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/srv/reproducible-results/rbuild-debian/r-b-build.KQEEBx9m/b1/gm-assistant_1.2.4-1_i386.changes vs.
/srv/reproducible-results/rbuild-debian/r-b-build.KQEEBx9m/b2/gm-assistant_1.2.4-1_i386.changes
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1 ·681e31ecb23675935012b32cd7e0e3f3·3729848·debug·optional·gm-assistant-dbgsym_1.2.4-1_i386.deb1 ·681e31ecb23675935012b32cd7e0e3f3·3729848·debug·optional·gm-assistant-dbgsym_1.2.4-1_i386.deb
2 ·06dad3da558d5bc011ffa6f034f9baa0·985900·doc·optional·gm-assistant-doc_1.2.4-1_all.deb2 ·b24286574d960a9b58dd7817ecb0f622·985940·doc·optional·gm-assistant-doc_1.2.4-1_all.deb
3 ·ecdb2b6bddb6356c71458b55116a0632·272856·games·optional·gm-assistant_1.2.4-1_i386.deb3 ·ecdb2b6bddb6356c71458b55116a0632·272856·games·optional·gm-assistant_1.2.4-1_i386.deb
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gm-assistant-doc_1.2.4-1_all.deb
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1 -rw-r--r--···0········0········0········4·2022-03-02·19:42:26.000000·debian-binary1 -rw-r--r--···0········0········0········4·2022-03-02·19:42:26.000000·debian-binary
2 -rw-r--r--···0········0········0·····2544·2022-03-02·19:42:26.000000·control.tar.xz2 -rw-r--r--···0········0········0·····2556·2022-03-02·19:42:26.000000·control.tar.xz
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control.tar.xz
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control.tar
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1 drwxr-xr-x···0·root·········(0)·root·········(0)········0·2022-03-02·19:42:26.000000·./1 drwxr-xr-x···0·root·········(0)·root·········(0)········0·2022-03-02·19:42:26.000000·./
2 -rw-r--r--···0·root·········(0)·root·········(0)······743·2022-03-02·19:42:26.000000·./control2 -rw-r--r--···0·root·········(0)·root·········(0)······743·2022-03-02·19:42:26.000000·./control
3 -rw-r--r--···0·root·········(0)·root·········(0)·····7555·2022-03-02·19:42:26.000000·./md5sums3 -rw-r--r--···0·root·········(0)·root·········(0)·····7647·2022-03-02·19:42:26.000000·./md5sums
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1 Package:·gm-assistant-doc1 Package:·gm-assistant-doc
2 Source:·gm-assistant2 Source:·gm-assistant
3 Version:·1.2.4-13 Version:·1.2.4-1
4 Architecture:·all4 Architecture:·all
5 Maintainer:·Vincent·Prat·<vivi@debian.org>5 Maintainer:·Vincent·Prat·<vivi@debian.org>
6 Installed-Size:·11526 Installed-Size:·1153
7 Suggests:·gm-assistant·(=·1.2.4-1)7 Suggests:·gm-assistant·(=·1.2.4-1)
8 Section:·doc8 Section:·doc
9 Priority:·optional9 Priority:·optional
10 Multi-Arch:·foreign10 Multi-Arch:·foreign
11 Homepage:·http://gmassistant.free.fr11 Homepage:·http://gmassistant.free.fr
12 Description:·Game·Master·assistant·for·role-playing·games·-·user·guide12 Description:·Game·Master·assistant·for·role-playing·games·-·user·guide
13 ·GM-Assistant·is·designed·to·be·the·perfect·assistant·for·the·Game·Master13 ·GM-Assistant·is·designed·to·be·the·perfect·assistant·for·the·Game·Master
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./md5sums
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1 usr/share/doc-base/gm-assistant-doc.gm-assistant1 usr/share/doc-base/gm-assistant-doc.gm-assistant
2 usr/share/doc/gm-assistant-doc/changelog.Debian.gz2 usr/share/doc/gm-assistant-doc/changelog.Debian.gz
3 usr/share/doc/gm-assistant-doc/changelog.gz3 usr/share/doc/gm-assistant-doc/changelog.gz
4 usr/share/doc/gm-assistant-doc/copyright4 usr/share/doc/gm-assistant-doc/copyright
5 usr/share/doc/gm-assistant/html/userguide_en/add_item.png5 usr/share/doc/gm-assistant/html/userguide_en/add_item.png
6 usr/share/doc/gm-assistant/html/userguide_en/combat_fight.png6 usr/share/doc/gm-assistant/html/userguide_en/combat_fight.png
7 usr/share/doc/gm-assistant/html/userguide_en/combat_preparation.png7 usr/share/doc/gm-assistant/html/userguide_en/combat_preparation.png
 8 usr/share/doc/gm-assistant/html/userguide_en/crossref.png
8 usr/share/doc/gm-assistant/html/userguide_en/dice_simulator.png9 usr/share/doc/gm-assistant/html/userguide_en/dice_simulator.png
9 usr/share/doc/gm-assistant/html/userguide_en/full_scenario.png10 usr/share/doc/gm-assistant/html/userguide_en/full_scenario.png
10 usr/share/doc/gm-assistant/html/userguide_en/next.png11 usr/share/doc/gm-assistant/html/userguide_en/next.png
11 usr/share/doc/gm-assistant/html/userguide_en/next_g.png12 usr/share/doc/gm-assistant/html/userguide_en/next_g.png
12 usr/share/doc/gm-assistant/html/userguide_en/node1.html13 usr/share/doc/gm-assistant/html/userguide_en/node1.html
13 usr/share/doc/gm-assistant/html/userguide_en/node10.html14 usr/share/doc/gm-assistant/html/userguide_en/node10.html
14 usr/share/doc/gm-assistant/html/userguide_en/node11.html15 usr/share/doc/gm-assistant/html/userguide_en/node11.html
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data.tar.xz
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6 drwxr-xr-x···0·root·········(0)·root·········(0)········0·2022-03-02·19:42:26.000000·./usr/share/doc/gm-assistant/html/6 drwxr-xr-x···0·root·········(0)·root·········(0)········0·2022-03-02·19:42:26.000000·./usr/share/doc/gm-assistant/html/
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9 -rw-r--r--···0·root·········(0)·root·········(0)····11753·2022-03-02·19:42:26.000000·./usr/share/doc/gm-assistant/html/userguide_en/combat_fight.png9 -rw-r--r--···0·root·········(0)·root·········(0)····11753·2022-03-02·19:42:26.000000·./usr/share/doc/gm-assistant/html/userguide_en/combat_fight.png
10 -rw-r--r--···0·root·········(0)·root·········(0)····19407·2022-03-02·19:42:26.000000·./usr/share/doc/gm-assistant/html/userguide_en/combat_preparation.png10 -rw-r--r--···0·root·········(0)·root·········(0)····19407·2022-03-02·19:42:26.000000·./usr/share/doc/gm-assistant/html/userguide_en/combat_preparation.png
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51 <P>51 <P>
52 The·solution·is·GM-Assistant.52 The·solution·is·GM-Assistant.
53 GM-Assistant·(for·<SPAN··CLASS="textit">Game·Master·Assistant</SPAN>)·is·software·designed·to·assist·the·GM.·Its·purpose·is·to·simplify·the·GM’s·life·during·the·game·by·giving·an·easy·access·to·relevant·information·and·tools·needed.53 GM-Assistant·(for·<SPAN··CLASS="textit">Game·Master·Assistant</SPAN>)·is·software·designed·to·assist·the·GM.·Its·purpose·is·to·simplify·the·GM’s·life·during·the·game·by·giving·an·easy·access·to·relevant·information·and·tools·needed.
  
