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/srv/reproducible-results/rbuild-debian/r-b-build.3jyN93mv/b1/gm-assistant_1.2.4-1.1_arm64.changes vs.
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1 ·6359e7e4b67f1b88c7084060689fbe15·3802992·debug·optional·gm-assistant-dbgsym_1.2.4-1.1_arm64.deb1 ·6359e7e4b67f1b88c7084060689fbe15·3802992·debug·optional·gm-assistant-dbgsym_1.2.4-1.1_arm64.deb
2 ·6af3a591424e692c70bfe59f9a8d2de0·986568·doc·optional·gm-assistant-doc_1.2.4-1.1_all.deb2 ·10c47f27e527759b0babb0f807f5c57d·986660·doc·optional·gm-assistant-doc_1.2.4-1.1_all.deb
3 ·896deeeb2cc9966f548d878a6f7ccfe4·249052·games·optional·gm-assistant_1.2.4-1.1_arm64.deb3 ·896deeeb2cc9966f548d878a6f7ccfe4·249052·games·optional·gm-assistant_1.2.4-1.1_arm64.deb
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gm-assistant-doc_1.2.4-1.1_all.deb
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50 Do·not·deny·it·:·role·players·are·easily·distracted.50 Do·not·deny·it·:·role·players·are·easily·distracted.
  
51 <P>51 <P>
52 The·solution·is·GM-Assistant.52 The·solution·is·GM-Assistant.
53 GM-Assistant·(for·<SPAN··CLASS="textit">Game·Master·Assistant</SPAN>)·is·software·designed·to·assist·the·GM.·Its·purpose·is·to·simplify·the·GM’s·life·during·the·game·by·giving·an·easy·access·to·relevant·information·and·tools·needed.53 GM-Assistant·(for·<SPAN··CLASS="textit">Game·Master·Assistant</SPAN>)·is·software·designed·to·assist·the·GM.·Its·purpose·is·to·simplify·the·GM’s·life·during·the·game·by·giving·an·easy·access·to·relevant·information·and·tools·needed.
  
54 <P>54 <P>
55 The·purpose·of·this·user·guide·is·to·help·the·user·(you,·the·GM)·to·get·used·to·the·software.·A·menu·bar,·presented·in·Section&nbsp;<A·HREF="node2.html#menu">2</A>,·and·six·modules,·detailed·in·Section&nbsp;<A·HREF="node8.html#sec:modules">3</A>,·compose·the·main·window.·The·sofware·includes·additionnal·tools·presented·in·Section&nbsp;<A·HREF="node16.html#sec:tools">4</A>.55 The·purpose·of·this·user·guide·is·to·help·the·user·(you,·the·GM)·to·get·used·to·the·software.·A·menu·bar,·presented·in·Section&nbsp;<A·HREF="node2.html#menu"><IMG··ALT="[*]"·SRC="crossref.png"></A>,·and·six·modules,·detailed·in·Section&nbsp;<A·HREF="node8.html#sec:modules"><IMG··ALT="[*]"·SRC="crossref.png"></A>,·compose·the·main·window.·The·sofware·includes·additionnal·tools·presented·in·Section&nbsp;<A·HREF="[·...·truncated·by·diffoscope;·len:·58,·SHA:·6cf55b5b94604168d1374b5a8dd0c8caaa3dc075c83da207a11d95b6e0057309·...·]</A>.
56 Finally,·you·can·find·the·list·of·keyboard·shortcuts·in·Appendix&nbsp;<A·HREF="node22.html#sec:shortcuts"><IMG··ALT="[*]"·SRC="crossref.png"></A>.·56 Finally,·you·can·find·the·list·of·keyboard·shortcuts·in·Appendix&nbsp;<A·HREF="node22.html#sec:shortcuts"><IMG··ALT="[*]"·SRC="crossref.png"></A>.·
  
57 <P>57 <P>
58 <BR><HR>58 <BR><HR>
  
59 </BODY>59 </BODY>
60 </HTML>60 </HTML>
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12 down,·the·emulsion·fails,·and·the·players·lose·their·focus.·Do·not·deny·it·:12 down,·the·emulsion·fails,·and·the·players·lose·their·focus.·Do·not·deny·it·:
13 role·players·are·easily·distracted.13 role·players·are·easily·distracted.
14 The·solution·is·GM-Assistant.·GM-Assistant·(for·Game·Master·Assistant)·is14 The·solution·is·GM-Assistant.·GM-Assistant·(for·Game·Master·Assistant)·is
15 software·designed·to·assist·the·GM.·Its·purpose·is·to·simplify·the·GM’s·life15 software·designed·to·assist·the·GM.·Its·purpose·is·to·simplify·the·GM’s·life
16 during·the·game·by·giving·an·easy·access·to·relevant·information·and·tools16 during·the·game·by·giving·an·easy·access·to·relevant·information·and·tools
17 needed.17 needed.
18 The·purpose·of·this·user·guide·is·to·help·the·user·(you,·the·GM)·to·get·used·to18 The·purpose·of·this·user·guide·is·to·help·the·user·(you,·the·GM)·to·get·used·to
19 the·software.·A·menu·bar,·presented·in·Section _\x82,·and·six·modules,·detailed·in19 the·software.·A·menu·bar,·presented·in·Section _\x8[_.[_.*_.]_.],·and·six·modules,·detailed
20 Section _.3,·compose·the·main·window.·The·sofware·includes·additionnal·tools20 in·Section _.[_.[_.*_.]_.],·compose·the·main·window.·The·sofware·includes·additionnal
21 presented·in·Section _.4.·Finally,·you·can·find·the·list·of·keyboard·shortcuts·in21 tools·presented·in·Section _.[_.[_.*_.]_.].·Finally,·you·can·find·the·list·of·keyboard
22 Appendix _\x8[_\x8[_\x8*_\x8]_\x8].22 shortcuts·in·Appendix _\x8[_\x8[_\x8*_\x8]_\x8].
  
