__.py -> build/lib/OpenGL/GLES1/ARM +creating build/lib/OpenGL/GLES1/AMD +copying OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES1/AMD +copying OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES1/AMD +copying OpenGL/GLES1/AMD/__init__.py -> build/lib/OpenGL/GLES1/AMD +creating build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/matrix_get.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil4.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil8.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/fixed_point.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/query_matrix.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/depth24.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/point_sprite.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/texture_npot.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/draw_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/read_format.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/depth32.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/single_precision.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil1.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/__init__.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/point_size_array.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/EGL_image.py -> build/lib/OpenGL/GLES1/OES +creating build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/sync.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/__init__.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/APPLE +creating build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/buffer_age.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/context_priority.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/no_config_context.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/libglvnd.py -> build/lib/OpenGL/GLX/EXT +creating build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/swap_control.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA +creating build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI +creating build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/multigpu_context.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/video_out.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/copy_image.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/float_buffer.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/copy_buffer.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/__init__.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/swap_group.py -> build/lib/OpenGL/GLX/NV +creating build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/video_source.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/video_resize.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/__init__.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/swap_group.py -> build/lib/OpenGL/GLX/SGIX +creating build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/multisample.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/__init__.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/GLX/ARB +creating build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/GLX/VERSION +creating build/lib/OpenGL/GLX/AMD +copying OpenGL/GLX/AMD/gpu_association.py -> build/lib/OpenGL/GLX/AMD +copying OpenGL/GLX/AMD/__init__.py -> build/lib/OpenGL/GLX/AMD +creating build/lib/OpenGL/GLX/DFX +copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX +copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX +creating build/lib/OpenGL/GLX/OML +copying OpenGL/GLX/OML/swap_method.py -> build/lib/OpenGL/GLX/OML +copying OpenGL/GLX/OML/sync_control.py -> build/lib/OpenGL/GLX/OML +copying OpenGL/GLX/OML/__init__.py -> build/lib/OpenGL/GLX/OML +creating build/lib/OpenGL/GLX/INTEL +copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL +copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL +creating build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS +creating build/lib/OpenGL/GLX/SUN +copying OpenGL/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/GLX/SUN +copying OpenGL/GLX/SUN/__init__.py -> build/lib/OpenGL/GLX/SUN creating build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT -copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT -creating build/lib/OpenGL/GLES3/VERSION -copying OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/GLES3/VERSION -copying OpenGL/GLES3/VERSION/__init__.py -> build/lib/OpenGL/GLES3/VERSION -copying OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/GLES3/VERSION -creating build/lib/OpenGL/raw/GLUT -copying OpenGL/raw/GLUT/annotations.py -> build/lib/OpenGL/raw/GLUT -copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT -copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT -creating build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU -creating build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/_types.py -> build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/_glgets.py -> build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/_errors.py -> build/lib/OpenGL/raw/GLES3 +copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT +creating build/lib/OpenGL/raw/EGL +copying OpenGL/raw/EGL/_errors.py -> build/lib/OpenGL/raw/EGL +copying OpenGL/raw/EGL/_glgets.py -> build/lib/OpenGL/raw/EGL +copying OpenGL/raw/EGL/_types.py -> build/lib/OpenGL/raw/EGL +copying OpenGL/raw/EGL/__init__.py -> build/lib/OpenGL/raw/EGL +creating build/lib/OpenGL/raw/GLE +copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE +copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE +copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE creating build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/_glgets.py -> build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/__init__.py -> build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1 -creating build/lib/OpenGL/raw/GLES2 -copying OpenGL/raw/GLES2/_types.py -> build/lib/OpenGL/raw/GLES2 -copying OpenGL/raw/GLES2/_glgets.py -> build/lib/OpenGL/raw/GLES2 -copying OpenGL/raw/GLES2/__init__.py -> build/lib/OpenGL/raw/GLES2 -copying OpenGL/raw/GLES2/_errors.py -> build/lib/OpenGL/raw/GLES2 +creating build/lib/OpenGL/raw/GLX +copying OpenGL/raw/GLX/_errors.py -> build/lib/OpenGL/raw/GLX +copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX +copying OpenGL/raw/GLX/_types.py -> build/lib/OpenGL/raw/GLX +copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX +creating build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU creating build/lib/OpenGL/raw/osmesa -copying OpenGL/raw/osmesa/_types.py -> build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/mesa.py -> build/lib/OpenGL/raw/osmesa +copying OpenGL/raw/osmesa/_types.py -> build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/__init__.py -> build/lib/OpenGL/raw/osmesa -creating build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/_types.py -> build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/_glgets.py -> build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/_errors.py -> build/lib/OpenGL/raw/WGL -creating build/lib/OpenGL/raw/EGL -copying OpenGL/raw/EGL/_types.py -> build/lib/OpenGL/raw/EGL -copying OpenGL/raw/EGL/_glgets.py -> build/lib/OpenGL/raw/EGL -copying OpenGL/raw/EGL/__init__.py -> build/lib/OpenGL/raw/EGL -copying OpenGL/raw/EGL/_errors.py -> build/lib/OpenGL/raw/EGL +creating build/lib/OpenGL/raw/GLES3 +copying OpenGL/raw/GLES3/_errors.py -> build/lib/OpenGL/raw/GLES3 +copying OpenGL/raw/GLES3/_glgets.py -> build/lib/OpenGL/raw/GLES3 +copying OpenGL/raw/GLES3/_types.py -> build/lib/OpenGL/raw/GLES3 +copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3 creating build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/_types.py -> build/lib/OpenGL/raw/GL +copying OpenGL/raw/GL/_errors.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_glgets.py -> build/lib/OpenGL/raw/GL +copying OpenGL/raw/GL/_types.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_lookupint.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/_errors.py -> build/lib/OpenGL/raw/GL -creating build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/_types.py -> build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/_errors.py -> build/lib/OpenGL/raw/GLX -creating build/lib/OpenGL/raw/GLE -copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE -copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE -copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE -creating build/lib/OpenGL/raw/GLES3/VERSION -copying OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/raw/GLES3/VERSION -copying OpenGL/raw/GLES3/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES3/VERSION -copying OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/raw/GLES3/VERSION -creating build/lib/OpenGL/raw/GLES1/VERSION -copying OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/raw/GLES1/VERSION -copying OpenGL/raw/GLES1/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES1/VERSION -creating build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/robustness.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/__init__.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES1/EXT -creating build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG -creating build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/fixed_point.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/draw_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/read_format.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/single_precision.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/query_matrix.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil4.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/point_size_array.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/point_sprite.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/depth24.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/__init__.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil1.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil8.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/depth32.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/matrix_get.py -> build/lib/OpenGL/raw/GLES1/OES -creating build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/sync.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES1/APPLE -creating build/lib/OpenGL/raw/GLES1/NV -copying OpenGL/raw/GLES1/NV/fence.py -> build/lib/OpenGL/raw/GLES1/NV -copying OpenGL/raw/GLES1/NV/__init__.py -> build/lib/OpenGL/raw/GLES1/NV -creating build/lib/OpenGL/raw/GLES1/ARM -copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM -copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM -creating build/lib/OpenGL/raw/GLES1/AMD -copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD -copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD -copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD -creating build/lib/OpenGL/raw/GLES1/KHR -copying OpenGL/raw/GLES1/KHR/__init__.py -> build/lib/OpenGL/raw/GLES1/KHR -copying OpenGL/raw/GLES1/KHR/debug.py -> build/lib/OpenGL/raw/GLES1/KHR -creating build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES1/QCOM -creating build/lib/OpenGL/raw/GLES2/ANDROID -copying OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/raw/GLES2/ANDROID -copying OpenGL/raw/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/raw/GLES2/ANDROID -creating build/lib/OpenGL/raw/GLES2/VERSION -copying OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/raw/GLES2/VERSION -copying OpenGL/raw/GLES2/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES2/VERSION -creating build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/semaphore.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/clip_control.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/float_blend.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/memory_object.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/copy_image.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/base_instance.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/debug_label.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_view.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/robustness.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/__init__.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/raw/GLES2/EXT -creating build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/program_binary.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/read_format.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/__init__.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/raw/GLES2/IMG -creating build/lib/OpenGL/raw/GLES2/NVX -copying OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NVX -copying OpenGL/raw/GLES2/NVX/__init__.py -> build/lib/OpenGL/raw/GLES2/NVX -creating build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/depth_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/copy_image.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/stencil4.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/viewport_array.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/sample_variables.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_view.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/depth24.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_3D.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/sample_shading.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/__init__.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/stencil1.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_float.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/depth32.py -> build/lib/OpenGL/raw/GLES2/OES -creating build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/__init__.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GLES2/MESA -creating build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/sync.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/raw/GLES2/APPLE -creating build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/multiview.py -> build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/multiview2.py -> build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/__init__.py -> build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/OVR -creating build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/viewport_array.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_stencil.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_depth.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fence.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_buffer.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/image_formats.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/__init__.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conditional_render.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/sample_locations.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/path_rendering.py -> build/lib/OpenGL/raw/GLES2/NV -creating build/lib/OpenGL/raw/GLES2/FJ -copying OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/raw/GLES2/FJ -copying OpenGL/raw/GLES2/FJ/__init__.py -> build/lib/OpenGL/raw/GLES2/FJ -creating build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/__init__.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GLES2/INTEL -creating build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/raw/GLES2/ANGLE -creating build/lib/OpenGL/raw/GLES2/DMP -copying OpenGL/raw/GLES2/DMP/program_binary.py -> build/lib/OpenGL/raw/GLES2/DMP -copying OpenGL/raw/GLES2/DMP/__init__.py -> build/lib/OpenGL/raw/GLES2/DMP -copying OpenGL/raw/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/raw/GLES2/DMP -creating build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/__init__.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES2/ARM -creating build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/__init__.py -> build/lib/OpenGL/raw/GLES2/AMD -creating build/lib/OpenGL/raw/GLES2/VIV -copying OpenGL/raw/GLES2/VIV/__init__.py -> build/lib/OpenGL/raw/GLES2/VIV -copying OpenGL/raw/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/raw/GLES2/VIV -creating build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/no_error.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/robustness.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/__init__.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/debug.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GLES2/KHR -creating build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/raw/GLES2/QCOM -creating build/lib/OpenGL/raw/GLES2/ES -copying OpenGL/raw/GLES2/ES/__init__.py -> build/lib/OpenGL/raw/GLES2/ES -copying OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/raw/GLES2/ES -creating build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/multisample.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/make_current_read.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/pixel_format.py -> build/lib/OpenGL/raw/WGL/ARB -creating build/lib/OpenGL/raw/WGL/VERSION -copying OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/raw/WGL/VERSION -copying OpenGL/raw/WGL/VERSION/__init__.py -> build/lib/OpenGL/raw/WGL/VERSION -creating build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/display_color_table.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/multisample.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/colorspace.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT -creating build/lib/OpenGL/raw/WGL/OML -copying OpenGL/raw/WGL/OML/__init__.py -> build/lib/OpenGL/raw/WGL/OML -copying OpenGL/raw/WGL/OML/sync_control.py -> build/lib/OpenGL/raw/WGL/OML -creating build/lib/OpenGL/raw/WGL/DFX -copying OpenGL/raw/WGL/DFX/multisample.py -> build/lib/OpenGL/raw/WGL/DFX -copying OpenGL/raw/WGL/DFX/__init__.py -> build/lib/OpenGL/raw/WGL/DFX -creating build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/image_buffer.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/gamma.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/__init__.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/genlock.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/raw/WGL/I3D -creating build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/DX_interop.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/DX_interop2.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/copy_image.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/video_capture.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/present_video.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/float_buffer.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/multigpu_context.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/__init__.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/swap_group.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/video_output.py -> build/lib/OpenGL/raw/WGL/NV -creating build/lib/OpenGL/raw/WGL/DL -copying OpenGL/raw/WGL/DL/stereo_control.py -> build/lib/OpenGL/raw/WGL/DL -copying OpenGL/raw/WGL/DL/__init__.py -> build/lib/OpenGL/raw/WGL/DL -creating build/lib/OpenGL/raw/WGL/ATI -copying OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ATI -copying OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/ATI -copying OpenGL/raw/WGL/ATI/__init__.py -> build/lib/OpenGL/raw/WGL/ATI -creating build/lib/OpenGL/raw/WGL/AMD -copying OpenGL/raw/WGL/AMD/gpu_association.py -> build/lib/OpenGL/raw/WGL/AMD -copying OpenGL/raw/WGL/AMD/__init__.py -> build/lib/OpenGL/raw/WGL/AMD -creating build/lib/OpenGL/raw/EGL/HI -copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI -copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI -copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI -creating build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/recordable.py -> build/lib/OpenGL/raw/EGL/ANDROID -creating build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/__init__.