54 <P>54 <P>
55 The·purpose·of·this·user·guide·is·to·help·the·user·(you,·the·GM)·to·get·used·to·the·software.·A·menu·bar,·presented·in·Section&nbsp;<A·HREF="node2.html#menu">2</A>,·and·six·modules,·detailed·in·Section&nbsp;<A·HREF="node8.html#sec:modules">3</A>,·compose·the·main·window.·The·sofware·includes·additionnal·tools·presented·in·Section&nbsp;<A·HREF="node16.html#sec:tools">4</A>.55 The·purpose·of·this·user·guide·is·to·help·the·user·(you,·the·GM)·to·get·used·to·the·software.·A·menu·bar,·presented·in·Section&nbsp;<A·HREF="node2.html#menu">2</A>,·and·six·modules,·detailed·in·Section&nbsp;<A·HREF="node8.html#sec:modules">3</A>,·compose·the·main·window.·The·sofware·includes·additionnal·tools·presented·in·Section&nbsp;<A·HREF="node16.html#sec:tools">4</A>.
56 Finally,·you·can·find·the·list·of·keyboard·shortcuts·in·Appendix&nbsp;<A·HREF="node22.html#sec:shortcuts">A</A>.·56 Finally,·you·can·find·the·list·of·keyboard·shortcuts·in·Appendix&nbsp;<A·HREF="node22.html#sec:shortcuts"><IMG··ALT="[*]"·SRC="crossref.png"></A>.·
  
57 <P>57 <P>
58 <BR><HR>58 <BR><HR>
  
59 </BODY>59 </BODY>
60 </HTML>60 </HTML>
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22 software·designed·to·assist·the·GM.·Its·purpose·is·to·simplify·the·GM’s·life22 software·designed·to·assist·the·GM.·Its·purpose·is·to·simplify·the·GM’s·life
23 during·the·game·by·giving·an·easy·access·to·relevant·information·and·tools23 during·the·game·by·giving·an·easy·access·to·relevant·information·and·tools
24 needed.24 needed.
25 The·purpose·of·this·user·guide·is·to·help·the·user·(you,·the·GM)·to·get·used·to25 The·purpose·of·this·user·guide·is·to·help·the·user·(you,·the·GM)·to·get·used·to
26 the·software.·A·menu·bar,·presented·in·Section 2,·and·six·modules,·detailed·in26 the·software.·A·menu·bar,·presented·in·Section 2,·and·six·modules,·detailed·in
27 Section 3,·compose·the·main·window.·The·sofware·includes·additionnal·tools27 Section 3,·compose·the·main·window.·The·sofware·includes·additionnal·tools
28 presented·in·Section 4.·Finally,·you·can·find·the·list·of·keyboard·shortcuts·in28 presented·in·Section 4.·Finally,·you·can·find·the·list·of·keyboard·shortcuts·in
29 Appendix A.29 Appendix [[*]].
  
30 ===============================================================================30 ===============================================================================
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50 Figure&nbsp;<A·HREF="#arbre_scenar">3</A>·shows·an·example·of·what·is·possible.50 Figure&nbsp;<A·HREF="#arbre_scenar">3</A>·shows·an·example·of·what·is·possible.
  
51 <DIV·class="CENTER"><A·ID="arbre_scenar"></A><A·ID="166"></A>51 <DIV·class="CENTER"><A·ID="arbre_scenar"></A><A·ID="166"></A>
52 <TABLE>52 <TABLE>
53 <CAPTION·class="BOTTOM"><STRONG>Figure·3:</STRONG>53 <CAPTION·class="BOTTOM"><STRONG>Figure·3:</STRONG>
54 Example·of·scenario</CAPTION>54 Example·of·scenario</CAPTION>
55 <TR><TD>55 <TR><TD>
56 <DIV·CLASS="centerline"·ID="par1117"·ALIGN="CENTER">56 <DIV·CLASS="centerline"·ID="par1002"·ALIGN="CENTER">
57 <IMG57 <IMG
58 ··WIDTH="435"·HEIGHT="364"·STYLE=""58 ··WIDTH="435"·HEIGHT="364"·STYLE=""
59 ·SRC="./sample_scenario.png"59 ·SRC="./sample_scenario.png"
60 ·ALT="Image·sample_scenario"></DIV></TD></TR>60 ·ALT="Image·sample_scenario"></DIV></TD></TR>
61 </TABLE>61 </TABLE>
62 </DIV>62 </DIV>
  
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40 <!--End·of·Navigation·Panel-->40 <!--End·of·Navigation·Panel-->
  
41 <H1><A·ID="SECTION00040000000000000000"></A>41 <H1><A·ID="SECTION00040000000000000000"></A>
42 <A·ID="sec:tools"></A>42 <A·ID="sec:tools"></A>
43 <BR>43 <BR>
44 <SPAN·CLASS="arabic">4</SPAN>·Tools44 <SPAN·CLASS="arabic">4</SPAN>·Tools
45 </H1>45 </H1>
46 Like·modules,·tools·are·meant·to·help·the·GM·during·games,·but·unlike·them,·they·are·not·used·to·store·data.·The·two·tools·available·in·the·current·version·are·a·dice·simulator·(see·Section&nbsp;<A·HREF="node17.html#sec:dice">4.1</A>)·and·a·combat·manager·(see·Section&nbsp;<A·HREF="node18.html#sec:combat">4.2</A>).46 Like·modules,·tools·are·meant·to·help·the·GM·during·games,·but·unlike·them,·they·are·not·used·to·store·data.·The·two·tools·available·in·the·current·version·are·a·dice·simulator·(see·Section&nbsp;<A·HREF="node17.html#sec:dice">4.1</A>)·and·a·combat·manager·(see·Section&nbsp;<A·HREF="node18.html#sec:combat"><IMG··ALT="[*]"·SRC="crossref.png"></A>).
  
47 <P>47 <P>
48 <BR><HR>48 <BR><HR>
49 <!--Table·of·Child-Links-->49 <!--Table·of·Child-Links-->
50 <A·ID="CHILD_LINKS"><STRONG>Subsections</STRONG></A>50 <A·ID="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
  
51 <UL·CLASS="ChildLinks">51 <UL·CLASS="ChildLinks">
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9 Next:·4.1_Dice_simulator·Up:·GM-Assistant_1.2:_user_guide·Previous:·3.7_Sound9 Next:·4.1_Dice_simulator·Up:·GM-Assistant_1.2:_user_guide·Previous:·3.7_Sound
10 effects10 effects
  
  
11 4·Tools11 4·Tools
12 Like·modules,·tools·are·meant·to·help·the·GM·during·games,·but·unlike·them,12 Like·modules,·tools·are·meant·to·help·the·GM·during·games,·but·unlike·them,
13 they·are·not·used·to·store·data.·The·two·tools·available·in·the·current·version13 they·are·not·used·to·store·data.·The·two·tools·available·in·the·current·version
14 are·a·dice·simulator·(see·Section 4.1)·and·a·combat·manager·(see·Section 4.2).14 are·a·dice·simulator·(see·Section 4.1)·and·a·combat·manager·(see·Section [
 15 [*]]).
  