23 ===============================================================================23 ===============================================================================
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43 <A·ID="sec:plot"></A>43 <A·ID="sec:plot"></A>
44 <BR>44 <BR>
45 <SPAN·CLASS="arabic">3</SPAN>.<SPAN·CLASS="arabic">2</SPAN>·Plot·Tree45 <SPAN·CLASS="arabic">3</SPAN>.<SPAN·CLASS="arabic">2</SPAN>·Plot·Tree
46 </H2>46 </H2>
  
47 <P>47 <P>
48 The·plot·tree·is,·almost·every·time,·the·core·of·GM-Assistant.,·where·the·detailed·and·structured·plot·elements·are·gathered,·so·no·important·element·is·forgotten.48 The·plot·tree·is,·almost·every·time,·the·core·of·GM-Assistant.,·where·the·detailed·and·structured·plot·elements·are·gathered,·so·no·important·element·is·forgotten.
49 Figure&nbsp;<A·HREF="#arbre_scenar">3</A>·shows·an·example·of·what·is·possible.49 Figure&nbsp;<A·HREF="#arbre_scenar"><IMG··ALT="[*]"·SRC="crossref.png"></A>·shows·an·example·of·what·is·possible.
  
50 <DIV·class="CENTER"><A·ID="arbre_scenar"></A><A·ID="166"></A>50 <DIV·class="CENTER"><A·ID="arbre_scenar"></A><A·ID="166"></A>
51 <TABLE>51 <TABLE>
52 <CAPTION·class="BOTTOM"><STRONG>Figure·3:</STRONG>52 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>
53 Example·of·scenario</CAPTION>53 Example·of·scenario</CAPTION>
54 <TR><TD>54 <TR><TD>
55 <DIV·CLASS="centerline"·ID="par1018"·ALIGN="CENTER">55 <DIV·CLASS="centerline"·ID="par694"·ALIGN="CENTER">
56 <IMG56 <IMG
57 ··WIDTH="435"·HEIGHT="364"·STYLE=""57 ··WIDTH="435"·HEIGHT="364"·STYLE=""
58 ·SRC="./sample_scenario.png"58 ·SRC="./sample_scenario.png"
59 ·ALT="Image·sample_scenario"></DIV></TD></TR>59 ·ALT="Image·sample_scenario"></DIV></TD></TR>
60 </TABLE>60 </TABLE>
61 </DIV>61 </DIV>
  
62 <P>62 <P>
63 Each·line·is·an·item·and·one·just·needs·to·follow·the·item·creation·procedure·described·in·Section&nbsp;<A·HREF="node9.html#item">3.1</A>·to·organize·the·scenario.63 Each·line·is·an·item·and·one·just·needs·to·follow·the·item·creation·procedure·described·in·Section&nbsp;<A·HREF="node9.html#item"><IMG··ALT="[*]"·SRC="crossref.png"></A>·to·organize·the·scenario.
64 Do·not·forget·that·the·state·of·an·item·can·be·modified·during·the·game·to·keep·track·of·the·progression·of·players·in·the·plot.·It·can·be·useful·if·the·scenario·goes·across·several·game·sessions.64 Do·not·forget·that·the·state·of·an·item·can·be·modified·during·the·game·to·keep·track·of·the·progression·of·players·in·the·plot.·It·can·be·useful·if·the·scenario·goes·across·several·game·sessions.
  
65 <P>65 <P>
66 <BR><HR>66 <BR><HR>
  
67 </BODY>67 </BODY>
68 </HTML>68 </HTML>
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2 N\x8Ne\x8ex\x8xt\x8t:\x8:·_\x83_\x8._\x83_\x8·_\x8H_\x8i_\x8s_\x8t_\x8o_\x8r_\x8y·U\x8Up\x8p:\x8:·_\x83_\x8·_\x8M_\x8o_\x8d_\x8u_\x8l_\x8e_\x8s·P\x8Pr\x8re\x8ev\x8vi\x8io\x8ou\x8us\x8s:\x8:·_\x83_\x8._\x81_\x8·_\x8I_\x8t_\x8e_\x8m_\x8s2 N\x8Ne\x8ex\x8xt\x8t:\x8:·_\x83_\x8._\x83_\x8·_\x8H_\x8i_\x8s_\x8t_\x8o_\x8r_\x8y·U\x8Up\x8p:\x8:·_\x83_\x8·_\x8M_\x8o_\x8d_\x8u_\x8l_\x8e_\x8s·P\x8Pr\x8re\x8ev\x8vi\x8io\x8ou\x8us\x8s:\x8:·_\x83_\x8._\x81_\x8·_\x8I_\x8t_\x8e_\x8m_\x8s
  
  
3 3\x83.\x8.2\x82·P\x8Pl\x8lo\x8ot\x8t·T\x8Tr\x8re\x8ee\x8e3 3\x83.\x8.2\x82·P\x8Pl\x8lo\x8ot\x8t·T\x8Tr\x8re\x8ee\x8e
4 The·plot·tree·is,·almost·every·time,·the·core·of·GM-Assistant.,·where·the4 The·plot·tree·is,·almost·every·time,·the·core·of·GM-Assistant.,·where·the
5 detailed·and·structured·plot·elements·are·gathered,·so·no·important·element·is5 detailed·and·structured·plot·elements·are·gathered,·so·no·important·element·is
6 forgotten.·Figure _\x83·shows·an·example·of·what·is·possible.6 forgotten.·Figure _\x8[_.[_.*_.]_.]·shows·an·example·of·what·is·possible.
7 ···········F.Fi.ig.gu.ur.re.e·3.3:\x8:·E\x8Ex\x8xa\x8am\x8mp\x8pl\x8le\x8e·o\x8of\x8f·s\x8sc\x8ce\x8en\x8na\x8ar\x8ri\x8io\x8o7 ············F.Fi.ig.gu.ur.re.e:\x8:·E\x8Ex\x8xa\x8am\x8mp\x8pl\x8le\x8e·o\x8of\x8f·s\x8sc\x8ce\x8en\x8na\x8ar\x8ri\x8io\x8o
8 ··············[Image·sample_scenario]8 ··············[Image·sample_scenario]
9 Each·line·is·an·item·and·one·just·needs·to·follow·the·item·creation·procedure9 Each·line·is·an·item·and·one·just·needs·to·follow·the·item·creation·procedure
10 described·in·Section _\x83_.._.1·to·organize·the·scenario.·Do·not·forget·that·the·state10 described·in·Section _\x8[_.[_.*_.]_.]·to·organize·the·scenario.·Do·not·forget·that·the
11 of·an·item·can·be·modified·during·the·game·to·keep·track·of·the·progression·of11 state·of·an·item·can·be·modified·during·the·game·to·keep·track·of·the
12 players·in·the·plot.·It·can·be·useful·if·the·scenario·goes·across·several·game12 progression·of·players·in·the·plot.·It·can·be·useful·if·the·scenario·goes
13 sessions.13 across·several·game·sessions.
  