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION +creating build/lib/OpenGL/raw/WGL +copying OpenGL/raw/WGL/_errors.py -> build/lib/OpenGL/raw/WGL +copying OpenGL/raw/WGL/_glgets.py -> build/lib/OpenGL/raw/WGL +copying OpenGL/raw/WGL/_types.py -> build/lib/OpenGL/raw/WGL +copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL +creating build/lib/OpenGL/raw/GLUT +copying OpenGL/raw/GLUT/annotations.py -> build/lib/OpenGL/raw/GLUT +copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT +copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT +creating build/lib/OpenGL/raw/GLES2 +copying OpenGL/raw/GLES2/_errors.py -> build/lib/OpenGL/raw/GLES2 +copying OpenGL/raw/GLES2/_glgets.py -> build/lib/OpenGL/raw/GLES2 +copying OpenGL/raw/GLES2/_types.py -> build/lib/OpenGL/raw/GLES2 +copying OpenGL/raw/GLES2/__init__.py -> build/lib/OpenGL/raw/GLES2 +creating build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/platform_android.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/debug.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/partial_update.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/cl_event2.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/__init__.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/platform_x11.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/cl_event.py -> build/lib/OpenGL/raw/EGL/KHR creating build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_query.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_device.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/device_drm.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/output_openwf.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/buffer_age.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/output_drm.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_device.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/output_base.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/device_base.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_openwf.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/multiview_window.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/output_openwf.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/output_drm.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/__init__.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_openwf.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT -creating build/lib/OpenGL/raw/EGL/IMG -copying OpenGL/raw/EGL/IMG/__init__.py -> build/lib/OpenGL/raw/EGL/IMG -copying OpenGL/raw/EGL/IMG/context_priority.py -> build/lib/OpenGL/raw/EGL/IMG -creating build/lib/OpenGL/raw/EGL/TIZEN -copying OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/raw/EGL/TIZEN -copying OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/TIZEN -copying OpenGL/raw/EGL/TIZEN/__init__.py -> build/lib/OpenGL/raw/EGL/TIZEN -creating build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/swap_region2.py -> build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/swap_region.py -> build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_query.py -> build/lib/OpenGL/raw/EGL/EXT creating build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/drm_image.py -> build/lib/OpenGL/raw/EGL/MESA +copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/__init__.py -> build/lib/OpenGL/raw/EGL/MESA +creating build/lib/OpenGL/raw/EGL/HI +copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI +copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI +copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI creating build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/device_cuda.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/coverage_sample.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/device_cuda.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/stream_metadata.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/cuda_event.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/__init__.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/stream_metadata.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV +creating build/lib/OpenGL/raw/EGL/IMG +copying OpenGL/raw/EGL/IMG/context_priority.py -> build/lib/OpenGL/raw/EGL/IMG +copying OpenGL/raw/EGL/IMG/__init__.py -> build/lib/OpenGL/raw/EGL/IMG +creating build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/__init__.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION +creating build/lib/OpenGL/raw/EGL/TIZEN +copying OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/raw/EGL/TIZEN +copying OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/TIZEN +copying OpenGL/raw/EGL/TIZEN/__init__.py -> build/lib/OpenGL/raw/EGL/TIZEN +creating build/lib/OpenGL/raw/EGL/ARM +copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM +copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM +creating build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/recordable.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID creating build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/__init__.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/raw/EGL/ANGLE -creating build/lib/OpenGL/raw/EGL/ARM -copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM -copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM -creating build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_x11.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_android.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/partial_update.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/cl_event.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/__init__.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/debug.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/cl_event2.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/raw/EGL/KHR -creating build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multi_bind.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_precision.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_include.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sampler_objects.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compute_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/clip_control.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/direct_state_access.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_instanced.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/copy_image.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/copy_buffer.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sync.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/viewport_array.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/get_program_binary.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/base_instance.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_storage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/conservative_depth.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/clear_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/bindless_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/buffer_storage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_view.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_rg.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/cl_event.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/robustness.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_image_size.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/program_interface_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/derivative_control.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sample_shading.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/debug_output.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/cull_distance.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/internalformat_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gl_spirv.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sample_locations.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_ballot.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_multisample.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_barrier.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_gather.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/depth_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/timer_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_clock.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/raw/GL/ARB -creating build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/raw/GL/VERSION -creating build/lib/OpenGL/raw/GL/REND -copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND -copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND +creating build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/swap_region.py -> build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/swap_region2.py -> build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK +creating build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES1/QCOM +creating build/lib/OpenGL/raw/GLES1/KHR +copying OpenGL/raw/GLES1/KHR/debug.py -> build/lib/OpenGL/raw/GLES1/KHR +copying OpenGL/raw/GLES1/KHR/__init__.py -> build/lib/OpenGL/raw/GLES1/KHR +creating build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/robustness.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/__init__.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/EXT +creating build/lib/OpenGL/raw/GLES1/NV +copying OpenGL/raw/GLES1/NV/__init__.py -> build/lib/OpenGL/raw/GLES1/NV +copying OpenGL/raw/GLES1/NV/fence.py -> build/lib/OpenGL/raw/GLES1/NV +creating build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG +creating build/lib/OpenGL/raw/GLES1/VERSION +copying OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/raw/GLES1/VERSION +copying OpenGL/raw/GLES1/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES1/VERSION +creating build/lib/OpenGL/raw/GLES1/ARM +copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM +copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM +creating build/lib/OpenGL/raw/GLES1/AMD +copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD +copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD +copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD +creating build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/matrix_get.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/stencil4.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/stencil8.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/fixed_point.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/query_matrix.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/depth24.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/point_sprite.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/draw_texture.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/read_format.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/depth32.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/single_precision.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/stencil1.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/__init__.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/point_size_array.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES1/OES +creating build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/sync.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE +creating build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/buffer_age.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/visual_rating.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/import_context.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/context_priority.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/visual_info.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/no_config_context.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/swap_control.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/__init__.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/libglvnd.py -> build/lib/OpenGL/raw/GLX/EXT +creating build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/release_buffers.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/agp_offset.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/query_renderer.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/swap_control.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/__init__.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/raw/GLX/MESA +creating build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/video_sync.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/cushion.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/make_current_read.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/swap_control.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/__init__.py -> build/lib/OpenGL/raw/GLX/SGI +creating build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/present_video.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/multigpu_context.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/video_capture.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/video_out.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/copy_image.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/video_output.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/float_buffer.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/__init__.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/swap_group.py -> build/lib/OpenGL/raw/GLX/NV +creating build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/video_source.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/video_resize.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/__init__.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/swap_group.py -> build/lib/OpenGL/raw/GLX/SGIX +creating build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/create_context.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/multisample.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/__init__.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/raw/GLX/ARB +creating build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/__init__.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/raw/GLX/VERSION +creating build/lib/OpenGL/raw/GLX/AMD +copying OpenGL/raw/GLX/AMD/gpu_association.py -> build/lib/OpenGL/raw/GLX/AMD +copying OpenGL/raw/GLX/AMD/__init__.py -> build/lib/OpenGL/raw/GLX/AMD +creating build/lib/OpenGL/raw/GLX/DFX +copying OpenGL/raw/GLX/DFX/multisample.py -> build/lib/OpenGL/raw/GLX/DFX +copying OpenGL/raw/GLX/DFX/__init__.py -> build/lib/OpenGL/raw/GLX/DFX +creating build/lib/OpenGL/raw/GLX/OML +copying OpenGL/raw/GLX/OML/swap_method.py -> build/lib/OpenGL/raw/GLX/OML +copying OpenGL/raw/GLX/OML/sync_control.py -> build/lib/OpenGL/raw/GLX/OML +copying OpenGL/raw/GLX/OML/__init__.py -> build/lib/OpenGL/raw/GLX/OML +creating build/lib/OpenGL/raw/GLX/INTEL +copying OpenGL/raw/GLX/INTEL/swap_event.py -> build/lib/OpenGL/raw/GLX/INTEL +copying OpenGL/raw/GLX/INTEL/__init__.py -> build/lib/OpenGL/raw/GLX/INTEL +creating build/lib/OpenGL/raw/GLX/SGIS +copying OpenGL/raw/GLX/SGIS/multisample.py -> build/lib/OpenGL/raw/GLX/SGIS +copying OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/raw/GLX/SGIS +copying OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/raw/GLX/SGIS +copying OpenGL/raw/GLX/SGIS/__init__.py -> build/lib/OpenGL/raw/GLX/SGIS +creating build/lib/OpenGL/raw/GLX/SUN +copying OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/raw/GLX/SUN +copying OpenGL/raw/GLX/SUN/__init__.py -> build/lib/OpenGL/raw/GLX/SUN +creating build/lib/OpenGL/raw/GLES3/VERSION +copying OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/raw/GLES3/VERSION +copying OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/raw/GLES3/VERSION +copying OpenGL/raw/GLES3/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES3/VERSION +creating build/lib/OpenGL/raw/GL/QCOM +copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM +creating build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/no_error.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/robustness.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GL/KHR +creating build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/conditional_render.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/progress_fence.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/raw/GL/NVX +creating build/lib/OpenGL/raw/GL/VIV +copying OpenGL/raw/GL/VIV/__init__.py -> build/lib/OpenGL/raw/GL/VIV creating build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/semaphore.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/direct_state_access.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/memory_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/transform_feedback.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/debug_label.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/debug_label.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/external_buffer.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/memory_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/direct_state_access.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/semaphore.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/external_buffer.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/EGL_sync.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT -creating build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI -creating build/lib/OpenGL/raw/GL/IMG -copying OpenGL/raw/GL/IMG/__init__.py -> build/lib/OpenGL/raw/GL/IMG -creating build/lib/OpenGL/raw/GL/S3 -copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 -copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 -creating build/lib/OpenGL/raw/GL/GREMEDY -copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY -copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY -copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY -creating build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML -creating build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/conditional_render.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/progress_fence.py -> build/lib/OpenGL/raw/GL/NVX -creating build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES -creating build/lib/OpenGL/raw/GL/SUNX -copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX -copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX -creating build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX -creating build/lib/OpenGL/raw/GL/PGI -copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI -copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI -copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI -creating build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/async_.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX -creating build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR -creating build/lib/OpenGL/raw/GL/WIN -copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN -copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN -copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN +creating build/lib/OpenGL/raw/GL/MESAX +copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX +copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX creating build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GL/MESA -creating build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/texture_range.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/float_pixels.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/row_bytes.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE -creating build/lib/OpenGL/raw/GL/OVR -copying OpenGL/raw/GL/OVR/multiview.py -> build/lib/OpenGL/raw/GL/OVR -copying OpenGL/raw/GL/OVR/multiview2.py -> build/lib/OpenGL/raw/GL/OVR -copying OpenGL/raw/GL/OVR/__init__.py -> build/lib/OpenGL/raw/GL/OVR +copying OpenGL/raw/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GL/MESA +creating build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR +creating build/lib/OpenGL/raw/GL/SGI +copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI +copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI +copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI +copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI creating build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/mesh_shader.