15 ===============================================================================16 ===============================================================================
16 ·Subsections17 ·Subsections
17 ····*·4.1_Dice_simulator18 ····*·4.1_Dice_simulator
18 ····*·4.2_Combat_manager19 ····*·4.2_Combat_manager
19 ··········o·4.2.1_Selection_of_participants20 ··········o·4.2.1_Selection_of_participants
20 ··········o·4.2.2_Fight21 ··········o·4.2.2_Fight
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42 <H2><A·ID="SECTION00041000000000000000"></A>42 <H2><A·ID="SECTION00041000000000000000"></A>
43 <A·ID="sec:dice"></A>43 <A·ID="sec:dice"></A>
44 <BR>44 <BR>
45 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">1</SPAN>·Dice·simulator45 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">1</SPAN>·Dice·simulator
46 </H2>46 </H2>
  
47 <P>47 <P>
48 The·dice·simulator·is·a·tool·allowing·the·user·to·simulate·directly·in·the·software·the·random·result·of·virtual·dice.·You·will·have·all·you·need·if·you·forget·your·dice·or·if·you·want·to·roll·more·dice·than·you·have.·To·use·it,·select·this·option·in·the·<SPAN··CLASS="texttt">Tools</SPAN>·menu.·A·window·similar·to·figure&nbsp;<A·HREF="#simulateur_des">4</A>·will·open.48 The·dice·simulator·is·a·tool·allowing·the·user·to·simulate·directly·in·the·software·the·random·result·of·virtual·dice.·You·will·have·all·you·need·if·you·forget·your·dice·or·if·you·want·to·roll·more·dice·than·you·have.·To·use·it,·select·this·option·in·the·<SPAN··CLASS="texttt">Tools</SPAN>·menu.·A·window·similar·to·figure&nbsp;<A·HREF="#simulateur_des"><IMG··ALT="[*]"·SRC="crossref.png"></A>·will·open.
  
49 <DIV·class="CENTER"><A·ID="simulateur_des"></A><A·ID="200"></A>49 <DIV·class="CENTER"><A·ID="simulateur_des"></A><A·ID="200"></A>
50 <TABLE>50 <TABLE>
51 <CAPTION·class="BOTTOM"><STRONG>Figure·4:</STRONG>51 <CAPTION·class="BOTTOM"><STRONG>Figure·4:</STRONG>
52 Dice·simulator</CAPTION>52 Dice·simulator</CAPTION>
53 <TR><TD>53 <TR><TD>
54 <DIV·CLASS="centerline"·ID="par1128"·ALIGN="CENTER">54 <DIV·CLASS="centerline"·ID="par1013"·ALIGN="CENTER">
55 <IMG55 <IMG
56 ··WIDTH="248"·HEIGHT="152"·STYLE=""56 ··WIDTH="248"·HEIGHT="152"·STYLE=""
57 ·SRC="./dice_simulator.png"57 ·SRC="./dice_simulator.png"
58 ·ALT="Image·dice_simulator"></DIV></TD></TR>58 ·ALT="Image·dice_simulator"></DIV></TD></TR>
59 </TABLE>59 </TABLE>
60 </DIV>60 </DIV>
  
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9 Next:·4.2_Combat_manager·Up:·4_Tools·Previous:·4_Tools9 Next:·4.2_Combat_manager·Up:·4_Tools·Previous:·4_Tools
  
  
10 4.1·Dice·simulator10 4.1·Dice·simulator
11 The·dice·simulator·is·a·tool·allowing·the·user·to·simulate·directly·in·the11 The·dice·simulator·is·a·tool·allowing·the·user·to·simulate·directly·in·the
12 software·the·random·result·of·virtual·dice.·You·will·have·all·you·need·if·you12 software·the·random·result·of·virtual·dice.·You·will·have·all·you·need·if·you
13 forget·your·dice·or·if·you·want·to·roll·more·dice·than·you·have.·To·use·it,13 forget·your·dice·or·if·you·want·to·roll·more·dice·than·you·have.·To·use·it,
14 select·this·option·in·the·Tools·menu.·A·window·similar·to·figure 4·will·open.14 select·this·option·in·the·Tools·menu.·A·window·similar·to·figure [[*]]·will
 15 open.
15 ·············Figure·4:·Dice·simulator16 ·············Figure·4:·Dice·simulator
16 ··············[Image·dice_simulator]17 ··············[Image·dice_simulator]
17 This·window·allow·the·user·to·choose·among·these·elements:18 This·window·allow·the·user·to·choose·among·these·elements:
18 ··Die·type:19 ··Die·type:
19 ······The·number·of·faces·of·each·die.·If·you·are·unfamiliar·with·concepts·in20 ······The·number·of·faces·of·each·die.·If·you·are·unfamiliar·with·concepts·in
20 ······role-playing·games,·d[$n$]·is·a·die·with·[$n$]·faces.21 ······role-playing·games,·d[$n$]·is·a·die·with·[$n$]·faces.
21 ··Number·of·dice:22 ··Number·of·dice:
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38 <BR>38 <BR>
39 <BR></DIV>39 <BR></DIV>
40 <!--End·of·Navigation·Panel-->40 <!--End·of·Navigation·Panel-->
  
41 <H3><A·ID="SECTION00042100000000000000">41 <H3><A·ID="SECTION00042100000000000000">
42 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">1</SPAN>·Selection·of·participants</A>42 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">1</SPAN>·Selection·of·participants</A>
43 </H3>43 </H3>
44 A·window·similar·to·Figure&nbsp;<A·HREF="#gestion_combat_choix">5</A>·appears.·The·list·of·protagonists·on·the·left·side·is·automatically·generated·from·the·<SPAN··CLASS="texttt">Characters</SPAN>·module.·You·have·to·select·each·protagonist·involved·in·the·fight·to·add·it·to·the·right·side·by·clicking·on·<SPAN··CLASS="texttt">Add</SPAN>.·If·you·make·a·mistake,·you·can·remove·a·protagonist·by·clicking·on·it·on·the·right·side·and·then·on·the·<SPAN··CLASS="texttt">Remove</SPAN>·button.44 A·window·similar·to·Figure&nbsp;<A·HREF="#gestion_combat_choix"><IMG··ALT="[*]"·SRC="crossref.png"></A>·appears.·The·list·of·protagonists·on·the·left·side·is·automatically·generated·from·the·<SPAN··CLASS="texttt">Characters</SPAN>·module.·You·have·to·select·each·protagonist·involved·in·the·fight·to·add·it·to·the·right·side·by·clicking·on·<SPAN··CLASS="texttt">Add</SPAN>.·If·you·make·a·mistake,·you·can·remove·a·protagonist·by·clicking·on·it·on·the·right·side·and·then·on·the·<SPAN··CLASS="texttt">Remove</SPAN>·button.
  
45 <DIV·class="CENTER"><A·ID="gestion_combat_choix"></A><A·ID="217"></A>45 <DIV·class="CENTER"><A·ID="gestion_combat_choix"></A><A·ID="217"></A>
46 <TABLE>46 <TABLE>
47 <CAPTION·class="BOTTOM"><STRONG>Figure·5:</STRONG>47 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>
48 Combat·manager:·selection·of·protagonists</CAPTION>48 Combat·manager:·selection·of·protagonists</CAPTION>
49 <TR><TD>49 <TR><TD>
50 <DIV·CLASS="centerline"·ID="par1138"·ALIGN="CENTER">50 <DIV·CLASS="centerline"·ID="par1023"·ALIGN="CENTER">
51 <IMG51 <IMG
52 ··WIDTH="621"·HEIGHT="250"·STYLE=""52 ··WIDTH="621"·HEIGHT="250"·STYLE=""
53 ·SRC="./combat_preparation.png"53 ·SRC="./combat_preparation.png"
54 ·ALT="Image·combat_preparation"></DIV></TD></TR>54 ·ALT="Image·combat_preparation"></DIV></TD></TR>
55 </TABLE>55 </TABLE>
56 </DIV>56 </DIV>
  
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5 [next]·[up]·[previous]5 [next]·[up]·[previous]
6 Next:·4.2.2_Fight·Up:·4.2_Combat_manager·Previous:·4.2_Combat_manager6 Next:·4.2.2_Fight·Up:·4.2_Combat_manager·Previous:·4.2_Combat_manager
  