14 ===============================================================================14 ===============================================================================
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40 <!--End·of·Navigation·Panel-->40 <!--End·of·Navigation·Panel-->
  
41 <H1><A·ID="SECTION00040000000000000000"></A>41 <H1><A·ID="SECTION00040000000000000000"></A>
42 <A·ID="sec:tools"></A>42 <A·ID="sec:tools"></A>
43 <BR>43 <BR>
44 <SPAN·CLASS="arabic">4</SPAN>·Tools44 <SPAN·CLASS="arabic">4</SPAN>·Tools
45 </H1>45 </H1>
46 Like·modules,·tools·are·meant·to·help·the·GM·during·games,·but·unlike·them,·they·are·not·used·to·store·data.·The·two·tools·available·in·the·current·version·are·a·dice·simulator·(see·Section&nbsp;<A·HREF="node17.html#sec:dice">4.1</A>)·and·a·combat·manager·(see·Section&nbsp;<A·HREF="node18.html#sec:combat">4.2</A>).46 Like·modules,·tools·are·meant·to·help·the·GM·during·games,·but·unlike·them,·they·are·not·used·to·store·data.·The·two·tools·available·in·the·current·version·are·a·dice·simulator·(see·Section&nbsp;<A·HREF="node17.html#sec:dice"><IMG··ALT="[*]"·SRC="crossref.png"></A>)·and·a·combat·manager·(see·Section&nbsp;<A·HREF="node18.html#sec:combat"><IMG··ALT="[*]"·SRC="crossref.png"></A>).
  
47 <P>47 <P>
48 <BR><HR>48 <BR><HR>
49 <!--Table·of·Child-Links-->49 <!--Table·of·Child-Links-->
50 <A·ID="CHILD_LINKS"><STRONG>Subsections</STRONG></A>50 <A·ID="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
  
51 <UL·CLASS="ChildLinks">51 <UL·CLASS="ChildLinks">
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3 _\x8e_\x8f_\x8f_\x8e_\x8c_\x8t_\x8s3 _\x8e_\x8f_\x8f_\x8e_\x8c_\x8t_\x8s
  
  
4 4\x84·T\x8To\x8oo\x8ol\x8ls\x8s4 4\x84·T\x8To\x8oo\x8ol\x8ls\x8s
5 Like·modules,·tools·are·meant·to·help·the·GM·during·games,·but·unlike·them,5 Like·modules,·tools·are·meant·to·help·the·GM·during·games,·but·unlike·them,
6 they·are·not·used·to·store·data.·The·two·tools·available·in·the·current·version6 they·are·not·used·to·store·data.·The·two·tools·available·in·the·current·version
7 are·a·dice·simulator·(see·Section _\x84_.._.1)·and·a·combat·manager·(see·Section _.4_.._.2).7 are·a·dice·simulator·(see·Section _\x8[_.[_.*_.]_.])·and·a·combat·manager·(see·Section _.[
 8 _\x8[_\x8*_\x8]_\x8]).
  
8 ===============================================================================9 ===============================================================================
9 S\x8Su\x8ub\x8bs\x8se\x8ec\x8ct\x8ti\x8io\x8on\x8ns\x8s10 S\x8Su\x8ub\x8bs\x8se\x8ec\x8ct\x8ti\x8io\x8on\x8ns\x8s
10 ····*·_\x84_\x8._\x81_\x8·_\x8D_\x8i_\x8c_\x8e_\x8·_\x8s_\x8i_\x8m_\x8u_\x8l_\x8a_\x8t_\x8o_\x8r11 ····*·_\x84_\x8._\x81_\x8·_\x8D_\x8i_\x8c_\x8e_\x8·_\x8s_\x8i_\x8m_\x8u_\x8l_\x8a_\x8t_\x8o_\x8r
11 ····*·_\x84_\x8._\x82_\x8·_\x8C_\x8o_\x8m_\x8b_\x8a_\x8t_\x8·_\x8m_\x8a_\x8n_\x8a_\x8g_\x8e_\x8r12 ····*·_\x84_\x8._\x82_\x8·_\x8C_\x8o_\x8m_\x8b_\x8a_\x8t_\x8·_\x8m_\x8a_\x8n_\x8a_\x8g_\x8e_\x8r
12 ··········o·_\x84_\x8._\x82_\x8._\x81_\x8·_\x8S_\x8e_\x8l_\x8e_\x8c_\x8t_\x8i_\x8o_\x8n_\x8·_\x8o_\x8f_\x8·_\x8p_\x8a_\x8r_\x8t_\x8i_\x8c_\x8i_\x8p_\x8a_\x8n_\x8t_\x8s13 ··········o·_\x84_\x8._\x82_\x8._\x81_\x8·_\x8S_\x8e_\x8l_\x8e_\x8c_\x8t_\x8i_\x8o_\x8n_\x8·_\x8o_\x8f_\x8·_\x8p_\x8a_\x8r_\x8t_\x8i_\x8c_\x8i_\x8p_\x8a_\x8n_\x8t_\x8s
13 ··········o·_\x84_\x8._\x82_\x8._\x82_\x8·_\x8F_\x8i_\x8g_\x8h_\x8t14 ··········o·_\x84_\x8._\x82_\x8._\x82_\x8·_\x8F_\x8i_\x8g_\x8h_\x8t
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42 <H2><A·ID="SECTION00041000000000000000"></A>42 <H2><A·ID="SECTION00041000000000000000"></A>
43 <A·ID="sec:dice"></A>43 <A·ID="sec:dice"></A>
44 <BR>44 <BR>
45 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">1</SPAN>·Dice·simulator45 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">1</SPAN>·Dice·simulator
46 </H2>46 </H2>
  
47 <P>47 <P>
48 The·dice·simulator·is·a·tool·allowing·the·user·to·simulate·directly·in·the·software·the·random·result·of·virtual·dice.·You·will·have·all·you·need·if·you·forget·your·dice·or·if·you·want·to·roll·more·dice·than·you·have.·To·use·it,·select·this·option·in·the·<SPAN··CLASS="texttt">Tools</SPAN>·menu.·A·window·similar·to·figure&nbsp;<A·HREF="#simulateur_des">4</A>·will·open.48 The·dice·simulator·is·a·tool·allowing·the·user·to·simulate·directly·in·the·software·the·random·result·of·virtual·dice.·You·will·have·all·you·need·if·you·forget·your·dice·or·if·you·want·to·roll·more·dice·than·you·have.·To·use·it,·select·this·option·in·the·<SPAN··CLASS="texttt">Tools</SPAN>·menu.·A·window·similar·to·figure&nbsp;<A·HREF="#simulateur_des"><IMG··ALT="[*]"·SRC="crossref.png"></A>·will·open.
  