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/transform_feedback2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/command_list.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_multicast.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/deep_texture3D.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_program5.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_barrier.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/viewport_array2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/copy_image.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/sample_locations.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/query_resource.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/copy_image.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/command_list.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/memory_attachment.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/deep_texture3D.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/query_resource_tag.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_program5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/viewport_array2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/sample_locations.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/mesh_shader.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/transform_feedback2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/tessellation_program5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_barrier.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/memory_attachment.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_multicast.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV +creating build/lib/OpenGL/raw/GL/GREMEDY +copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY +copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY +copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY +creating build/lib/OpenGL/raw/GL/IMG +copying OpenGL/raw/GL/IMG/__init__.py -> build/lib/OpenGL/raw/GL/IMG +creating build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/async_.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX +creating build/lib/OpenGL/raw/GL/REND +copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND +copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND +creating build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_clock.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/clip_control.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_view.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/derivative_control.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sample_shading.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_barrier.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/compute_shader.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/get_program_binary.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_rg.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/direct_state_access.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_multisample.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_precision.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sample_locations.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/copy_image.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sync.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/buffer_storage.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/cull_distance.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_storage.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shading_language_include.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/conservative_depth.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/robustness.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/program_interface_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/copy_buffer.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_instanced.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_gather.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/timer_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/bindless_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sampler_objects.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_image_size.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/gl_spirv.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/viewport_array.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/internalformat_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/base_instance.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/debug_output.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multi_bind.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/clear_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/depth_clamp.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_ballot.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/cl_event.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB creating build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM -creating build/lib/OpenGL/raw/GL/FJ -copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ +copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM +creating build/lib/OpenGL/raw/GL/PGI +copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI +copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI +copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI +creating build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION +creating build/lib/OpenGL/raw/GL/SUNX +copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX +copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX +creating build/lib/OpenGL/raw/GL/WIN +copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN +copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN +copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN +creating build/lib/OpenGL/raw/GL/ARM +copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM +creating build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/texture_texture4.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/sample_positions.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gcn_shader.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/debug_output.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_ballot.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/raw/GL/AMD +creating build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX +creating build/lib/OpenGL/raw/GL/OML +copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML +copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML +copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML +copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML creating build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/map_texture.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/performance_query.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/map_texture.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GL/INTEL -creating build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN creating build/lib/OpenGL/raw/GL/ANGLE copying OpenGL/raw/GL/ANGLE/__init__.py -> build/lib/OpenGL/raw/GL/ANGLE -creating build/lib/OpenGL/raw/GL/DMP -copying OpenGL/raw/GL/DMP/__init__.py -> build/lib/OpenGL/raw/GL/DMP -creating build/lib/OpenGL/raw/GL/ARM -copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM -creating build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP +creating build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES +creating build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/float_pixels.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/texture_range.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/row_bytes.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE creating build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS -creating build/lib/OpenGL/raw/GL/MESAX -copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX -copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX +copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS +creating build/lib/OpenGL/raw/GL/OVR +copying OpenGL/raw/GL/OVR/multiview.py -> build/lib/OpenGL/raw/GL/OVR +copying OpenGL/raw/GL/OVR/__init__.py -> build/lib/OpenGL/raw/GL/OVR +copying OpenGL/raw/GL/OVR/multiview2.py -> build/lib/OpenGL/raw/GL/OVR creating build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/meminfo.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/meminfo.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI -creating build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gcn_shader.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/texture_texture4.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/sample_positions.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/debug_output.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_ballot.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD -creating build/lib/OpenGL/raw/GL/VIV -copying OpenGL/raw/GL/VIV/__init__.py -> build/lib/OpenGL/raw/GL/VIV -creating build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/no_error.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/robustness.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR -creating build/lib/OpenGL/raw/GL/QCOM -copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM -creating build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/multisample.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/__init__.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/GLX/ARB -creating build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/__init__.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/raw/GLX/VERSION -creating build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/visual_rating.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/no_config_context.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/buffer_age.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/libglvnd.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/swap_control.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/import_context.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/__init__.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/context_priority.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/visual_info.py -> build/lib/OpenGL/raw/GLX/EXT -creating build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/swap_control.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/video_sync.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/cushion.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/__init__.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/make_current_read.py -> build/lib/OpenGL/raw/GLX/SGI -creating build/lib/OpenGL/raw/GLX/OML -copying OpenGL/raw/GLX/OML/swap_method.py -> build/lib/OpenGL/raw/GLX/OML -copying OpenGL/raw/GLX/OML/__init__.py -> build/lib/OpenGL/raw/GLX/OML -copying OpenGL/raw/GLX/OML/sync_control.py -> build/lib/OpenGL/raw/GLX/OML -creating build/lib/OpenGL/raw/GLX/DFX -copying OpenGL/raw/GLX/DFX/multisample.py -> build/lib/OpenGL/raw/GLX/DFX -copying OpenGL/raw/GLX/DFX/__init__.py -> build/lib/OpenGL/raw/GLX/DFX -creating build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/video_source.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/video_resize.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/__init__.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/swap_group.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/raw/GLX/SGIX -creating build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/query_renderer.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/agp_offset.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/release_buffers.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/swap_control.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/__init__.py -> build/lib/OpenGL/raw/GLX/MESA -creating build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/copy_image.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/video_capture.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/present_video.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/float_buffer.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/video_out.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/multigpu_context.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/__init__.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/swap_group.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/video_output.py -> build/lib/OpenGL/raw/GLX/NV -creating build/lib/OpenGL/raw/GLX/INTEL -copying OpenGL/raw/GLX/INTEL/swap_event.py -> build/lib/OpenGL/raw/GLX/INTEL -copying OpenGL/raw/GLX/INTEL/__init__.py -> build/lib/OpenGL/raw/GLX/INTEL -creating build/lib/OpenGL/raw/GLX/SUN -copying OpenGL/raw/GLX/SUN/__init__.py -> build/lib/OpenGL/raw/GLX/SUN -copying OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/raw/GLX/SUN -creating build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/multisample.py -> build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/__init__.py -> build/lib/OpenGL/raw/GLX/SGIS -creating build/lib/OpenGL/raw/GLX/AMD -copying OpenGL/raw/GLX/AMD/gpu_association.py -> build/lib/OpenGL/raw/GLX/AMD -copying OpenGL/raw/GLX/AMD/__init__.py -> build/lib/OpenGL/raw/GLX/AMD -creating build/lib/OpenGL/GLES1/VERSION -copying OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/GLES1/VERSION -copying OpenGL/GLES1/VERSION/__init__.py -> build/lib/OpenGL/GLES1/VERSION -creating build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/robustness.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/__init__.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/sRGB.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/GLES1/EXT -creating build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/read_format.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/__init__.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/GLES1/IMG -creating build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/fixed_point.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/draw_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/read_format.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/single_precision.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/query_matrix.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil4.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/point_size_array.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/point_sprite.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_npot.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/depth24.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/EGL_image.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/__init__.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil1.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil8.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/depth32.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/matrix_get.py -> build/lib/OpenGL/GLES1/OES -creating build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/sync.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/__init__.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES1/APPLE -creating build/lib/OpenGL/GLES1/NV -copying OpenGL/GLES1/NV/fence.py -> build/lib/OpenGL/GLES1/NV -copying OpenGL/GLES1/NV/__init__.py -> build/lib/OpenGL/GLES1/NV -creating build/lib/OpenGL/GLES1/ARM -copying OpenGL/GLES1/ARM/__init__.py -> build/lib/OpenGL/GLES1/ARM -copying OpenGL/GLES1/ARM/rgba8.py -> build/lib/OpenGL/GLES1/ARM -creating build/lib/OpenGL/GLES1/AMD -copying OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES1/AMD -copying OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES1/AMD -copying OpenGL/GLES1/AMD/__init__.py -> build/lib/OpenGL/GLES1/AMD -creating build/lib/OpenGL/GLES1/KHR -copying OpenGL/GLES1/KHR/__init__.py -> build/lib/OpenGL/GLES1/KHR -copying OpenGL/GLES1/KHR/debug.py -> build/lib/OpenGL/GLES1/KHR -creating build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/__init__.py -> build/lib/OpenGL/GLES1/QCOM -creating build/lib/OpenGL/GLES2/ANDROID -copying OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/GLES2/ANDROID -copying OpenGL/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/GLES2/ANDROID -creating build/lib/OpenGL/GLES2/VERSION -copying OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/GLES2/VERSION -copying OpenGL/GLES2/VERSION/__init__.py -> build/lib/OpenGL/GLES2/VERSION -creating build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/semaphore.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/clip_control.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/float_blend.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/memory_object.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/copy_image.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/base_instance.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/debug_label.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_view.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/robustness.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/__init__.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sRGB.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/GLES2/EXT -creating build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/program_binary.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/read_format.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/__init__.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/GLES2/IMG -creating build/lib/OpenGL/GLES2/NVX -copying OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GLES2/NVX -copying OpenGL/GLES2/NVX/__init__.py -> build/lib/OpenGL/GLES2/NVX -creating build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/depth_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/copy_image.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/stencil4.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/viewport_array.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/sample_variables.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_view.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_npot.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/depth24.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/EGL_image.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_3D.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/sample_shading.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/__init__.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/stencil1.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_float.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/depth32.py -> build/lib/OpenGL/GLES2/OES -creating build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/__init__.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GLES2/MESA -creating build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/sync.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/__init__.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/GLES2/APPLE -creating build/lib/OpenGL/GLES2/OVR -copying OpenGL/GLES2/OVR/multiview.py -> build/lib/OpenGL/GLES2/OVR -copying OpenGL/GLES2/OVR/multiview2.py -> build/lib/OpenGL/GLES2/OVR -copying OpenGL/GLES2/OVR/__init__.py -> build/lib/OpenGL/GLES2/OVR -copying OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/OVR -creating build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/viewport_array.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_stencil.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_depth.