7 ****·4.2.1·Selection·of·participants·****7 ****·4.2.1·Selection·of·participants·****
8 A·window·similar·to·Figure 5·appears.·The·list·of·protagonists·on·the·left·side8 A·window·similar·to·Figure [[*]]·appears.·The·list·of·protagonists·on·the·left
9 is·automatically·generated·from·the·Characters·module.·You·have·to·select·each9 side·is·automatically·generated·from·the·Characters·module.·You·have·to·select
10 protagonist·involved·in·the·fight·to·add·it·to·the·right·side·by·clicking·on10 each·protagonist·involved·in·the·fight·to·add·it·to·the·right·side·by·clicking
11 Add.·If·you·make·a·mistake,·you·can·remove·a·protagonist·by·clicking·on·it·on11 on·Add.·If·you·make·a·mistake,·you·can·remove·a·protagonist·by·clicking·on·it
12 the·right·side·and·then·on·the·Remove·button.12 on·the·right·side·and·then·on·the·Remove·button.
13 Figure·5:·Combat·manager:·selection·of·protagonists13 ·Figure:·Combat·manager:·selection·of·protagonists
14 ·············[Image·combat_preparation]14 ·············[Image·combat_preparation]
15 The·order·of·the·actors·on·the·right·side·is·the·order·in·which·they·will·act.15 The·order·of·the·actors·on·the·right·side·is·the·order·in·which·they·will·act.
16 Use·the·Up·and·Down·buttons·to·order·the·list,·which·can·be·changed·at·any·time16 Use·the·Up·and·Down·buttons·to·order·the·list,·which·can·be·changed·at·any·time
17 during·the·fight.·When·you·are·ready,·click·OK·to·move·to·the·next·step.17 during·the·fight.·When·you·are·ready,·click·OK·to·move·to·the·next·step.
  
18 ===============================================================================18 ===============================================================================
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39 <!--End·of·Navigation·Panel-->39 <!--End·of·Navigation·Panel-->
  
40 <H3><A·ID="SECTION00042200000000000000">40 <H3><A·ID="SECTION00042200000000000000">
41 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">2</SPAN>·Fight</A>41 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">2</SPAN>·Fight</A>
42 </H3>42 </H3>
  
43 <P>43 <P>
44 Now·appears·the·Combat·manager·itself,·as·shown·in·Figure&nbsp;<A·HREF="#gestion_combat_fight">6</A>.44 Now·appears·the·Combat·manager·itself,·as·shown·in·Figure&nbsp;<A·HREF="#gestion_combat_fight"><IMG··ALT="[*]"·SRC="crossref.png"></A>.
  
45 <DIV·class="CENTER"><A·ID="gestion_combat_fight"></A><A·ID="227"></A>45 <DIV·class="CENTER"><A·ID="gestion_combat_fight"></A><A·ID="227"></A>
46 <TABLE>46 <TABLE>
47 <CAPTION·class="BOTTOM"><STRONG>Figure·6:</STRONG>47 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>
48 Combat·manager:·fight</CAPTION>48 Combat·manager:·fight</CAPTION>
49 <TR><TD>49 <TR><TD>
50 <DIV·CLASS="centerline"·ID="par1143"·ALIGN="CENTER">50 <DIV·CLASS="centerline"·ID="par1028"·ALIGN="CENTER">
51 <IMG51 <IMG
52 ··WIDTH="248"·HEIGHT="238"·STYLE=""52 ··WIDTH="248"·HEIGHT="238"·STYLE=""
53 ·SRC="./combat_fight.png"53 ·SRC="./combat_fight.png"
54 ·ALT="Image·combat_fight"></DIV></TD></TR>54 ·ALT="Image·combat_fight"></DIV></TD></TR>
55 </TABLE>55 </TABLE>
56 </DIV>56 </DIV>
57 Again,·the·list·of·the·different·protagonists·and·column·notes·appears.57 Again,·the·list·of·the·different·protagonists·and·column·notes·appears.
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5 [next]·[up]·[previous]5 [next]·[up]·[previous]
6 Next:·5_Conclusion·Up:·4.2_Combat_manager·Previous:·4.2.1_Selection_of6 Next:·5_Conclusion·Up:·4.2_Combat_manager·Previous:·4.2.1_Selection_of
7 participants7 participants
  
8 ****·4.2.2·Fight·****8 ****·4.2.2·Fight·****
9 Now·appears·the·Combat·manager·itself,·as·shown·in·Figure 6.9 Now·appears·the·Combat·manager·itself,·as·shown·in·Figure [[*]].
10 ·········Figure·6:·Combat·manager:·fight10 ··········Figure:·Combat·manager:·fight
11 ··············[Image·combat_fight]11 ··············[Image·combat_fight]
12 Again,·the·list·of·the·different·protagonists·and·column·notes·appears.·It·can12 Again,·the·list·of·the·different·protagonists·and·column·notes·appears.·It·can
13 be·useful·to·note·the·wounds,·hit·points,·or·anything·else·you·want·to·keep·in13 be·useful·to·note·the·wounds,·hit·points,·or·anything·else·you·want·to·keep·in
14 mind.·To·use·it,·double·click·on·the·cell·or·press·F2·when·selected.·Every14 mind.·To·use·it,·double·click·on·the·cell·or·press·F2·when·selected.·Every
15 turn,·the·name·of·the·current·protagonist·is·displayed.·The·Note·cell·of·this15 turn,·the·name·of·the·current·protagonist·is·displayed.·The·Note·cell·of·this
16 character·appears·in·yellow.·When·the·protagonist·has·finished·its·move,·click16 character·appears·in·yellow.·When·the·protagonist·has·finished·its·move,·click
17 on·Next·button·to·go·to·the·next·protagonist.·In·case·one·protagonist·has·to17 on·Next·button·to·go·to·the·next·protagonist.·In·case·one·protagonist·has·to
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76 All·these·modules·are·available·in·the·main·interface·of·the·software.76 All·these·modules·are·available·in·the·main·interface·of·the·software.
  
77 <DIV·class="CENTER"><A·ID="fig:interface"></A><A·ID="116"></A>77 <DIV·class="CENTER"><A·ID="fig:interface"></A><A·ID="116"></A>
78 <TABLE>78 <TABLE>
79 <CAPTION·class="BOTTOM"><STRONG>Figure·1:</STRONG>79 <CAPTION·class="BOTTOM"><STRONG>Figure·1:</STRONG>
80 Main·window</CAPTION>80 Main·window</CAPTION>
81 <TR><TD>81 <TR><TD>
82 <DIV·CLASS="centerline"·ID="par1107"·ALIGN="CENTER">82 <DIV·CLASS="centerline"·ID="par992"·ALIGN="CENTER">
83 <IMG83 <IMG
84 ··WIDTH="621"·HEIGHT="379"·STYLE=""84 ··WIDTH="621"·HEIGHT="379"·STYLE=""
85 ·SRC="./full_scenario.png"85 ·SRC="./full_scenario.png"
86 ·ALT="Image·full_scenario"></DIV></TD></TR>86 ·ALT="Image·full_scenario"></DIV></TD></TR>
87 </TABLE>87 </TABLE>
88 </DIV>88 </DIV>
  
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61 The·action·<SPAN··CLASS="texttt">Add</SPAN>·gives·access·to·the·item·creation·window.61 The·action·<SPAN··CLASS="texttt">Add</SPAN>·gives·access·to·the·item·creation·window.
  