49 <DIV·class="CENTER"><A·ID="simulateur_des"></A><A·ID="200"></A>49 <DIV·class="CENTER"><A·ID="simulateur_des"></A><A·ID="200"></A>
50 <TABLE>50 <TABLE>
51 <CAPTION·class="BOTTOM"><STRONG>Figure·4:</STRONG>51 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>
52 Dice·simulator</CAPTION>52 Dice·simulator</CAPTION>
53 <TR><TD>53 <TR><TD>
54 <DIV·CLASS="centerline"·ID="par1029"·ALIGN="CENTER">54 <DIV·CLASS="centerline"·ID="par705"·ALIGN="CENTER">
55 <IMG55 <IMG
56 ··WIDTH="248"·HEIGHT="152"·STYLE=""56 ··WIDTH="248"·HEIGHT="152"·STYLE=""
57 ·SRC="./dice_simulator.png"57 ·SRC="./dice_simulator.png"
58 ·ALT="Image·dice_simulator"></DIV></TD></TR>58 ·ALT="Image·dice_simulator"></DIV></TD></TR>
59 </TABLE>59 </TABLE>
60 </DIV>60 </DIV>
  
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2 N\x8Ne\x8ex\x8xt\x8t:\x8:·_\x84_\x8._\x82_\x8·_\x8C_\x8o_\x8m_\x8b_\x8a_\x8t_\x8·_\x8m_\x8a_\x8n_\x8a_\x8g_\x8e_\x8r·U\x8Up\x8p:\x8:·_\x84_\x8·_\x8T_\x8o_\x8o_\x8l_\x8s·P\x8Pr\x8re\x8ev\x8vi\x8io\x8ou\x8us\x8s:\x8:·_\x84_\x8·_\x8T_\x8o_\x8o_\x8l_\x8s2 N\x8Ne\x8ex\x8xt\x8t:\x8:·_\x84_\x8._\x82_\x8·_\x8C_\x8o_\x8m_\x8b_\x8a_\x8t_\x8·_\x8m_\x8a_\x8n_\x8a_\x8g_\x8e_\x8r·U\x8Up\x8p:\x8:·_\x84_\x8·_\x8T_\x8o_\x8o_\x8l_\x8s·P\x8Pr\x8re\x8ev\x8vi\x8io\x8ou\x8us\x8s:\x8:·_\x84_\x8·_\x8T_\x8o_\x8o_\x8l_\x8s
  
  
3 4\x84.\x8.1\x81·D\x8Di\x8ic\x8ce\x8e·s\x8si\x8im\x8mu\x8ul\x8la\x8at\x8to\x8or\x8r3 4\x84.\x8.1\x81·D\x8Di\x8ic\x8ce\x8e·s\x8si\x8im\x8mu\x8ul\x8la\x8at\x8to\x8or\x8r
4 The·dice·simulator·is·a·tool·allowing·the·user·to·simulate·directly·in·the4 The·dice·simulator·is·a·tool·allowing·the·user·to·simulate·directly·in·the
5 software·the·random·result·of·virtual·dice.·You·will·have·all·you·need·if·you5 software·the·random·result·of·virtual·dice.·You·will·have·all·you·need·if·you
6 forget·your·dice·or·if·you·want·to·roll·more·dice·than·you·have.·To·use·it,6 forget·your·dice·or·if·you·want·to·roll·more·dice·than·you·have.·To·use·it,
7 select·this·option·in·the·Tools·menu.·A·window·similar·to·figure _\x84·will·open.7 select·this·option·in·the·Tools·menu.·A·window·similar·to·figure _\x8[_.[_.*_.]_.]·will
 8 open.
8 ·············F.Fi.ig.gu.ur.re.e·4.4:\x8:·D\x8Di\x8ic\x8ce\x8e·s\x8si\x8im\x8mu\x8ul\x8la\x8at\x8to\x8or\x8r9 ··············F.Fi.ig.gu.ur.re.e:\x8:·D\x8Di\x8ic\x8ce\x8e·s\x8si\x8im\x8mu\x8ul\x8la\x8at\x8to\x8or\x8r
9 ··············[Image·dice_simulator]10 ··············[Image·dice_simulator]
10 This·window·allow·the·user·to·choose·among·these·elements:11 This·window·allow·the·user·to·choose·among·these·elements:
11 ··D\x8Di\x8ie\x8e·t\x8ty\x8yp\x8pe\x8e:\x8:12 ··D\x8Di\x8ie\x8e·t\x8ty\x8yp\x8pe\x8e:\x8:
12 ······The·number·of·faces·of·each·die.·If·you·are·unfamiliar·with·concepts·in13 ······The·number·of·faces·of·each·die.·If·you·are·unfamiliar·with·concepts·in
13 ······role-playing·games,·d[$n$]·is·a·die·with·[$n$]faces.14 ······role-playing·games,·d[$n$]·is·a·die·with·[$n$]faces.
14 ··N\x8Nu\x8um\x8mb\x8be\x8er\x8r·o\x8of\x8f·d\x8di\x8ic\x8ce\x8e:\x8:15 ··N\x8Nu\x8um\x8mb\x8be\x8er\x8r·o\x8of\x8f·d\x8di\x8ic\x8ce\x8e:\x8:
15 ······The·number·of·dice·you·will·roll,·maximum·10.16 ······The·number·of·dice·you·will·roll,·maximum·10.
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45 A·window·similar·to·Figure&nbsp;<A·HREF="#gestion_combat_choix"><IMG··ALT="[*]"·SRC="crossref.png"></A>·appears.·The·list·of·protagonists·on·the·left·side·is·automatically·generated·from·the·<SPAN··CLASS="texttt">Characters</SPAN>·module.·You·have·to·select·each·protagonist·involved·in·the·fight·to·add·it·to·the·right·side·by·clicking·on·<SPAN··CLASS="texttt">Add</SPAN>.·If·you·make·a·mistake,·you·can·remove·a·protagonist·by·clicking·on·it·on·the·right·side·and·then·on·the·<SPAN··CLASS="texttt">Remove</SPAN>·button.45 A·window·similar·to·Figure&nbsp;<A·HREF="#gestion_combat_choix"><IMG··ALT="[*]"·SRC="crossref.png"></A>·appears.·The·list·of·protagonists·on·the·left·side·is·automatically·generated·from·the·<SPAN··CLASS="texttt">Characters</SPAN>·module.·You·have·to·select·each·protagonist·involved·in·the·fight·to·add·it·to·the·right·side·by·clicking·on·<SPAN··CLASS="texttt">Add</SPAN>.·If·you·make·a·mistake,·you·can·remove·a·protagonist·by·clicking·on·it·on·the·right·side·and·then·on·the·<SPAN··CLASS="texttt">Remove</SPAN>·button.
  