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fence.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_buffer.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/image_formats.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/__init__.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conditional_render.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/sample_locations.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/path_rendering.py -> build/lib/OpenGL/GLES2/NV -creating build/lib/OpenGL/GLES2/FJ -copying OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/GLES2/FJ -copying OpenGL/GLES2/FJ/__init__.py -> build/lib/OpenGL/GLES2/FJ -creating build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/__init__.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GLES2/INTEL -creating build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/GLES2/ANGLE -creating build/lib/OpenGL/GLES2/DMP -copying OpenGL/GLES2/DMP/program_binary.py -> build/lib/OpenGL/GLES2/DMP -copying OpenGL/GLES2/DMP/__init__.py -> build/lib/OpenGL/GLES2/DMP -copying OpenGL/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/GLES2/DMP -creating build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/__init__.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/rgba8.py -> build/lib/OpenGL/GLES2/ARM -creating build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/__init__.py -> build/lib/OpenGL/GLES2/AMD -creating build/lib/OpenGL/GLES2/VIV -copying OpenGL/GLES2/VIV/__init__.py -> build/lib/OpenGL/GLES2/VIV -copying OpenGL/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/GLES2/VIV -creating build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/no_error.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/robustness.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/__init__.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/debug.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GLES2/KHR -creating build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/__init__.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/GLES2/QCOM -creating build/lib/OpenGL/GLES2/ES -copying OpenGL/GLES2/ES/__init__.py -> build/lib/OpenGL/GLES2/ES -copying OpenGL/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/GLES2/ES -creating build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/extensions_string.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/pbuffer.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/multisample.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/render_texture.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/buffer_region.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/__init__.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/make_current_read.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/pixel_format.py -> build/lib/OpenGL/WGL/ARB -creating build/lib/OpenGL/WGL/VERSION -copying OpenGL/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/WGL/VERSION -copying OpenGL/WGL/VERSION/__init__.py -> build/lib/OpenGL/WGL/VERSION -creating build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/extensions_string.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/pbuffer.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/display_color_table.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/multisample.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/swap_control.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/depth_float.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/__init__.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/colorspace.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/make_current_read.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/pixel_format.py -> build/lib/OpenGL/WGL/EXT -creating build/lib/OpenGL/WGL/OML -copying OpenGL/WGL/OML/__init__.py -> build/lib/OpenGL/WGL/OML -copying OpenGL/WGL/OML/sync_control.py -> build/lib/OpenGL/WGL/OML -creating build/lib/OpenGL/WGL/DFX -copying OpenGL/WGL/DFX/multisample.py -> build/lib/OpenGL/WGL/DFX -copying OpenGL/WGL/DFX/__init__.py -> build/lib/OpenGL/WGL/DFX -creating build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/image_buffer.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/gamma.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/__init__.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/genlock.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/WGL/I3D -creating build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/DX_interop.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/DX_interop2.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/copy_image.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/video_capture.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/present_video.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/float_buffer.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/multigpu_context.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/__init__.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/swap_group.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/video_output.py -> build/lib/OpenGL/WGL/NV -creating build/lib/OpenGL/WGL/DL -copying OpenGL/WGL/DL/stereo_control.py -> build/lib/OpenGL/WGL/DL -copying OpenGL/WGL/DL/__init__.py -> build/lib/OpenGL/WGL/DL -creating build/lib/OpenGL/WGL/ATI -copying OpenGL/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/WGL/ATI -copying OpenGL/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/WGL/ATI -copying OpenGL/WGL/ATI/__init__.py -> build/lib/OpenGL/WGL/ATI -creating build/lib/OpenGL/WGL/AMD -copying OpenGL/WGL/AMD/gpu_association.py -> build/lib/OpenGL/WGL/AMD -copying OpenGL/WGL/AMD/__init__.py -> build/lib/OpenGL/WGL/AMD -creating build/lib/OpenGL/EGL/HI -copying OpenGL/EGL/HI/clientpixmap.py -> build/lib/OpenGL/EGL/HI -copying OpenGL/EGL/HI/colorformats.py -> build/lib/OpenGL/EGL/HI -copying OpenGL/EGL/HI/__init__.py -> build/lib/OpenGL/EGL/HI -creating build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/__init__.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/recordable.py -> build/lib/OpenGL/EGL/ANDROID -creating build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/__init__.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/EGL/VERSION -creating build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_query.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_drm.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/buffer_age.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_device.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_x11.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/output_base.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_base.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/multiview_window.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/output_openwf.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_base.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/output_drm.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/client_extensions.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/__init__.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_openwf.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/protected_surface.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/EGL/EXT -creating build/lib/OpenGL/EGL/IMG -copying OpenGL/EGL/IMG/__init__.py -> build/lib/OpenGL/EGL/IMG -copying OpenGL/EGL/IMG/context_priority.py -> build/lib/OpenGL/EGL/IMG -creating build/lib/OpenGL/EGL/TIZEN -copying OpenGL/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/EGL/TIZEN -copying OpenGL/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/EGL/TIZEN -copying OpenGL/EGL/TIZEN/__init__.py -> build/lib/OpenGL/EGL/TIZEN -creating build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/swap_region2.py -> build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/swap_region.py -> build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/__init__.py -> build/lib/OpenGL/EGL/NOK -creating build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/drm_image.py -> build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/__init__.py -> build/lib/OpenGL/EGL/MESA -creating build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/coverage_sample.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/native_query.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/sync.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/device_cuda.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/cuda_event.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/__init__.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/stream_metadata.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/system_time.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/stream_sync.py -> build/lib/OpenGL/EGL/NV -creating build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/__init__.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/EGL/ANGLE -creating build/lib/OpenGL/EGL/ARM -copying OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/EGL/ARM -copying OpenGL/EGL/ARM/__init__.py -> build/lib/OpenGL/EGL/ARM -creating build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/lock_surface.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/image_base.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/wait_sync.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_x11.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_android.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/create_context.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/config_attribs.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/partial_update.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/cl_event.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/__init__.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/debug.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/cl_event2.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/fence_sync.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/EGL/KHR -creating build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multi_bind.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_precision.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vboimplementation.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_include.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sampler_objects.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compute_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/clip_control.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/direct_state_access.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_instanced.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/copy_image.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/copy_buffer.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sync.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/viewport_array.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/get_program_binary.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/base_instance.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_storage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/conservative_depth.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/clear_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/bindless_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/buffer_storage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_view.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_rg.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/cl_event.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/robustness.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_image_size.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/program_interface_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/derivative_control.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sample_shading.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/debug_output.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/cull_distance.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/internalformat_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_indirect.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gl_spirv.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sample_locations.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_ballot.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_multisample.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_barrier.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_gather.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/depth_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/timer_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_clock.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/GL/ARB -creating build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/GL/VERSION -creating build/lib/OpenGL/GL/REND -copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND -copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND +creating build/lib/OpenGL/raw/GL/S3 +copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 +copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 +creating build/lib/OpenGL/raw/GL/DMP +copying OpenGL/raw/GL/DMP/__init__.py -> build/lib/OpenGL/raw/GL/DMP +creating build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP +creating build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN +creating build/lib/OpenGL/raw/GL/FJ +copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ +creating build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/display_color_table.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/multisample.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/colorspace.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT +creating build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/gamma.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/genlock.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/__init__.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/image_buffer.py -> build/lib/OpenGL/raw/WGL/I3D +creating build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/DX_interop2.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/present_video.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/multigpu_context.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/video_capture.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/copy_image.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/video_output.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/float_buffer.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/DX_interop.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/__init__.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/swap_group.py -> build/lib/OpenGL/raw/WGL/NV +creating build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/make_current_read.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/multisample.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/pixel_format.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB +creating build/lib/OpenGL/raw/WGL/VERSION +copying OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/raw/WGL/VERSION +copying OpenGL/raw/WGL/VERSION/__init__.py -> build/lib/OpenGL/raw/WGL/VERSION +creating build/lib/OpenGL/raw/WGL/AMD +copying OpenGL/raw/WGL/AMD/gpu_association.py -> build/lib/OpenGL/raw/WGL/AMD +copying OpenGL/raw/WGL/AMD/__init__.py -> build/lib/OpenGL/raw/WGL/AMD +creating build/lib/OpenGL/raw/WGL/DFX +copying OpenGL/raw/WGL/DFX/multisample.py -> build/lib/OpenGL/raw/WGL/DFX +copying OpenGL/raw/WGL/DFX/__init__.py -> build/lib/OpenGL/raw/WGL/DFX +creating build/lib/OpenGL/raw/WGL/OML +copying OpenGL/raw/WGL/OML/sync_control.py -> build/lib/OpenGL/raw/WGL/OML +copying OpenGL/raw/WGL/OML/__init__.py -> build/lib/OpenGL/raw/WGL/OML +creating build/lib/OpenGL/raw/WGL/ATI +copying OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ATI +copying OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/ATI +copying OpenGL/raw/WGL/ATI/__init__.py -> build/lib/OpenGL/raw/WGL/ATI +creating build/lib/OpenGL/raw/WGL/DL +copying OpenGL/raw/WGL/DL/stereo_control.py -> build/lib/OpenGL/raw/WGL/DL +copying OpenGL/raw/WGL/DL/__init__.py -> build/lib/OpenGL/raw/WGL/DL +creating build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES2/QCOM +creating build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/no_error.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/debug.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/robustness.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/__init__.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GLES2/KHR +creating build/lib/OpenGL/raw/GLES2/NVX +copying OpenGL/raw/GLES2/NVX/__init__.py -> build/lib/OpenGL/raw/GLES2/NVX +copying OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NVX +creating build/lib/OpenGL/raw/GLES2/VIV +copying OpenGL/raw/GLES2/VIV/__init__.py -> build/lib/OpenGL/raw/GLES2/VIV +copying OpenGL/raw/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/raw/GLES2/VIV +creating build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/float_blend.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/clip_control.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_view.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/debug_label.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/memory_object.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/semaphore.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/copy_image.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/robustness.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/__init__.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/base_instance.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GLES2/EXT +creating build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/__init__.py -> build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GLES2/MESA +creating build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/image_formats.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/path_rendering.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_buffer.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conditional_render.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_stencil.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/sample_locations.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_depth.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/viewport_array.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/__init__.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fence.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/NV +creating build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/read_format.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/__init__.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/program_binary.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/IMG +creating build/lib/OpenGL/raw/GLES2/VERSION +copying OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/raw/GLES2/VERSION +copying OpenGL/raw/GLES2/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES2/VERSION +creating build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/__init__.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/raw/GLES2/ARM +creating build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/__init__.py -> build/lib/OpenGL/raw/GLES2/AMD +creating build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/__init__.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GLES2/INTEL +creating build/lib/OpenGL/raw/GLES2/ANDROID +copying OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/raw/GLES2/ANDROID +copying OpenGL/raw/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/raw/GLES2/ANDROID +creating build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/raw/GLES2/ANGLE +creating build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/stencil4.