62 <DIV·class="CENTER"><A·ID="fig:ajout"></A><A·ID="144"></A>62 <DIV·class="CENTER"><A·ID="fig:ajout"></A><A·ID="144"></A>
63 <TABLE>63 <TABLE>
64 <CAPTION·class="BOTTOM"><STRONG>Figure·2:</STRONG>64 <CAPTION·class="BOTTOM"><STRONG>Figure·2:</STRONG>
65 Item·creation·window</CAPTION>65 Item·creation·window</CAPTION>
66 <TR><TD>66 <TR><TD>
67 <DIV·CLASS="centerline"·ID="par1112"·ALIGN="CENTER">67 <DIV·CLASS="centerline"·ID="par997"·ALIGN="CENTER">
68 <IMG68 <IMG
69 ··WIDTH="248"·HEIGHT="417"·STYLE=""69 ··WIDTH="248"·HEIGHT="417"·STYLE=""
70 ·SRC="./add_item.png"70 ·SRC="./add_item.png"
71 ·ALT="Image·add_item"></DIV></TD></TR>71 ·ALT="Image·add_item"></DIV></TD></TR>
72 </TABLE>72 </TABLE>
73 </DIV>73 </DIV>
74 This·window·can·also·be·accessed·by·right·clicking·in·the·empty·part·of·the·module·or·pressing·the·<SPAN··CLASS="texttt">Insert</SPAN>·key·on·the·keyboard.74 This·window·can·also·be·accessed·by·right·clicking·in·the·empty·part·of·the·module·or·pressing·the·<SPAN··CLASS="texttt">Insert</SPAN>·key·on·the·keyboard.
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52 <P>52 <P>
53 La·solution·est·GM-Assistant,·pour·<SPAN··CLASS="textit">Game·Master·Assistant</SPAN>·(en·français,·assistant·au·MJ).53 La·solution·est·GM-Assistant,·pour·<SPAN··CLASS="textit">Game·Master·Assistant</SPAN>·(en·français,·assistant·au·MJ).
54 Son·objectif·est·de·simplifier·la·vie·du·MJ·en·mettant·à·sa·disposition·les·informations·et·outils·dont·il·peut·avoir·besoin·pendant·la·partie.54 Son·objectif·est·de·simplifier·la·vie·du·MJ·en·mettant·à·sa·disposition·les·informations·et·outils·dont·il·peut·avoir·besoin·pendant·la·partie.
55 GM-Assistant·propose·donc·une·interface··le·MJ·va·pouvoir·rassembler·et·ordonner·toutes·les·informations,·notes·et·fichiers·(musiques,·bruitages,·images)·qu'il·estime·utiles.55 GM-Assistant·propose·donc·une·interface··le·MJ·va·pouvoir·rassembler·et·ordonner·toutes·les·informations,·notes·et·fichiers·(musiques,·bruitages,·images)·qu'il·estime·utiles.
  
56 <P>56 <P>
57 Cette·documentation·a·pour·but·d'aider·l'utilisateur·(c'est-à-dire·vous)·à·se·familiariser·avec·le·logiciel.57 Cette·documentation·a·pour·but·d'aider·l'utilisateur·(c'est-à-dire·vous)·à·se·familiariser·avec·le·logiciel.
58 La·fenêtre·principale·du·logiciel·comporte·d'une·part·une·barre·de·menus,·qui·sera·développée·dans·la·section&nbsp;<A·HREF="node2.html#menu"><IMG··ALT="[*]"·SRC="crossref.png"></A>·et·d'autre·part·6·sous-parties·que·nous·appellerons·modules·et·qui·seront·présentés·dans·la·section&nbsp;<A·HREF="node8.html#sec:modules"><IMG··ALT="[*]"·SRC="crossref.png"></A>.58 La·fenêtre·principale·du·logiciel·comporte·d'une·part·une·barre·de·menus,·qui·sera·développée·dans·la·section&nbsp;<A·HREF="node2.html#menu">2</A>·et·d'autre·part·6·sous-parties·que·nous·appellerons·modules·et·qui·seront·présentés·dans·la·section&nbsp;<A·HREF="node8.html#sec:modules">3</A>.
59 Le·logiciel·propose·également·un·certain·nombre·d'outils·annexes·qui·feront·l'objet·de·la·section&nbsp;<A·HREF="node16.html#sec:outils"><IMG··ALT="[*]"·SRC="crossref.png"></A>.59 Le·logiciel·propose·également·un·certain·nombre·d'outils·annexes·qui·feront·l'objet·de·la·section&nbsp;<A·HREF="node16.html#sec:outils"><IMG··ALT="[*]"·SRC="crossref.png"></A>.
60 Pour·finir,·en·cas·de·besoin,·vous·pourrez·trouver·la·liste·des·raccourcis·clavier·dans·l'annexe&nbsp;<A·HREF="node22.html#sec:raccourcis"><IMG··ALT="[*]"·SRC="crossref.png"></A>.·60 Pour·finir,·en·cas·de·besoin,·vous·pourrez·trouver·la·liste·des·raccourcis·clavier·dans·l'annexe&nbsp;<A·HREF="node22.html#sec:raccourcis"><IMG··ALT="[*]"·SRC="crossref.png"></A>.·
  
61 <P>61 <P>
  
62 <DIV·CLASS="navigation"><HR>62 <DIV·CLASS="navigation"><HR>
63 <!--Navigation·Panel-->63 <!--Navigation·Panel-->
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23 assistant·au·MJ).·Son·objectif·est·de·simplifier·la·vie·du·MJ·en·mettant·à·sa23 assistant·au·MJ).·Son·objectif·est·de·simplifier·la·vie·du·MJ·en·mettant·à·sa
24 disposition·les·informations·et·outils·dont·il·peut·avoir·besoin·pendant·la24 disposition·les·informations·et·outils·dont·il·peut·avoir·besoin·pendant·la
25 partie.·GM-Assistant·propose·donc·une·interface··le·MJ·va·pouvoir·rassembler25 partie.·GM-Assistant·propose·donc·une·interface··le·MJ·va·pouvoir·rassembler
26 et·ordonner·toutes·les·informations,·notes·et·fichiers·(musiques,·bruitages,26 et·ordonner·toutes·les·informations,·notes·et·fichiers·(musiques,·bruitages,
27 images)·qu'il·estime·utiles.27 images)·qu'il·estime·utiles.
28 Cette·documentation·a·pour·but·d'aider·l'utilisateur·(c'est-à-dire·vous)·à·se28 Cette·documentation·a·pour·but·d'aider·l'utilisateur·(c'est-à-dire·vous)·à·se
29 familiariser·avec·le·logiciel.·La·fenêtre·principale·du·logiciel·comporte·d'une29 familiariser·avec·le·logiciel.·La·fenêtre·principale·du·logiciel·comporte·d'une
30 part·une·barre·de·menus,·qui·sera·développée·dans·la·section [[*]]·et·d'autre30 part·une·barre·de·menus,·qui·sera·développée·dans·la·section 2·et·d'autre·part
31 part·6·sous-parties·que·nous·appellerons·modules·et·qui·seront·présentés·dans31 6·sous-parties·que·nous·appellerons·modules·et·qui·seront·présentés·dans·la
32 la·section [[*]].·Le·logiciel·propose·également·un·certain·nombre·d'outils32 section 3.·Le·logiciel·propose·également·un·certain·nombre·d'outils·annexes·qui
33 annexes·qui·feront·l'objet·de·la·section [[*]].·Pour·finir,·en·cas·de·besoin,33 feront·l'objet·de·la·section [[*]].·Pour·finir,·en·cas·de·besoin,·vous·pourrez
34 vous·pourrez·trouver·la·liste·des·raccourcis·clavier·dans·l'annexe [[*]].34 trouver·la·liste·des·raccourcis·clavier·dans·l'annexe [[*]].
35 ===============================================================================35 ===============================================================================
36 ·[next]·[up]·[previous]36 ·[next]·[up]·[previous]
37 suivant:·2_Présentation_des_menus·monter:·GM-Assistant_1.2,_guide_de37 suivant:·2_Présentation_des_menus·monter:·GM-Assistant_1.2,_guide_de
38 l'utilisateur·précédent:·GM-Assistant_1.2,_guide_de_l'utilisateur38 l'utilisateur·précédent:·GM-Assistant_1.2,_guide_de_l'utilisateur
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44 <BR>44 <BR>
45 <SPAN·CLASS="arabic">3</SPAN>.<SPAN·CLASS="arabic">2</SPAN>·Intrigue45 <SPAN·CLASS="arabic">3</SPAN>.<SPAN·CLASS="arabic">2</SPAN>·Intrigue
46 </H2>46 </H2>
  