46 <DIV·class="CENTER"><A·ID="gestion_combat_choix"></A><A·ID="217"></A>46 <DIV·class="CENTER"><A·ID="gestion_combat_choix"></A><A·ID="217"></A>
47 <TABLE>47 <TABLE>
48 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>48 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>
49 Combat·manager:·selection·of·protagonists</CAPTION>49 Combat·manager:·selection·of·protagonists</CAPTION>
50 <TR><TD>50 <TR><TD>
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53 ··WIDTH="621"·HEIGHT="250"·STYLE=""53 ··WIDTH="621"·HEIGHT="250"·STYLE=""
54 ·SRC="./combat_preparation.png"54 ·SRC="./combat_preparation.png"
55 ·ALT="Image·combat_preparation"></DIV></TD></TR>55 ·ALT="Image·combat_preparation"></DIV></TD></TR>
56 </TABLE>56 </TABLE>
57 </DIV>57 </DIV>
  
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46 Now·appears·the·Combat·manager·itself,·as·shown·in·Figure&nbsp;<A·HREF="#gestion_combat_fight"><IMG··ALT="[*]"·SRC="crossref.png"></A>.46 Now·appears·the·Combat·manager·itself,·as·shown·in·Figure&nbsp;<A·HREF="#gestion_combat_fight"><IMG··ALT="[*]"·SRC="crossref.png"></A>.
  
47 <DIV·class="CENTER"><A·ID="gestion_combat_fight"></A><A·ID="227"></A>47 <DIV·class="CENTER"><A·ID="gestion_combat_fight"></A><A·ID="227"></A>
48 <TABLE>48 <TABLE>
49 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>49 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>
50 Combat·manager:·fight</CAPTION>50 Combat·manager:·fight</CAPTION>
51 <TR><TD>51 <TR><TD>
52 <DIV·CLASS="centerline"·ID="par1044"·ALIGN="CENTER">52 <DIV·CLASS="centerline"·ID="par720"·ALIGN="CENTER">
53 <IMG53 <IMG
54 ··WIDTH="248"·HEIGHT="238"·STYLE=""54 ··WIDTH="248"·HEIGHT="238"·STYLE=""
55 ·SRC="./combat_fight.png"55 ·SRC="./combat_fight.png"
56 ·ALT="Image·combat_fight"></DIV></TD></TR>56 ·ALT="Image·combat_fight"></DIV></TD></TR>
57 </TABLE>57 </TABLE>
58 </DIV>58 </DIV>
59 Again,·the·list·of·the·different·protagonists·and·column·notes·appears.59 Again,·the·list·of·the·different·protagonists·and·column·notes·appears.
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45 <SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">3</SPAN>·View45 <SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">3</SPAN>·View
46 </H2>46 </H2>
  
47 <P>47 <P>
48 This·menu·is·here·to·choose·the·display·options.48 This·menu·is·here·to·choose·the·display·options.
49 <DL>49 <DL>
50 <DT><STRONG><SPAN··CLASS="texttt">Interface</SPAN>:</STRONG></DT>50 <DT><STRONG><SPAN··CLASS="texttt">Interface</SPAN>:</STRONG></DT>
51 <DD>Opens·a·list·of·predefined·setups·of·modules·(see·Section·<A·HREF="node8.html#sec:modules">3</A>·for·details·on·modules)51 <DD>Opens·a·list·of·predefined·setups·of·modules·(see·Section·<A·HREF="node8.html#sec:modules"><IMG··ALT="[*]"·SRC="crossref.png"></A>·for·details·on·modules)
52 ········<DL>52 ········<DL>
53 <DT><STRONG><SPAN··CLASS="texttt">Full</SPAN>:</STRONG></DT>53 <DT><STRONG><SPAN··CLASS="texttt">Full</SPAN>:</STRONG></DT>
54 <DD>All·6·modules54 <DD>All·6·modules
55 ············55 ············
56 </DD>56 </DD>
57 <DT><STRONG><SPAN··CLASS="texttt">Simple</SPAN>:</STRONG></DT>57 <DT><STRONG><SPAN··CLASS="texttt">Simple</SPAN>:</STRONG></DT>
58 <DD><SPAN··CLASS="texttt">Plot</SPAN>,·<SPAN··CLASS="texttt">Music</SPAN>·and·<SPAN··CLASS="texttt">Sound·effects</SPAN>58 <DD><SPAN··CLASS="texttt">Plot</SPAN>,·<SPAN··CLASS="texttt">Music</SPAN>·and·<SPAN··CLASS="texttt">Sound·effects</SPAN>
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3 2\x82.\x8.3\x83·V\x8Vi\x8ie\x8ew\x8w3 2\x82.\x8.3\x83·V\x8Vi\x8ie\x8ew\x8w
4 This·menu·is·here·to·choose·the·display·options.4 This·menu·is·here·to·choose·the·display·options.
5 ··I\x8In\x8nt\x8te\x8er\x8rf\x8fa\x8ac\x8ce\x8e:\x8:5 ··I\x8In\x8nt\x8te\x8er\x8rf\x8fa\x8ac\x8ce\x8e:\x8:
6 ······Opens·a·list·of·predefined·setups·of·modules·(see·Section·_\x83·for·details6 ······Opens·a·list·of·predefined·setups·of·modules·(see·Section·_\x8[_.[_.*_.]_.]for
7 ······on·modules)7 ······details·on·modules)
8 ········F\x8Fu\x8ul\x8ll\x8l:\x8:8 ········F\x8Fu\x8ul\x8ll\x8l:\x8:
9 ············All·6·modules9 ············All·6·modules
10 ········S\x8Si\x8im\x8mp\x8pl\x8le\x8e:\x8:10 ········S\x8Si\x8im\x8mp\x8pl\x8le\x8e:\x8:
11 ············Plot,·Music·and·Sound·effects11 ············Plot,·Music·and·Sound·effects
12 ········M\x8Mu\x8us\x8si\x8ic\x8c:\x8:12 ········M\x8Mu\x8us\x8si\x8ic\x8c:\x8:
13 ············Music·and·Sound·effects13 ············Music·and·Sound·effects
14 ········C\x8Cr\x8re\x8ea\x8at\x8ti\x8io\x8on\x8n:\x8:14 ········C\x8Cr\x8re\x8ea\x8at\x8ti\x8io\x8on\x8n:\x8:
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42 <H2><A·ID="SECTION00024000000000000000"></A>42 <H2><A·ID="SECTION00024000000000000000"></A>
43 <A·ID="sec:menu_tools"></A>43 <A·ID="sec:menu_tools"></A>
44 <BR>44 <BR>
45 <SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">4</SPAN>·Tools45 <SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">4</SPAN>·Tools
46 </H2>46 </H2>
  