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_view.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/sample_shading.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/depth24.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/sample_variables.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/copy_image.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_3D.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/depth32.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/stencil1.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/viewport_array.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/__init__.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_float.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/depth_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/OES +creating build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/sync.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/APPLE +creating build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/multiview.py -> build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/__init__.py -> build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/multiview2.py -> build/lib/OpenGL/raw/GLES2/OVR +creating build/lib/OpenGL/raw/GLES2/ES +copying OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/raw/GLES2/ES +copying OpenGL/raw/GLES2/ES/__init__.py -> build/lib/OpenGL/raw/GLES2/ES +creating build/lib/OpenGL/raw/GLES2/DMP +copying OpenGL/raw/GLES2/DMP/__init__.py -> build/lib/OpenGL/raw/GLES2/DMP +copying OpenGL/raw/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/raw/GLES2/DMP +copying OpenGL/raw/GLES2/DMP/program_binary.py -> build/lib/OpenGL/raw/GLES2/DMP +creating build/lib/OpenGL/raw/GLES2/FJ +copying OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/raw/GLES2/FJ +copying OpenGL/raw/GLES2/FJ/__init__.py -> build/lib/OpenGL/raw/GLES2/FJ +creating build/lib/OpenGL/GLES3/VERSION +copying OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/GLES3/VERSION +copying OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/GLES3/VERSION +copying OpenGL/GLES3/VERSION/__init__.py -> build/lib/OpenGL/GLES3/VERSION +creating build/lib/OpenGL/GL/QCOM +copying OpenGL/GL/QCOM/__init__.py -> build/lib/OpenGL/GL/QCOM +creating build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/no_error.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/debug.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/robustness.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/__init__.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/context_flush_control.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/GL/KHR +creating build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/conditional_render.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/progress_fence.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/__init__.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/GL/NVX +creating build/lib/OpenGL/GL/VIV +copying OpenGL/GL/VIV/__init__.py -> build/lib/OpenGL/GL/VIV creating build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_snorm.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/semaphore.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/direct_state_access.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/memory_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/transform_feedback.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_snorm.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/debug_label.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/debug_label.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/external_buffer.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/debug_marker.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/memory_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/raster_multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/window_rectangles.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/direct_state_access.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/semaphore.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/window_rectangles.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/external_buffer.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/EGL_sync.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/debug_marker.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/GL/EXT -creating build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI -creating build/lib/OpenGL/GL/IMG -copying OpenGL/GL/IMG/__init__.py -> build/lib/OpenGL/GL/IMG -creating build/lib/OpenGL/GL/S3 -copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 -copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 -creating build/lib/OpenGL/GL/GREMEDY -copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY -copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY -copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY -creating build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML -creating build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/__init__.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/conditional_render.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/progress_fence.py -> build/lib/OpenGL/GL/NVX -creating build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/fixed_point.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/single_precision.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/query_matrix.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/byte_coordinates.py -> build/lib/OpenGL/GL/OES -creating build/lib/OpenGL/GL/SUNX -copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX -copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX -creating build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX -creating build/lib/OpenGL/GL/PGI -copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI -copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI -copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI -creating build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/async_.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX -creating build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR -creating build/lib/OpenGL/GL/WIN -copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN -copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN -copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN +creating build/lib/OpenGL/GL/MESAX +copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX +copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX creating build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/__init__.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GL/MESA -creating build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/texture_range.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/rgb_422.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/float_pixels.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/row_bytes.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE -creating build/lib/OpenGL/GL/OVR -copying OpenGL/GL/OVR/multiview.py -> build/lib/OpenGL/GL/OVR -copying OpenGL/GL/OVR/multiview2.py -> build/lib/OpenGL/GL/OVR -copying OpenGL/GL/OVR/__init__.py -> build/lib/OpenGL/GL/OVR +copying OpenGL/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/GL/MESA +creating build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR +creating build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI creating build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shading_rate_image.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fill_rectangle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/draw_texture.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/explicit_multisample.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/mesh_shader.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/transform_feedback2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/command_list.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_multicast.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/present_video.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/deep_texture3D.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/video_capture.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_program5.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/path_rendering.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_barrier.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_thread_group.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/viewport_array2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/copy_image.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conditional_render.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fill_rectangle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/explicit_multisample.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_multisample.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/multisample_coverage.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/sample_locations.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/query_resource.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/copy_image.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/draw_texture.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/command_list.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_shader5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/video_capture.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/multisample_coverage.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_thread_group.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/memory_attachment.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/compute_program5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/bindless_texture.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shading_rate_image.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/deep_texture3D.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/query_resource_tag.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vdpau_interop.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_program5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/present_video.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/viewport_array2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/bindless_texture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conditional_render.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/sample_locations.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/mesh_shader.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/transform_feedback2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/tessellation_program5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_multisample.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_barrier.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/memory_attachment.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vdpau_interop.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_multicast.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/path_rendering.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/compute_program5.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV +creating build/lib/OpenGL/GL/GREMEDY +copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY +copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY +copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY +creating build/lib/OpenGL/GL/IMG +copying OpenGL/GL/IMG/__init__.py -> build/lib/OpenGL/GL/IMG +creating build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/async_.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX +creating build/lib/OpenGL/GL/REND +copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND +copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND +creating build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_clock.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/clip_control.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_view.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/derivative_control.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sample_shading.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_barrier.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compute_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/get_program_binary.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_rg.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/direct_state_access.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_multisample.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_precision.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_indirect.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sample_locations.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/copy_image.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sync.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/buffer_storage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/cull_distance.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_storage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_include.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/conservative_depth.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/robustness.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/program_interface_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/copy_buffer.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_instanced.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vboimplementation.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_gather.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/timer_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/bindless_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sampler_objects.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_image_size.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gl_spirv.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/viewport_array.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/internalformat_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/base_instance.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/debug_output.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multi_bind.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/clear_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/depth_clamp.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_ballot.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/cl_event.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB creating build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/static_data.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM -creating build/lib/OpenGL/GL/FJ -copying OpenGL/GL/FJ/__init__.py -> build/lib/OpenGL/GL/FJ +copying OpenGL/GL/IBM/static_data.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM +creating build/lib/OpenGL/GL/PGI +copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI +copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI +copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI +creating build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION +creating build/lib/OpenGL/GL/SUNX +copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX +copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX +creating build/lib/OpenGL/GL/WIN +copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN +copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN +copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN +creating build/lib/OpenGL/GL/ARM +copying OpenGL/GL/ARM/__init__.py -> build/lib/OpenGL/GL/ARM +creating build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/sparse_texture.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/texture_texture4.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/performance_monitor.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/sample_positions.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/conservative_depth.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/gcn_shader.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/pinned_memory.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/__init__.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/debug_output.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_ballot.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/GL/AMD +creating build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX +creating build/lib/OpenGL/GL/OML +copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML +copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML +copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML +copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML creating build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/map_texture.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/performance_query.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/map_texture.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GL/INTEL -creating build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN creating build/lib/OpenGL/GL/ANGLE copying OpenGL/GL/ANGLE/__init__.py -> build/lib/OpenGL/GL/ANGLE -creating build/lib/OpenGL/GL/DMP -copying OpenGL/GL/DMP/__init__.py -> build/lib/OpenGL/GL/DMP -creating build/lib/OpenGL/GL/ARM -copying OpenGL/GL/ARM/__init__.py -> build/lib/OpenGL/GL/ARM -creating build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP +creating build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/byte_coordinates.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/fixed_point.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/query_matrix.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/single_precision.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES +creating build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/float_pixels.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/texture_range.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/row_bytes.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/rgb_422.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE creating build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/detail_texture.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture4D.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS -creating build/lib/OpenGL/GL/MESAX -copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX -copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX +copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS +creating build/lib/OpenGL/GL/OVR +copying OpenGL/GL/OVR/multiview.py -> build/lib/OpenGL/GL/OVR +copying OpenGL/GL/OVR/__init__.py -> build/lib/OpenGL/GL/OVR +copying OpenGL/GL/OVR/multiview2.py -> build/lib/OpenGL/GL/OVR creating build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/meminfo.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/meminfo.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI -creating build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/pinned_memory.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gcn_shader.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/texture_texture4.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/conservative_depth.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/performance_monitor.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/sample_positions.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/debug_output.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/__init__.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_ballot.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/sparse_texture.py -> build/lib/OpenGL/GL/AMD -creating build/lib/OpenGL/GL/VIV -copying OpenGL/GL/VIV/__init__.py -> build/lib/OpenGL/GL/VIV -creating build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/no_error.