47 <P>47 <P>
48 L'arbre·d'intrigue·est·dans·la·majorité·des·cas·le·cœur·de·GM-Assistant.48 L'arbre·d'intrigue·est·dans·la·majorité·des·cas·le·cœur·de·GM-Assistant.
49 C'est·en·effet·à·cet·endroit·que·vous·pouvez·entrer·le·plan·détaillé·et·ordonné·du·scénario,·de·manière·à·ne·jamais·être·perdu·entre·deux·scènes·ni·oublier·un·élément.49 C'est·en·effet·à·cet·endroit·que·vous·pouvez·entrer·le·plan·détaillé·et·ordonné·du·scénario,·de·manière·à·ne·jamais·être·perdu·entre·deux·scènes·ni·oublier·un·élément.
50 La·figure&nbsp;<A·HREF="#arbre_scenar"><IMG··ALT="[*]"·SRC="crossref.png"></A>·donne·un·aperçu·de·ce·qu'il·est·possible·de·faire·avec·ce·module.50 La·figure&nbsp;<A·HREF="#arbre_scenar">3</A>·donne·un·aperçu·de·ce·qu'il·est·possible·de·faire·avec·ce·module.
  
51 <DIV·class="CENTER"><A·ID="arbre_scenar"></A><A·ID="191"></A>51 <DIV·class="CENTER"><A·ID="arbre_scenar"></A><A·ID="191"></A>
52 <TABLE>52 <TABLE>
53 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>53 <CAPTION·class="BOTTOM"><STRONG>Figure·3:</STRONG>
54 Plan·schématique·d'un·scénario</CAPTION>54 Plan·schématique·d'un·scénario</CAPTION>
55 <TR><TD>55 <TR><TD>
56 <DIV·CLASS="centerline"·ID="par781"·ALIGN="CENTER">56 <DIV·CLASS="centerline"·ID="par1060"·ALIGN="CENTER">
57 <IMG57 <IMG
58 ··WIDTH="435"·HEIGHT="364"·STYLE=""58 ··WIDTH="435"·HEIGHT="364"·STYLE=""
59 ·SRC="./scenario_type.png"59 ·SRC="./scenario_type.png"
60 ·ALT="Image·scenario_type"></DIV></TD></TR>60 ·ALT="Image·scenario_type"></DIV></TD></TR>
61 </TABLE>61 </TABLE>
62 </DIV>62 </DIV>
63 Chaque·ligne·que·vous·voyez·est·un·item,·et·il·suffit·donc·de·suivre·la·technique·de·création·d'item·présentée·dans·la·section&nbsp;<A·HREF="node9.html#item"><IMG··ALT="[*]"·SRC="crossref.png"></A>·pour·ordonner·son·scénario.63 Chaque·ligne·que·vous·voyez·est·un·item,·et·il·suffit·donc·de·suivre·la·technique·de·création·d'item·présentée·dans·la·section&nbsp;<A·HREF="node9.html#item">3.1</A>·pour·ordonner·son·scénario.
64 N'oubliez·pas·que·vous·pouvez·modifier·l'état·des·différents·items·composant·l'intrigue·au·fur·et·à·mesure·que·la·partie·avance·pour·garder·une·trace·de·la·progression·des·personnages·incarnés·par·vos·joueurs·(appelés·PJ,·par·opposition·aux·PNJ,·incarnés·par·le·MJ).64 N'oubliez·pas·que·vous·pouvez·modifier·l'état·des·différents·items·composant·l'intrigue·au·fur·et·à·mesure·que·la·partie·avance·pour·garder·une·trace·de·la·progression·des·personnages·incarnés·par·vos·joueurs·(appelés·PJ,·par·opposition·aux·PNJ,·incarnés·par·le·MJ).
65 Cela·peut·s'avérer·utile·si·le·scénario·s'étale·sur·plusieurs·séances.65 Cela·peut·s'avérer·utile·si·le·scénario·s'étale·sur·plusieurs·séances.
  
66 <P>66 <P>
67 <BR><HR>67 <BR><HR>
  
68 </BODY>68 </BODY>
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10 notion_d'item10 notion_d'item
  
  
11 3.2·Intrigue11 3.2·Intrigue
12 L'arbre·d'intrigue·est·dans·la·majorité·des·cas·le·cœur·de·GM-Assistant.·C'est12 L'arbre·d'intrigue·est·dans·la·majorité·des·cas·le·cœur·de·GM-Assistant.·C'est
13 en·effet·à·cet·endroit·que·vous·pouvez·entrer·le·plan·détaillé·et·ordonné·du13 en·effet·à·cet·endroit·que·vous·pouvez·entrer·le·plan·détaillé·et·ordonné·du
14 scénario,·de·manière·à·ne·jamais·être·perdu·entre·deux·scènes·ni·oublier·un14 scénario,·de·manière·à·ne·jamais·être·perdu·entre·deux·scènes·ni·oublier·un
15 élément.·La·figure [[*]]·donne·un·aperçu·de·ce·qu'il·est·possible·de·faire·avec15 élément.·La·figure 3·donne·un·aperçu·de·ce·qu'il·est·possible·de·faire·avec·ce
16 ce·module.16 module.
17 ······Figure:·Plan·schématique·d'un·scénario17 ·····Figure·3:·Plan·schématique·d'un·scénario
18 ··············[Image·scenario_type]18 ··············[Image·scenario_type]
19 Chaque·ligne·que·vous·voyez·est·un·item,·et·il·suffit·donc·de·suivre·la19 Chaque·ligne·que·vous·voyez·est·un·item,·et·il·suffit·donc·de·suivre·la
20 technique·de·création·d'item·présentée·dans·la·section [[*]]·pour·ordonner·son20 technique·de·création·d'item·présentée·dans·la·section 3.1·pour·ordonner·son
21 scénario.·N'oubliez·pas·que·vous·pouvez·modifier·l'état·des·différents·items21 scénario.·N'oubliez·pas·que·vous·pouvez·modifier·l'état·des·différents·items
22 composant·l'intrigue·au·fur·et·à·mesure·que·la·partie·avance·pour·garder·une22 composant·l'intrigue·au·fur·et·à·mesure·que·la·partie·avance·pour·garder·une
23 trace·de·la·progression·des·personnages·incarnés·par·vos·joueurs·(appelés·PJ,23 trace·de·la·progression·des·personnages·incarnés·par·vos·joueurs·(appelés·PJ,
24 par·opposition·aux·PNJ,·incarnés·par·le·MJ).·Cela·peut·s'avérer·utile·si·le24 par·opposition·aux·PNJ,·incarnés·par·le·MJ).·Cela·peut·s'avérer·utile·si·le
25 scénario·s'étale·sur·plusieurs·séances.25 scénario·s'étale·sur·plusieurs·séances.
  