47 <P>47 <P>
48 The·menu·gathers·secondary·tools.·All·the·details·are·available·in·Section&nbsp;<A·HREF="node16.html#sec:tools">4</A>.·In·the·current·version·this·menu·includes:48 The·menu·gathers·secondary·tools.·All·the·details·are·available·in·Section&nbsp;<A·HREF="node16.html#sec:tools"><IMG··ALT="[*]"·SRC="crossref.png"></A>.·In·the·current·version·this·menu·includes:
49 <DL>49 <DL>
50 <DT><STRONG><SPAN··CLASS="texttt">Dice·simulator</SPAN>:</STRONG></DT>50 <DT><STRONG><SPAN··CLASS="texttt">Dice·simulator</SPAN>:</STRONG></DT>
51 <DD>to·launch·dice51 <DD>to·launch·dice
52 ····52 ····
53 </DD>53 </DD>
54 <DT><STRONG><SPAN··CLASS="texttt">Combat·manager</SPAN>:</STRONG></DT>54 <DT><STRONG><SPAN··CLASS="texttt">Combat·manager</SPAN>:</STRONG></DT>
55 <DD>to·structure·the·progress·of·combats55 <DD>to·structure·the·progress·of·combats
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1 _\x8[_\x8n_\x8e_\x8x_\x8t_\x8]_\x8[_\x8u_\x8p_\x8]_\x8[_\x8p_\x8r_\x8e_\x8v_\x8i_\x8o_\x8u_\x8s_\x8]1 _\x8[_\x8n_\x8e_\x8x_\x8t_\x8]_\x8[_\x8u_\x8p_\x8]_\x8[_\x8p_\x8r_\x8e_\x8v_\x8i_\x8o_\x8u_\x8s_\x8]
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3 2\x82.\x8.4\x84·T\x8To\x8oo\x8ol\x8ls\x8s3 2\x82.\x8.4\x84·T\x8To\x8oo\x8ol\x8ls\x8s
4 The·menu·gathers·secondary·tools.·All·the·details·are·available·in·Section _\x84.4 The·menu·gathers·secondary·tools.·All·the·details·are·available·in·Section _\x8[
5 In·the·current·version·this·menu·includes:5 _.[_.*_.]_.].·In·the·current·version·this·menu·includes:
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7 ······to·launch·dice7 ······to·launch·dice
8 ··C\x8Co\x8om\x8mb\x8ba\x8at\x8t·m\x8ma\x8an\x8na\x8ag\x8ge\x8er\x8r:\x8:8 ··C\x8Co\x8om\x8mb\x8ba\x8at\x8t·m\x8ma\x8an\x8na\x8ag\x8ge\x8er\x8r:\x8:
9 ······to·structure·the·progress·of·combats9 ······to·structure·the·progress·of·combats
  
10 ===============================================================================10 ===============================================================================
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42 <H1><A·ID="SECTION00030000000000000000"></A>42 <H1><A·ID="SECTION00030000000000000000"></A>
43 <A·ID="sec:modules"></A>43 <A·ID="sec:modules"></A>
44 <BR>44 <BR>
45 <SPAN·CLASS="arabic">3</SPAN>·Modules45 <SPAN·CLASS="arabic">3</SPAN>·Modules
46 </H1>46 </H1>
  
47 <P>47 <P>
48 As·already·mentioned,·there·are·6·independent·blocs·we·call·modules,·each·dedicated·to·one·functionality.·Several·modules·are·&ldquo;trees&rdquo;,·in·which·you·can·organize·information.·Possibilities·given·by·these·trees·and·items·inside·are·explained·in·Section&nbsp;<A·HREF="node9.html#item">3.1</A>.48 As·already·mentioned,·there·are·6·independent·blocs·we·call·modules,·each·dedicated·to·one·functionality.·Several·modules·are·&ldquo;trees&rdquo;,·in·which·you·can·organize·information.·Possibilities·given·by·these·trees·and·items·inside·are·explained·in·Section&nbsp;<A·HREF="node9.html#item"><IMG··ALT="[*]"·SRC="crossref.png"></A>.
49 The·list·of·modules·includes:49 The·list·of·modules·includes:
50 <DL>50 <DL>
51 <DT><STRONG><SPAN··CLASS="texttt">Plot</SPAN>:</STRONG></DT>51 <DT><STRONG><SPAN··CLASS="texttt">Plot</SPAN>:</STRONG></DT>
52 <DD>The·plot·tree·is·designed·to·show·in·an·ordered·manner·the·important·events·of·the·scenario·with·no·limit·in·sub-levels52 <DD>The·plot·tree·is·designed·to·show·in·an·ordered·manner·the·important·events·of·the·scenario·with·no·limit·in·sub-levels
53 ····53 ····
54 </DD>54 </DD>
55 <DT><STRONG><SPAN··CLASS="texttt">History</SPAN>:</STRONG></DT>55 <DT><STRONG><SPAN··CLASS="texttt">History</SPAN>:</STRONG></DT>
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73 <DD>A·simple·music·player·designed·for·short·sounds·like·gunshots,·bell·ringing,·screams,·etc.73 <DD>A·simple·music·player·designed·for·short·sounds·like·gunshots,·bell·ringing,·screams,·etc.
74 </DD>74 </DD>
75 </DL>75 </DL>
76 All·these·modules·are·available·in·the·main·interface·of·the·software.76 All·these·modules·are·available·in·the·main·interface·of·the·software.
  