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/context_flush_control.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/robustness.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/__init__.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/debug.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GL/KHR -creating build/lib/OpenGL/GL/QCOM -copying OpenGL/GL/QCOM/__init__.py -> build/lib/OpenGL/GL/QCOM -creating build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/multisample.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/__init__.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/GLX/ARB -creating build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION -creating build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/no_config_context.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/buffer_age.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/libglvnd.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/context_priority.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT -creating build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI -creating build/lib/OpenGL/GLX/OML -copying OpenGL/GLX/OML/swap_method.py -> build/lib/OpenGL/GLX/OML -copying OpenGL/GLX/OML/__init__.py -> build/lib/OpenGL/GLX/OML -copying OpenGL/GLX/OML/sync_control.py -> build/lib/OpenGL/GLX/OML -creating build/lib/OpenGL/GLX/DFX -copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX -copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX -creating build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/video_source.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/video_resize.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/__init__.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/swap_group.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/GLX/SGIX -creating build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/swap_control.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA -creating build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/copy_image.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/copy_buffer.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/float_buffer.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/video_out.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/multigpu_context.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/__init__.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/swap_group.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV -creating build/lib/OpenGL/GLX/INTEL -copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL -copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL -creating build/lib/OpenGL/GLX/SUN -copying OpenGL/GLX/SUN/__init__.py -> build/lib/OpenGL/GLX/SUN -copying OpenGL/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/GLX/SUN -creating build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS -creating build/lib/OpenGL/GLX/AMD -copying OpenGL/GLX/AMD/gpu_association.py -> build/lib/OpenGL/GLX/AMD -copying OpenGL/GLX/AMD/__init__.py -> build/lib/OpenGL/GLX/AMD +creating build/lib/OpenGL/GL/S3 +copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 +copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 +creating build/lib/OpenGL/GL/DMP +copying OpenGL/GL/DMP/__init__.py -> build/lib/OpenGL/GL/DMP +creating build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP +creating build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN +creating build/lib/OpenGL/GL/FJ +copying OpenGL/GL/FJ/__init__.py -> build/lib/OpenGL/GL/FJ +creating build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/display_color_table.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/pbuffer.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/make_current_read.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/multisample.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/pixel_format.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/swap_control.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/extensions_string.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/__init__.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/colorspace.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/depth_float.py -> build/lib/OpenGL/WGL/EXT +creating build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/gamma.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/genlock.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/__init__.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/image_buffer.py -> build/lib/OpenGL/WGL/I3D +creating build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/DX_interop2.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/present_video.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/multigpu_context.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/video_capture.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/copy_image.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/video_output.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/float_buffer.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/DX_interop.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/__init__.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/swap_group.py -> build/lib/OpenGL/WGL/NV +creating build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/pbuffer.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/make_current_read.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/multisample.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/pixel_format.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/render_texture.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/extensions_string.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/__init__.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/buffer_region.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/WGL/ARB +creating build/lib/OpenGL/WGL/VERSION +copying OpenGL/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/WGL/VERSION +copying OpenGL/WGL/VERSION/__init__.py -> build/lib/OpenGL/WGL/VERSION +creating build/lib/OpenGL/WGL/AMD +copying OpenGL/WGL/AMD/gpu_association.py -> build/lib/OpenGL/WGL/AMD +copying OpenGL/WGL/AMD/__init__.py -> build/lib/OpenGL/WGL/AMD +creating build/lib/OpenGL/WGL/DFX +copying OpenGL/WGL/DFX/multisample.py -> build/lib/OpenGL/WGL/DFX +copying OpenGL/WGL/DFX/__init__.py -> build/lib/OpenGL/WGL/DFX +creating build/lib/OpenGL/WGL/OML +copying OpenGL/WGL/OML/sync_control.py -> build/lib/OpenGL/WGL/OML +copying OpenGL/WGL/OML/__init__.py -> build/lib/OpenGL/WGL/OML +creating build/lib/OpenGL/WGL/ATI +copying OpenGL/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/WGL/ATI +copying OpenGL/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/WGL/ATI +copying OpenGL/WGL/ATI/__init__.py -> build/lib/OpenGL/WGL/ATI +creating build/lib/OpenGL/WGL/DL +copying OpenGL/WGL/DL/stereo_control.py -> build/lib/OpenGL/WGL/DL +copying OpenGL/WGL/DL/__init__.py -> build/lib/OpenGL/WGL/DL +creating build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/__init__.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/GLES2/QCOM +creating build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/no_error.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/debug.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/robustness.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/__init__.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/GLES2/KHR +creating build/lib/OpenGL/GLES2/NVX +copying OpenGL/GLES2/NVX/__init__.py -> build/lib/OpenGL/GLES2/NVX +copying OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GLES2/NVX +creating build/lib/OpenGL/GLES2/VIV +copying OpenGL/GLES2/VIV/__init__.py -> build/lib/OpenGL/GLES2/VIV +copying OpenGL/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/GLES2/VIV +creating build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/float_blend.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/clip_control.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_view.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/debug_label.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/memory_object.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/semaphore.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/copy_image.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/sRGB.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/robustness.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/__init__.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/base_instance.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GLES2/EXT +creating build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/__init__.py -> build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/GLES2/MESA +creating build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/image_formats.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/path_rendering.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_buffer.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conditional_render.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_stencil.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/sample_locations.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_depth.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/viewport_array.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/__init__.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fence.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/GLES2/NV +creating build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/read_format.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/__init__.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/program_binary.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/IMG +creating build/lib/OpenGL/GLES2/VERSION +copying OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/GLES2/VERSION +copying OpenGL/GLES2/VERSION/__init__.py -> build/lib/OpenGL/GLES2/VERSION +creating build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/rgba8.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/__init__.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/GLES2/ARM +creating build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/__init__.py -> build/lib/OpenGL/GLES2/AMD +creating build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/__init__.py -> build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GLES2/INTEL +creating build/lib/OpenGL/GLES2/ANDROID +copying OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/GLES2/ANDROID +copying OpenGL/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/GLES2/ANDROID +creating build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/GLES2/ANGLE +creating build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/stencil4.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_view.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/sample_shading.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/depth24.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/sample_variables.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_npot.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/copy_image.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_3D.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/depth32.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/stencil1.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/viewport_array.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/__init__.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_float.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/depth_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/EGL_image.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/GLES2/OES +creating build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/sync.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/__init__.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/APPLE +creating build/lib/OpenGL/GLES2/OVR +copying OpenGL/GLES2/OVR/multiview.py -> build/lib/OpenGL/GLES2/OVR +copying OpenGL/GLES2/OVR/__init__.py -> build/lib/OpenGL/GLES2/OVR +copying OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/OVR +copying OpenGL/GLES2/OVR/multiview2.py -> build/lib/OpenGL/GLES2/OVR +creating build/lib/OpenGL/GLES2/ES +copying OpenGL/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/GLES2/ES +copying OpenGL/GLES2/ES/__init__.py -> build/lib/OpenGL/GLES2/ES +creating build/lib/OpenGL/GLES2/DMP +copying OpenGL/GLES2/DMP/__init__.py -> build/lib/OpenGL/GLES2/DMP +copying OpenGL/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/GLES2/DMP +copying OpenGL/GLES2/DMP/program_binary.py -> build/lib/OpenGL/GLES2/DMP +creating build/lib/OpenGL/GLES2/FJ +copying OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/GLES2/FJ +copying OpenGL/GLES2/FJ/__init__.py -> build/lib/OpenGL/GLES2/FJ installing to build/bdist.linux-i686/wheel running install running install_lib creating build/bdist.linux-i686 creating build/bdist.linux-i686/wheel creating build/bdist.linux-i686/wheel/OpenGL -copying build/lib/OpenGL/constant.py -> build/bdist.linux-i686/wheel/OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/EGL +creating build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +creating build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-i686/wheel/OpenGL/EGL +creating build/bdist.linux-i686/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA +creating build/bdist.linux-i686/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/HI +creating build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-i686/wheel/OpenGL/EGL +creating build/bdist.linux-i686/wheel/OpenGL/EGL/IMG +copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/IMG +copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/IMG +creating build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN +creating build/bdist.linux-i686/wheel/OpenGL/EGL/ARM +copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ARM +copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ARM +creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID +creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL +creating build/bdist.linux-i686/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK +creating build/bdist.linux-i686/wheel/OpenGL/GLE +copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-i686/wheel/OpenGL/GLE +copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLE creating build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT +copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/constant.py -> build/bdist.linux-i686/wheel/OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/GLES1 +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/NV +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION +copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION +copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1 +creating build/bdist.linux-i686/wheel/OpenGL/GLX +creating build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +creating build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI +creating build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +creating build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +creating build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/AMD +creating build/bdist.linux-i686/wheel/OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/DFX +creating build/bdist.linux-i686/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/OML +creating build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL +creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX +creating build/bdist.linux-i686/wheel/OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SUN copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-i686/wheel/OpenGL -copying build/lib/OpenGL/converters.py -> build/bdist.linux-i686/wheel/OpenGL -copying build/lib/OpenGL/error.py -> build/bdist.linux-i686/wheel/OpenGL -copying build/lib/OpenGL/images.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-i686/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-i686/wheel/OpenGL/GLU creating build/bdist.linux-i686/wheel/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-i686/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-i686/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-i686/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-i686/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-i686/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLU copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-i686/wheel/OpenGL/GLU -copying build/lib/OpenGL/_null.py -> build/bdist.linux-i686/wheel/OpenGL -copying build/lib/OpenGL/logs.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/GLES3 -creating build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3 -copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3 +copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-i686/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-i686/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLU copying build/lib/OpenGL/latebind.py -> build/bdist.linux-i686/wheel/OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-i686/wheel/OpenGL/platform +creating build/bdist.linux-i686/wheel/OpenGL/osmesa +copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/osmesa +copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-i686/wheel/OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/AGL +copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/AGL creating build/bdist.linux-i686/wheel/OpenGL/raw -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLUT -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL +copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLE creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 -copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 +copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION +copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION +copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 -copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID -copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID -copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX +copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD +copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD +copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN +copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN +copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU creating build/bdist.linux-i686/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-i686/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/osmesa -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL -copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL -copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 creating build/bdist.linux-i686/wheel/OpenGL/raw/GL -copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/QCOM +copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/VIV +copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VIV creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/IMG -copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IMG -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX -copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX -copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL +copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/FJ -copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/FJ -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ANGLE -copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ANGLE -copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DMP -copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DMP -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARM -copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARM -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/VIV -copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VIV -copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/QCOM -copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/QCOM -copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX -copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/extensions.