26 ===============================================================================26 ===============================================================================
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52 Une·fenêtre·similaire·à·celle·représentée·sur·la·figure&nbsp;<A·HREF="#simulateur_des"><IMG··ALT="[*]"·SRC="crossref.png"></A>·s'ouvre·alors.52 Une·fenêtre·similaire·à·celle·représentée·sur·la·figure&nbsp;<A·HREF="#simulateur_des"><IMG··ALT="[*]"·SRC="crossref.png"></A>·s'ouvre·alors.
  
53 <DIV·class="CENTER"><A·ID="simulateur_des"></A><A·ID="229"></A>53 <DIV·class="CENTER"><A·ID="simulateur_des"></A><A·ID="229"></A>
54 <TABLE>54 <TABLE>
55 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>55 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>
56 Simulateur·de·dés</CAPTION>56 Simulateur·de·dés</CAPTION>
57 <TR><TD>57 <TR><TD>
58 <DIV·CLASS="centerline"·ID="par792"·ALIGN="CENTER">58 <DIV·CLASS="centerline"·ID="par1071"·ALIGN="CENTER">
59 <IMG59 <IMG
60 ··WIDTH="248"·HEIGHT="143"·STYLE=""60 ··WIDTH="248"·HEIGHT="143"·STYLE=""
61 ·SRC="./simulateur_de_des.png"61 ·SRC="./simulateur_de_des.png"
62 ·ALT="Image·simulateur_de_des"></DIV></TD></TR>62 ·ALT="Image·simulateur_de_des"></DIV></TD></TR>
63 </TABLE>63 </TABLE>
64 </DIV>64 </DIV>
  
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47 La·première·fenêtre·à·apparaître·ressemble·à·celle·représentée·sur·la·figure&nbsp;<A·HREF="#gestion_combat_choix"><IMG··ALT="[*]"·SRC="crossref.png"></A>.47 La·première·fenêtre·à·apparaître·ressemble·à·celle·représentée·sur·la·figure&nbsp;<A·HREF="#gestion_combat_choix"><IMG··ALT="[*]"·SRC="crossref.png"></A>.
  
48 <DIV·class="CENTER"><A·ID="gestion_combat_choix"></A><A·ID="249"></A>48 <DIV·class="CENTER"><A·ID="gestion_combat_choix"></A><A·ID="249"></A>
49 <TABLE>49 <TABLE>
50 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>50 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>
51 Gestionnaire·de·combat&nbsp;:·sélection·des·participants</CAPTION>51 Gestionnaire·de·combat&nbsp;:·sélection·des·participants</CAPTION>
52 <TR><TD>52 <TR><TD>
53 <DIV·CLASS="centerline"·ID="par802"·ALIGN="CENTER">53 <DIV·CLASS="centerline"·ID="par1081"·ALIGN="CENTER">
54 <IMG54 <IMG
55 ··WIDTH="621"·HEIGHT="252"·STYLE=""55 ··WIDTH="621"·HEIGHT="252"·STYLE=""
56 ·SRC="./gestionnaire_combat_prep.png"56 ·SRC="./gestionnaire_combat_prep.png"
57 ·ALT="Image·gestionnaire_combat_prep"></DIV></TD></TR>57 ·ALT="Image·gestionnaire_combat_prep"></DIV></TD></TR>
58 </TABLE>58 </TABLE>
59 </DIV>59 </DIV>
60 La·liste·des·personnages·de·la·colonne·de·gauche·est·générée·automatiquement·à·partir·des·protagonistes·entrés·dans·le·module·<SPAN··CLASS="texttt">Personnages</SPAN>.60 La·liste·des·personnages·de·la·colonne·de·gauche·est·générée·automatiquement·à·partir·des·protagonistes·entrés·dans·le·module·<SPAN··CLASS="texttt">Personnages</SPAN>.
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43 <A·ID="menu"></A>43 <A·ID="menu"></A>
44 <BR>44 <BR>
45 <SPAN·CLASS="arabic">2</SPAN>·Présentation·des·menus45 <SPAN·CLASS="arabic">2</SPAN>·Présentation·des·menus
46 </H1>46 </H1>
  
47 <P>47 <P>
48 La·barre·de·menus·de·GM-Assistant·est·similaire·à·celle·que·l'on·trouve·dans·la·plupart·des·logiciels.48 La·barre·de·menus·de·GM-Assistant·est·similaire·à·celle·que·l'on·trouve·dans·la·plupart·des·logiciels.
49 Nous·allons·maintenant·détailler·un·par·un·les·menus·principaux,·qui·sont·<SPAN··CLASS="texttt">Jeu</SPAN>·(section&nbsp;<A·HREF="node3.html#sec:jeu"><IMG··ALT="[*]"·SRC="crossref.png"></A>),·<SPAN··CLASS="texttt">Édition</SPAN>·(section&nbsp;<A·HREF="node4.html#sec:edition"><IMG··ALT="[*]"·SRC="crossref.png"></A>),·<SPAN··CLASS="texttt">Affichage</SPAN>·(section&nbsp;<A·HREF="node5.html#sec:affich"><IM[·...·truncated·by·diffoscope;·len:·283,·SHA:·f36a026ac992523649fbda85d053afe1429569f0bfccb05913dba897a0687f59·...·]</A>).49 Nous·allons·maintenant·détailler·un·par·un·les·menus·principaux,·qui·sont·<SPAN··CLASS="texttt">Jeu</SPAN>·(section&nbsp;<A·HREF="node3.html#sec:jeu">2.1</A>),·<SPAN··CLASS="texttt">Édition</SPAN>·(section&nbsp;<A·HREF="node4.html#sec:edition">2.2</A>),·<SPAN··CLASS="texttt">Affichage</SPAN>·(section&nbsp;<A·HREF="node5.html#sec:affich">2.3</A>),·<SPAN··CLASS="texttt">Outils</SPAN>·(section&nbsp;<A·HREF[·...·truncated·by·diffoscope;·len:·123,·SHA:·5128024c678909736d2c056d2b8b3abf31d5f8d1bde509b6b54c5762fe700a7a·...·]</A>).
  
50 <P>50 <P>
51 <BR><HR>51 <BR><HR>
52 <!--Table·of·Child-Links-->52 <!--Table·of·Child-Links-->
53 <A·ID="CHILD_LINKS"><STRONG>Sous-sections</STRONG></A>53 <A·ID="CHILD_LINKS"><STRONG>Sous-sections</STRONG></A>
  
54 <UL·CLASS="ChildLinks">54 <UL·CLASS="ChildLinks">
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9 suivant:·2.1_Jeu·monter:·GM-Assistant_1.2,_guide_de_l'utilisateur·précédent:·19 suivant:·2.1_Jeu·monter:·GM-Assistant_1.2,_guide_de_l'utilisateur·précédent:·1
10 Introduction10 Introduction
  
  
11 2·Présentation·des·menus11 2·Présentation·des·menus
12 La·barre·de·menus·de·GM-Assistant·est·similaire·à·celle·que·l'on·trouve·dans·la12 La·barre·de·menus·de·GM-Assistant·est·similaire·à·celle·que·l'on·trouve·dans·la
13 plupart·des·logiciels.·Nous·allons·maintenant·détailler·un·par·un·les·menus13 plupart·des·logiciels.·Nous·allons·maintenant·détailler·un·par·un·les·menus
14 principaux,·qui·sont·Jeu·(section [[*]]),·Édition·(section [[*]]),·Affichage14 principaux,·qui·sont·Jeu·(section 2.1),·Édition·(section 2.2),·Affichage
15 (section [[*]]),·Outils·(section [[*]])·et·Aide·(section [[*]]).15 (section 2.3),·Outils·(section 2.4)·et·Aide·(section 2.5).
  