77 <DIV·class="CENTER"><A·ID="fig:interface"></A><A·ID="116"></A>77 <DIV·class="CENTER"><A·ID="fig:interface"></A><A·ID="116"></A>
78 <TABLE>78 <TABLE>
79 <CAPTION·class="BOTTOM"><STRONG>Figure·1:</STRONG>79 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>
80 Main·window</CAPTION>80 Main·window</CAPTION>
81 <TR><TD>81 <TR><TD>
82 <DIV·CLASS="centerline"·ID="par1008"·ALIGN="CENTER">82 <DIV·CLASS="centerline"·ID="par684"·ALIGN="CENTER">
83 <IMG83 <IMG
84 ··WIDTH="621"·HEIGHT="379"·STYLE=""84 ··WIDTH="621"·HEIGHT="379"·STYLE=""
85 ·SRC="./full_scenario.png"85 ·SRC="./full_scenario.png"
86 ·ALT="Image·full_scenario"></DIV></TD></TR>86 ·ALT="Image·full_scenario"></DIV></TD></TR>
87 </TABLE>87 </TABLE>
88 </DIV>88 </DIV>
  
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2 N\x8Ne\x8ex\x8xt\x8t:\x8:·_\x83_\x8._\x81_\x8·_\x8I_\x8t_\x8e_\x8m_\x8s·U\x8Up\x8p:\x8:·_\x8G_\x8M_\x8-_\x8A_\x8s_\x8s_\x8i_\x8s_\x8t_\x8a_\x8n_\x8t_\x8·_\x81_\x8._\x82_\x8:_\x8·_\x8u_\x8s_\x8e_\x8r_\x8·_\x8g_\x8u_\x8i_\x8d_\x8e·P\x8Pr\x8re\x8ev\x8vi\x8io\x8ou\x8us\x8s:\x8:·_\x82_\x8._\x85_\x8·_\x8H_\x8e_\x8l_\x8p2 N\x8Ne\x8ex\x8xt\x8t:\x8:·_\x83_\x8._\x81_\x8·_\x8I_\x8t_\x8e_\x8m_\x8s·U\x8Up\x8p:\x8:·_\x8G_\x8M_\x8-_\x8A_\x8s_\x8s_\x8i_\x8s_\x8t_\x8a_\x8n_\x8t_\x8·_\x81_\x8._\x82_\x8:_\x8·_\x8u_\x8s_\x8e_\x8r_\x8·_\x8g_\x8u_\x8i_\x8d_\x8e·P\x8Pr\x8re\x8ev\x8vi\x8io\x8ou\x8us\x8s:\x8:·_\x82_\x8._\x85_\x8·_\x8H_\x8e_\x8l_\x8p
  
  
3 3\x83·M\x8Mo\x8od\x8du\x8ul\x8le\x8es\x8s3 3\x83·M\x8Mo\x8od\x8du\x8ul\x8le\x8es\x8s
4 As·already·mentioned,·there·are·6·independent·blocs·we·call·modules,·each4 As·already·mentioned,·there·are·6·independent·blocs·we·call·modules,·each
5 dedicated·to·one·functionality.·Several·modules·are·“trees”,·in·which·you·can5 dedicated·to·one·functionality.·Several·modules·are·“trees”,·in·which·you·can
6 organize·information.·Possibilities·given·by·these·trees·and·items·inside·are6 organize·information.·Possibilities·given·by·these·trees·and·items·inside·are
7 explained·in·Section _\x83_.._.1.·The·list·of·modules·includes:7 explained·in·Section _\x8[_.[_.*_.]_.].·The·list·of·modules·includes:
8 ··P\x8Pl\x8lo\x8ot\x8t:\x8:8 ··P\x8Pl\x8lo\x8ot\x8t:\x8:
9 ······The·plot·tree·is·designed·to·show·in·an·ordered·manner·the·important9 ······The·plot·tree·is·designed·to·show·in·an·ordered·manner·the·important
10 ······events·of·the·scenario·with·no·limit·in·sub-levels10 ······events·of·the·scenario·with·no·limit·in·sub-levels
11 ··H\x8Hi\x8is\x8st\x8to\x8or\x8ry\x8y:\x8:11 ··H\x8Hi\x8is\x8st\x8to\x8or\x8ry\x8y:\x8:
12 ······Same·as·the·plot·tree,·designed·for·important·events·taken·from·previous12 ······Same·as·the·plot·tree,·designed·for·important·events·taken·from·previous
13 ······games13 ······games
14 ··N\x8No\x8ot\x8te\x8es\x8s:\x8:14 ··N\x8No\x8ot\x8te\x8es\x8s:\x8:
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20 ······important·statistics20 ······important·statistics
21 ··M\x8Mu\x8us\x8si\x8ic\x8c:\x8:21 ··M\x8Mu\x8us\x8si\x8ic\x8c:\x8:
22 ······A·simple·music·player22 ······A·simple·music·player
23 ··S\x8So\x8ou\x8un\x8nd\x8d·e\x8ef\x8ff\x8fe\x8ec\x8ct\x8ts\x8s:\x8:23 ··S\x8So\x8ou\x8un\x8nd\x8d·e\x8ef\x8ff\x8fe\x8ec\x8ct\x8ts\x8s:\x8:
24 ······A·simple·music·player·designed·for·short·sounds·like·gunshots,·bell24 ······A·simple·music·player·designed·for·short·sounds·like·gunshots,·bell
25 ······ringing,·screams,·etc.25 ······ringing,·screams,·etc.
26 All·these·modules·are·available·in·the·main·interface·of·the·software.26 All·these·modules·are·available·in·the·main·interface·of·the·software.
27 ··············F.Fi.ig.gu.ur.re.e·1.1:\x8:·M\x8Ma\x8ai\x8in\x8n·w\x8wi\x8in\x8nd\x8do\x8ow\x8w27 ···············F.Fi.ig.gu.ur.re.e:\x8:·M\x8Ma\x8ai\x8in\x8n·w\x8wi\x8in\x8nd\x8do\x8ow\x8w
28 ··············[Image·full_scenario]28 ··············[Image·full_scenario]
  