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION -copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION -copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/plugins.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID -copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID -copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2 -copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV -copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV -copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/osmesa -copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/osmesa -copying build/lib/OpenGL/version.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/WGL -creating build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -creating build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -creating build/bdist.linux-i686/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/OML -creating build/bdist.linux-i686/wheel/OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DFX -creating build/bdist.linux-i686/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D -creating build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -creating build/bdist.linux-i686/wheel/OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL -creating build/bdist.linux-i686/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ATI -creating build/bdist.linux-i686/wheel/OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/AMD -copying build/lib/OpenGL/constants.py -> build/bdist.linux-i686/wheel/OpenGL -copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/HI -creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID -creating build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -creating build/bdist.linux-i686/wheel/OpenGL/EGL/IMG -copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/IMG -copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/IMG -creating build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN -creating build/bdist.linux-i686/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-i686/wheel/OpenGL/EGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA -creating build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-i686/wheel/OpenGL/EGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-i686/wheel/OpenGL +copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/IMG +copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IMG +copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL +copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND +copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND +copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX +copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX +copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARM +copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ANGLE +copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ANGLE +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DMP +copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DMP +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/FJ +copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/FJ +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD +copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD +copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLUT +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 +copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION +copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION +copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID +copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID +copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/error.py -> build/bdist.linux-i686/wheel/OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/GLES3 +creating build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3 +copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3 +creating build/bdist.linux-i686/wheel/OpenGL/Tk +copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/Tk +copying build/lib/OpenGL/logs.py -> build/bdist.linux-i686/wheel/OpenGL +copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-i686/wheel/OpenGL +copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -creating build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/REND +creating build/bdist.linux-i686/wheel/OpenGL/GL/QCOM +copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +creating build/bdist.linux-i686/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX +creating build/bdist.linux-i686/wheel/OpenGL/GL/VIV +copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VIV creating build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -creating build/bdist.linux-i686/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI -creating build/bdist.linux-i686/wheel/OpenGL/GL/IMG -copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IMG -creating build/bdist.linux-i686/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/S3 -creating build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY -creating build/bdist.linux-i686/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-i686/wheel/OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX -creating build/bdist.linux-i686/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES -creating build/bdist.linux-i686/wheel/OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUNX -creating build/bdist.linux-i686/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX -creating build/bdist.linux-i686/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/PGI -creating build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -creating build/bdist.linux-i686/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-i686/wheel/OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-i686/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-i686/wheel/OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESAX creating build/bdist.linux-i686/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA -creating build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA +creating build/bdist.linux-i686/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR +creating build/bdist.linux-i686/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI creating build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-i686/wheel/OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY +creating build/bdist.linux-i686/wheel/OpenGL/GL/IMG +copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IMG +creating build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +creating build/bdist.linux-i686/wheel/OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/GL/REND +creating build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB creating build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-i686/wheel/OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/FJ -copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/FJ +copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM +creating build/bdist.linux-i686/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/OpenGL/GL/PGI +creating build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/GL/SUNX +copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUNX +copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUNX +creating build/bdist.linux-i686/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-i686/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/WIN +creating build/bdist.linux-i686/wheel/OpenGL/GL/ARM +copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARM +creating build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +creating build/bdist.linux-i686/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX +creating build/bdist.linux-i686/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML creating build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL -creating build/bdist.linux-i686/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-i686/wheel/OpenGL/GL +copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/ANGLE copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ANGLE -copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL -copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-i686/wheel/OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/DMP -copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DMP -creating build/bdist.linux-i686/wheel/OpenGL/GL/ARM -copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARM -creating build/bdist.linux-i686/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP +creating build/bdist.linux-i686/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES +creating build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -creating build/bdist.linux-i686/wheel/OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-i686/wheel/OpenGL/GL +copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-i686/wheel/OpenGL/GL +copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI -creating build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -creating build/bdist.linux-i686/wheel/OpenGL/GL/VIV -copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VIV -copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-i686/wheel/OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -creating build/bdist.linux-i686/wheel/OpenGL/GL/QCOM -copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/QCOM copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-i686/wheel/OpenGL/GL -copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/S3 +creating build/bdist.linux-i686/wheel/OpenGL/GL/DMP +copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DMP +copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-i686/wheel/OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP +creating build/bdist.linux-i686/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN +creating build/bdist.linux-i686/wheel/OpenGL/GL/FJ +copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/FJ +copying build/lib/OpenGL/version.py -> build/bdist.linux-i686/wheel/OpenGL +copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-i686/wheel/OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/WGL +creating build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +creating build/bdist.linux-i686/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D +creating build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +creating build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +creating build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/AMD +creating build/bdist.linux-i686/wheel/OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DFX +creating build/bdist.linux-i686/wheel/OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL +creating build/bdist.linux-i686/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ATI +creating build/bdist.linux-i686/wheel/OpenGL/WGL/DL +copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DL +copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DL +copying build/lib/OpenGL/_null.py -> build/bdist.linux-i686/wheel/OpenGL +copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-i686/wheel/OpenGL +copying build/lib/OpenGL/images.py -> build/bdist.linux-i686/wheel/OpenGL copying build/lib/OpenGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/Tk -copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/Tk -creating build/bdist.linux-i686/wheel/OpenGL/GLX -creating build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -creating build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI -creating build/bdist.linux-i686/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/OML -creating build/bdist.linux-i686/wheel/OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/DFX -creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -creating build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -creating build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -creating build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL -creating build/bdist.linux-i686/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX -creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS -creating build/bdist.linux-i686/wheel/OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/AMD +copying build/lib/OpenGL/converters.py -> build/bdist.linux-i686/wheel/OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT +creating build/bdist.linux-i686/wheel/OpenGL/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX +copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX +copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV +copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV +copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION +copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION +copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID +copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID +copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID +copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2 +copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ +copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ +copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ +copying build/lib/OpenGL/extensions.py -> build/bdist.linux-i686/wheel/OpenGL +copying build/lib/OpenGL/plugins.py -> build/bdist.linux-i686/wheel/OpenGL +copying build/lib/OpenGL/constants.py -> build/bdist.linux-i686/wheel/OpenGL copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/platform -creating build/bdist.linux-i686/wheel/OpenGL/GLE -copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-i686/wheel/OpenGL/GLE -copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLE -copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/AGL -copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/AGL running install_egg_info running egg_info creating PyOpenGL.egg-info @@ -7250,7 +7286,7 @@ Copying PyOpenGL.egg-info to build/bdist.linux-i686/wheel/PyOpenGL-3.1.7.egg-info running install_scripts creating build/bdist.linux-i686/wheel/PyOpenGL-3.1.7.dist-info/WHEEL -creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.12_opengl/.tmp-6jqu5hg7/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-i686/wheel' to it +creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.12_opengl/.tmp-draakv3t/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-i686/wheel' to it adding 'OpenGL/__init__.py' adding 'OpenGL/_bytes.py' adding 'OpenGL/_configflags.py' @@ -10068,3037 +10104,3037 @@ running install_lib creating build/bdist.linux-i686/wheel creating build/bdist.linux-i686/wheel/OpenGL -copying build/lib/OpenGL/constant.py -> build/bdist.linux-i686/wheel/OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/EGL +creating build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +creating build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-i686/wheel/OpenGL/EGL +creating build/bdist.linux-i686/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA +creating build/bdist.linux-i686/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/HI +creating build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-i686/wheel/OpenGL/EGL +creating build/bdist.linux-i686/wheel/OpenGL/EGL/IMG +copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/IMG +copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/IMG +creating build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN +creating build/bdist.linux-i686/wheel/OpenGL/EGL/ARM +copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ARM +copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ARM +creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID +creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL +creating build/bdist.linux-i686/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK +creating build/bdist.linux-i686/wheel/OpenGL/GLE +copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-i686/wheel/OpenGL/GLE +copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLE creating build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT +copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/constant.py -> build/bdist.linux-i686/wheel/OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/GLES1 +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/NV +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION +copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION +copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1 +creating build/bdist.linux-i686/wheel/OpenGL/GLX +creating build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +creating build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI +creating build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV +creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +creating build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +creating build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/AMD +creating build/bdist.linux-i686/wheel/OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/DFX +creating build/bdist.linux-i686/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/OML +creating build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL +creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX +creating build/bdist.linux-i686/wheel/OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SUN copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-i686/wheel/OpenGL -copying build/lib/OpenGL/converters.py -> build/bdist.linux-i686/wheel/OpenGL -copying build/lib/OpenGL/error.py -> build/bdist.linux-i686/wheel/OpenGL -copying build/lib/OpenGL/images.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-i686/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-i686/wheel/OpenGL/GLU creating build/bdist.linux-i686/wheel/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-i686/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-i686/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-i686/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-i686/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-i686/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLU copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-i686/wheel/OpenGL/GLU -copying build/lib/OpenGL/_null.py -> build/bdist.linux-i686/wheel/OpenGL -copying build/lib/OpenGL/logs.