29 ===============================================================================29 ===============================================================================
30 S\x8Su\x8ub\x8bs\x8se\x8ec\x8ct\x8ti\x8io\x8on\x8ns\x8s30 S\x8Su\x8ub\x8bs\x8se\x8ec\x8ct\x8ti\x8io\x8on\x8ns\x8s
31 ····*·_\x83_\x8._\x81_\x8·_\x8I_\x8t_\x8e_\x8m_\x8s31 ····*·_\x83_\x8._\x81_\x8·_\x8I_\x8t_\x8e_\x8m_\x8s
32 ····*·_\x83_\x8._\x82_\x8·_\x8P_\x8l_\x8o_\x8t_\x8·_\x8T_\x8r_\x8e_\x8e32 ····*·_\x83_\x8._\x82_\x8·_\x8P_\x8l_\x8o_\x8t_\x8·_\x8T_\x8r_\x8e_\x8e
33 ····*·_\x83_\x8._\x83_\x8·_\x8H_\x8i_\x8s_\x8t_\x8o_\x8r_\x8y33 ····*·_\x83_\x8._\x83_\x8·_\x8H_\x8i_\x8s_\x8t_\x8o_\x8r_\x8y
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58 For·<SPAN··CLASS="texttt">Audio</SPAN>·files,·the·action·<SPAN··CLASS="texttt">Play</SPAN>·only·shows·in·modules·<SPAN··CLASS="texttt">Music</SPAN>·and·<SPAN··CLASS="texttt">Sound·effects</SPAN>.58 For·<SPAN··CLASS="texttt">Audio</SPAN>·files,·the·action·<SPAN··CLASS="texttt">Play</SPAN>·only·shows·in·modules·<SPAN··CLASS="texttt">Music</SPAN>·and·<SPAN··CLASS="texttt">Sound·effects</SPAN>.
  
59 <P>59 <P>
60 The·action·<SPAN··CLASS="texttt">Add</SPAN>·gives·access·to·the·item·creation·window.60 The·action·<SPAN··CLASS="texttt">Add</SPAN>·gives·access·to·the·item·creation·window.
  
61 <DIV·class="CENTER"><A·ID="fig:ajout"></A><A·ID="144"></A>61 <DIV·class="CENTER"><A·ID="fig:ajout"></A><A·ID="144"></A>
62 <TABLE>62 <TABLE>
63 <CAPTION·class="BOTTOM"><STRONG>Figure·2:</STRONG>63 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>
64 Item·creation·window</CAPTION>64 Item·creation·window</CAPTION>
65 <TR><TD>65 <TR><TD>
66 <DIV·CLASS="centerline"·ID="par1013"·ALIGN="CENTER">66 <DIV·CLASS="centerline"·ID="par689"·ALIGN="CENTER">
67 <IMG67 <IMG
68 ··WIDTH="248"·HEIGHT="417"·STYLE=""68 ··WIDTH="248"·HEIGHT="417"·STYLE=""
69 ·SRC="./add_item.png"69 ·SRC="./add_item.png"
70 ·ALT="Image·add_item"></DIV></TD></TR>70 ·ALT="Image·add_item"></DIV></TD></TR>
71 </TABLE>71 </TABLE>
72 </DIV>72 </DIV>
73 This·window·can·also·be·accessed·by·right·clicking·in·the·empty·part·of·the·module·or·pressing·the·<SPAN··CLASS="texttt">Insert</SPAN>·key·on·the·keyboard.73 This·window·can·also·be·accessed·by·right·clicking·in·the·empty·part·of·the·module·or·pressing·the·<SPAN··CLASS="texttt">Insert</SPAN>·key·on·the·keyboard.
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14 image).·The·modules·using·items·are:·Plot,·History,·Music·and·Sound·effects.14 image).·The·modules·using·items·are:·Plot,·History,·Music·and·Sound·effects.
15 Right·click·on·an·item·and·the·item·menu·appears.·In·this·menu·are·the·four15 Right·click·on·an·item·and·the·item·menu·appears.·In·this·menu·are·the·four
16 states·and·three·actions:·Add,·Delete,·Edit.·If·the·type·of·the·item·is·Audio16 states·and·three·actions:·Add,·Delete,·Edit.·If·the·type·of·the·item·is·Audio
17 or·Image,·two·more·actions·are·available:·one·to·play·the·file·(or·show·it)·and17 or·Image,·two·more·actions·are·available:·one·to·play·the·file·(or·show·it)·and
18 one·to·export·the·file.·For·Audio·files,·the·action·Play·only·shows·in·modules18 one·to·export·the·file.·For·Audio·files,·the·action·Play·only·shows·in·modules
19 Music·and·Sound·effects.19 Music·and·Sound·effects.
20 The·action·Add·gives·access·to·the·item·creation·window.20 The·action·Add·gives·access·to·the·item·creation·window.
21 ········F.Fi.ig.gu.ur.re.e·2.2:\x8:·I\x8It\x8te\x8em\x8m·c\x8cr\x8re\x8ea\x8at\x8ti\x8io\x8on\x8n·w\x8wi\x8in\x8nd\x8do\x8ow\x8w21 ·········F.Fi.ig.gu.ur.re.e:\x8:·I\x8It\x8te\x8em\x8m·c\x8cr\x8re\x8ea\x8at\x8ti\x8io\x8on\x8n·w\x8wi\x8in\x8nd\x8do\x8ow\x8w
22 ···············[Image·add_item]22 ···············[Image·add_item]
23 This·window·can·also·be·accessed·by·right·clicking·in·the·empty·part·of·the23 This·window·can·also·be·accessed·by·right·clicking·in·the·empty·part·of·the
24 module·or·pressing·the·Insert·key·on·the·keyboard.·The·window·is·organized·as24 module·or·pressing·the·Insert·key·on·the·keyboard.·The·window·is·organized·as
25 follows:25 follows:
26 ····*·In·Content·is·are·the·information/description·of·the·event;26 ····*·In·Content·is·are·the·information/description·of·the·event;
27 ····*·In·State·is·set·the·default·state·of·the·item;27 ····*·In·State·is·set·the·default·state·of·the·item;
28 ····*·In·Type·is·chosen·the·type·of·the·item:·Basic·(just·text),·Music,·or28 ····*·In·Type·is·chosen·the·type·of·the·item:·Basic·(just·text),·Music,·or