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/GLES3 -creating build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3 -copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3 +copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-i686/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-i686/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLU copying build/lib/OpenGL/latebind.py -> build/bdist.linux-i686/wheel/OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-i686/wheel/OpenGL/platform +creating build/bdist.linux-i686/wheel/OpenGL/osmesa +copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/osmesa +copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-i686/wheel/OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/AGL +copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/AGL creating build/bdist.linux-i686/wheel/OpenGL/raw -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLUT -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL +copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLE creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 -copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 +copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION +copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION +copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 -copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID -copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID -copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX +copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD +copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD +copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN +copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN +copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU creating build/bdist.linux-i686/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-i686/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/osmesa -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL -copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL -copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 creating build/bdist.linux-i686/wheel/OpenGL/raw/GL -copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/QCOM +copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/VIV +copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VIV creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/IMG -copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IMG -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX -copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX -copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL +copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/IMG +copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IMG +copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL +copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND +copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND +copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/FJ -copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/FJ +copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX +copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX +copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARM +copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ANGLE copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ANGLE -copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DMP -copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DMP -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARM -copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARM -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/VIV -copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VIV -copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/QCOM -copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DMP +copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DMP +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/FJ +copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/FJ +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD +copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD +copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX -copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/extensions.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION -copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION -copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/plugins.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID -copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID -copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2 -copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV -copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV -copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/osmesa -copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/osmesa -copying build/lib/OpenGL/version.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/WGL -creating build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -creating build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -creating build/bdist.linux-i686/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/OML -creating build/bdist.linux-i686/wheel/OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DFX -creating build/bdist.linux-i686/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D -creating build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV -creating build/bdist.linux-i686/wheel/OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL -creating build/bdist.linux-i686/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ATI -creating build/bdist.linux-i686/wheel/OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/AMD -copying build/lib/OpenGL/constants.py -> build/bdist.linux-i686/wheel/OpenGL -copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/HI -creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID -creating build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -creating build/bdist.linux-i686/wheel/OpenGL/EGL/IMG -copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/IMG -copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/IMG -creating build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN -creating build/bdist.linux-i686/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-i686/wheel/OpenGL/EGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA -creating build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV -creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-i686/wheel/OpenGL/EGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-i686/wheel/OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLUT +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 +copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION +copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION +copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID +copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID +copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/error.py -> build/bdist.linux-i686/wheel/OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/GLES3 +creating build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3 +copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3 +creating build/bdist.linux-i686/wheel/OpenGL/Tk +copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/Tk +copying build/lib/OpenGL/logs.py -> build/bdist.linux-i686/wheel/OpenGL +copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-i686/wheel/OpenGL +copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB -creating build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/REND +creating build/bdist.linux-i686/wheel/OpenGL/GL/QCOM +copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR +creating build/bdist.linux-i686/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX +creating build/bdist.linux-i686/wheel/OpenGL/GL/VIV +copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VIV creating build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT -creating build/bdist.linux-i686/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI -creating build/bdist.linux-i686/wheel/OpenGL/GL/IMG -copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IMG -creating build/bdist.linux-i686/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/S3 -creating build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY -creating build/bdist.linux-i686/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-i686/wheel/OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX -creating build/bdist.linux-i686/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES -creating build/bdist.linux-i686/wheel/OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUNX -creating build/bdist.linux-i686/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX -creating build/bdist.linux-i686/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/PGI -creating build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX -creating build/bdist.linux-i686/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-i686/wheel/OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-i686/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-i686/wheel/OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESAX creating build/bdist.linux-i686/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA -creating build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA +creating build/bdist.linux-i686/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR +creating build/bdist.linux-i686/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI creating build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-i686/wheel/OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY +creating build/bdist.linux-i686/wheel/OpenGL/GL/IMG +copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IMG +creating build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX +creating build/bdist.linux-i686/wheel/OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/GL/REND +creating build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB creating build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-i686/wheel/OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/FJ -copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/FJ +copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM +creating build/bdist.linux-i686/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/OpenGL/GL/PGI +creating build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/GL/SUNX +copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUNX +copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUNX +creating build/bdist.linux-i686/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-i686/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/WIN +creating build/bdist.linux-i686/wheel/OpenGL/GL/ARM +copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARM +creating build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD +creating build/bdist.linux-i686/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX +creating build/bdist.linux-i686/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML creating build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL -creating build/bdist.linux-i686/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-i686/wheel/OpenGL/GL +copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/ANGLE copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ANGLE -copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL -copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-i686/wheel/OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/DMP -copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DMP -creating build/bdist.linux-i686/wheel/OpenGL/GL/ARM -copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARM -creating build/bdist.linux-i686/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP +creating build/bdist.linux-i686/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES +creating build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS -creating build/bdist.linux-i686/wheel/OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-i686/wheel/OpenGL/GL +copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-i686/wheel/OpenGL/GL +copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI -creating build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD -creating build/bdist.linux-i686/wheel/OpenGL/GL/VIV -copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VIV -copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-i686/wheel/OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR -creating build/bdist.linux-i686/wheel/OpenGL/GL/QCOM -copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/QCOM copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-i686/wheel/OpenGL/GL -copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/S3 +creating build/bdist.linux-i686/wheel/OpenGL/GL/DMP +copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DMP +copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-i686/wheel/OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP +creating build/bdist.linux-i686/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN +creating build/bdist.linux-i686/wheel/OpenGL/GL/FJ +copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/FJ +copying build/lib/OpenGL/version.py -> build/bdist.linux-i686/wheel/OpenGL +copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-i686/wheel/OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/WGL +creating build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +creating build/bdist.linux-i686/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D +creating build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV +creating build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +creating build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/AMD +creating build/bdist.linux-i686/wheel/OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DFX +creating build/bdist.linux-i686/wheel/OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL +creating build/bdist.linux-i686/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ATI +creating build/bdist.linux-i686/wheel/OpenGL/WGL/DL +copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DL +copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DL +copying build/lib/OpenGL/_null.py -> build/bdist.linux-i686/wheel/OpenGL +copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-i686/wheel/OpenGL +copying build/lib/OpenGL/images.py -> build/bdist.linux-i686/wheel/OpenGL copying build/lib/OpenGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/Tk -copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/Tk -creating build/bdist.linux-i686/wheel/OpenGL/GLX -creating build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -creating build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI -creating build/bdist.linux-i686/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/OML -creating build/bdist.linux-i686/wheel/OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/DFX -creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -creating build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -creating build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV -creating build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL -creating build/bdist.linux-i686/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX -creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS -creating build/bdist.linux-i686/wheel/OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/AMD +copying build/lib/OpenGL/converters.py -> build/bdist.linux-i686/wheel/OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT +creating build/bdist.linux-i686/wheel/OpenGL/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX +copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX +copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV +copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV +copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION +copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION +copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID +copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID +copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID +copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2 +copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ +copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ +copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ +copying build/lib/OpenGL/extensions.py -> build/bdist.linux-i686/wheel/OpenGL +copying build/lib/OpenGL/plugins.py -> build/bdist.linux-i686/wheel/OpenGL +copying build/lib/OpenGL/constants.py -> build/bdist.linux-i686/wheel/OpenGL copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/platform -creating build/bdist.linux-i686/wheel/OpenGL/GLE -copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-i686/wheel/OpenGL/GLE -copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLE -copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/AGL -copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/AGL running install_egg_info running egg_info writing PyOpenGL.egg-info/PKG-INFO @@ -13126,7 +13162,7 @@ Copying PyOpenGL.egg-info to build/bdist.linux-i686/wheel/PyOpenGL-3.1.7.egg-info running install_scripts creating build/bdist.linux-i686/wheel/PyOpenGL-3.1.7.dist-info/WHEEL -creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.11_opengl/.tmp-fmnv7vmv/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-i686/wheel' to it +creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.11_opengl/.tmp-xx8gkq4k/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-i686/wheel' to it adding 'OpenGL/__init__.py' adding 'OpenGL/_bytes.py' adding 'OpenGL/_configflags.py' @@ -15951,9 +15987,6 @@ =============================== warnings summary =============================== :488 - :488: RuntimeWarning: Your system is avx2 capable but pygame was not built with support for it. The performance of some of your blits could be adversely affected. Consider enabling compile time detection with environment variables like PYGAME_DETECT_AVX2=1 if you are compiling without cross compilation. - -:488 :488: RuntimeWarning: Your system is sse2 capable but pygame was not built with support for it. The performance of some of your blits could be adversely affected. Consider enabling compile time detection with environment variables like PYGAME_DETECT_AVX2=1 if you are compiling without cross compilation. ../../../../../../usr/lib/python3/dist-packages/pygame/pkgdata.py:25 @@ -15965,7 +15998,7 @@ return self.run(*args, **kwds) -- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html -================== 62 passed, 5 skipped, 4 warnings in 5.29s =================== +================== 62 passed, 5 skipped, 3 warnings in 6.53s =================== I: pybuild base:311: cd /build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.11_opengl/build; python3.11 -m pytest tests ============================= test session starts ============================== platform linux -- Python 3.11.9, pytest-7.4.4, pluggy-1.5.0 @@ -15981,9 +16014,6 @@ =============================== warnings summary =============================== :241 - :241: RuntimeWarning: Your system is avx2 capable but pygame was not built with support for it. The performance of some of your blits could be adversely affected. Consider enabling compile time detection with environment variables like PYGAME_DETECT_AVX2=1 if you are compiling without cross compilation. - -:241 :241: RuntimeWarning: Your system is sse2 capable but pygame was not built with support for it. The performance of some of your blits could be adversely affected. Consider enabling compile time detection with environment variables like PYGAME_DETECT_AVX2=1 if you are compiling without cross compilation. ../../../../../../usr/lib/python3/dist-packages/pygame/pkgdata.py:25 @@ -15995,7 +16025,7 @@ return self.run(*args, **kwds) -- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html -================== 62 passed, 5 skipped, 4 warnings in 5.45s =================== +================== 62 passed, 5 skipped, 3 warnings in 6.95s =================== make[1]: Leaving directory '/build/reproducible-path/pyopengl-3.1.7+dfsg' create-stamp debian/debhelper-build-stamp dh_testroot -O--buildsystem=pybuild @@ -16025,12 +16055,14 @@ dpkg-buildpackage: info: binary-only upload (no source included) dpkg-genchanges: info: including full source code in upload I: copying local configuration +I: user script /srv/workspace/pbuilder/31817/tmp/hooks/B01_cleanup starting +I: user script /srv/workspace/pbuilder/31817/tmp/hooks/B01_cleanup finished I: unmounting dev/ptmx filesystem I: unmounting dev/pts filesystem I: unmounting dev/shm filesystem I: unmounting proc filesystem I: unmounting sys filesystem I: cleaning the build env -I: removing directory /srv/workspace/pbuilder/56231 and its subdirectories -I: Current time: Mon Jun 16 22:34:00 -12 2025 -I: pbuilder-time-stamp: 1750156440 +I: removing directory /srv/workspace/pbuilder/31817 and its subdirectories +I: Current time: Wed May 15 18:13:02 +14 2024 +I: pbuilder-time-stamp: 1715746382