16 ===============================================================================16 ===============================================================================
17 ·Sous-sections17 ·Sous-sections
18 ····*·2.1_Jeu18 ····*·2.1_Jeu
19 ····*·2.2_Édition19 ····*·2.2_Édition
20 ····*·2.3_Affichage20 ····*·2.3_Affichage
21 ····*·2.4_Outils21 ····*·2.4_Outils
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46 Apparaît·maintenant·le·gestionnaire·de·combat·lui-même,·représenté·sur·la·figure&nbsp;<A·HREF="#gestion_combat_fight"><IMG··ALT="[*]"·SRC="crossref.png"></A>.46 Apparaît·maintenant·le·gestionnaire·de·combat·lui-même,·représenté·sur·la·figure&nbsp;<A·HREF="#gestion_combat_fight"><IMG··ALT="[*]"·SRC="crossref.png"></A>.
  
47 <DIV·class="CENTER"><A·ID="gestion_combat_fight"></A><A·ID="262"></A>47 <DIV·class="CENTER"><A·ID="gestion_combat_fight"></A><A·ID="262"></A>
48 <TABLE>48 <TABLE>
49 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>49 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>
50 Gestionnaire·de·combat&nbsp;:·action</CAPTION>50 Gestionnaire·de·combat&nbsp;:·action</CAPTION>
51 <TR><TD>51 <TR><TD>
52 <DIV·CLASS="centerline"·ID="par807"·ALIGN="CENTER">52 <DIV·CLASS="centerline"·ID="par1086"·ALIGN="CENTER">
53 <IMG53 <IMG
54 ··WIDTH="248"·HEIGHT="238"·STYLE=""54 ··WIDTH="248"·HEIGHT="238"·STYLE=""
55 ·SRC="./gestion_combat_fight.png"55 ·SRC="./gestion_combat_fight.png"
56 ·ALT="Image·gestion_combat_fight"></DIV></TD></TR>56 ·ALT="Image·gestion_combat_fight"></DIV></TD></TR>
57 </TABLE>57 </TABLE>
58 </DIV>58 </DIV>
59 On·y·retrouve·la·liste·ordonnée·de·participants·élaborée·lors·de·l'étape·précédente,·avec·en·plus·la·possibilité·d'ajouter·une·note·pour·chaque·personnage·dans·la·colonne·<SPAN··CLASS="texttt">Notes</SPAN>.59 On·y·retrouve·la·liste·ordonnée·de·participants·élaborée·lors·de·l'étape·précédente,·avec·en·plus·la·possibilité·d'ajouter·une·note·pour·chaque·personnage·dans·la·colonne·<SPAN··CLASS="texttt">Notes</SPAN>.
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46 </H2>46 </H2>
  
47 <P>47 <P>
48 Ce·menu·permet·de·choisir·parmi·différentes·options·d'affichage.48 Ce·menu·permet·de·choisir·parmi·différentes·options·d'affichage.
49 Il·se·compose·de·deux·sous-menus&nbsp;:49 Il·se·compose·de·deux·sous-menus&nbsp;:
50 <DL>50 <DL>
51 <DT><STRONG><SPAN··CLASS="texttt">Interface</SPAN>&nbsp;:</STRONG></DT>51 <DT><STRONG><SPAN··CLASS="texttt">Interface</SPAN>&nbsp;:</STRONG></DT>
52 <DD>ouvre·la·liste·des·arrangements·de·modules·disponibles·(voir·la·section&nbsp;<A·HREF="node8.html#sec:modules"><IMG··ALT="[*]"·SRC="crossref.png"></A>·pour·la·description·de·chacun·des·modules).52 <DD>ouvre·la·liste·des·arrangements·de·modules·disponibles·(voir·la·section&nbsp;<A·HREF="node8.html#sec:modules">3</A>·pour·la·description·de·chacun·des·modules).
53 ········Chaque·interface·propose·un·appariement·différent·de·modules&nbsp;:53 ········Chaque·interface·propose·un·appariement·différent·de·modules&nbsp;:
54 ········<DL>54 ········<DL>
55 <DT><STRONG><SPAN··CLASS="texttt">Complète</SPAN>&nbsp;:</STRONG></DT>55 <DT><STRONG><SPAN··CLASS="texttt">Complète</SPAN>&nbsp;:</STRONG></DT>
56 <DD>est·composée·des·6·modules56 <DD>est·composée·des·6·modules
57 ············57 ············
58 </DD>58 </DD>
59 <DT><STRONG><SPAN··CLASS="texttt">Simple</SPAN>&nbsp;:</STRONG></DT>59 <DT><STRONG><SPAN··CLASS="texttt">Simple</SPAN>&nbsp;:</STRONG></DT>
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9 suivant:·2.4_Outils·monter:·2_Présentation_des_menus·précédent:·2.2_Édition9 suivant:·2.4_Outils·monter:·2_Présentation_des_menus·précédent:·2.2_Édition
  
  
10 2.3·Affichage10 2.3·Affichage
11 Ce·menu·permet·de·choisir·parmi·différentes·options·d'affichage.·Il·se·compose11 Ce·menu·permet·de·choisir·parmi·différentes·options·d'affichage.·Il·se·compose
12 de·deux·sous-menus :12 de·deux·sous-menus :
13 ··Interface :13 ··Interface :
14 ······ouvre·la·liste·des·arrangements·de·modules·disponibles·(voir·la·section [14 ······ouvre·la·liste·des·arrangements·de·modules·disponibles·(voir·la·section 3
15 ······[*]]·pour·la·description·de·chacun·des·modules).·Chaque·interface·propose15 ······pour·la·description·de·chacun·des·modules).·Chaque·interface·propose·un
16 ······un·appariement·différent·de·modules :16 ······appariement·différent·de·modules :
17 ········Complète :17 ········Complète :
18 ············est·composée·des·6·modules18 ············est·composée·des·6·modules
19 ········Simple :19 ········Simple :
20 ············est·composée·des·modules·Intrigue,·Musique·et·Bruitage20 ············est·composée·des·modules·Intrigue,·Musique·et·Bruitage
21 ········Musique :21 ········Musique :
22 ············est·composée·des·modules·Musique·et·Bruitage22 ············est·composée·des·modules·Musique·et·Bruitage
23 ········Conception :23 ········Conception :
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44 <BR>44 <BR>
45 <SPAN·CLASS="arabic">3</SPAN>·Présentation·des·modules45 <SPAN·CLASS="arabic">3</SPAN>·Présentation·des·modules
46 </H1>46 </H1>
  
47 <P>47 <P>
48 Comme·évoqué·précédemment,·la·fenêtre·principale·du·logiciel·est·découpée·en·six·modules·indépendants·et·dédiés·chacun·à·une·fonctionnalité.48 Comme·évoqué·précédemment,·la·fenêtre·principale·du·logiciel·est·découpée·en·six·modules·indépendants·et·dédiés·chacun·à·une·fonctionnalité.
49 Plusieurs·de·ces·modules·se·présentent·sous·forme·d'un·arbre·&#171dépliable&#187·permettant·d'organiser·des·informations.49 Plusieurs·de·ces·modules·se·présentent·sous·forme·d'un·arbre·&#171dépliable&#187·permettant·d'organiser·des·informations.
50 Les·possibilités·offertes·par·ces·arbres·et·les·items·qui·les·composent·seront·développées·dans·la·section&nbsp;<A·HREF="node9.html#item"><IMG··ALT="[*]"·SRC="crossref.png"></A>.50 Les·possibilités·offertes·par·ces·arbres·et·les·items·qui·les·composent·seront·développées·dans·la·section&nbsp;<A·HREF="node9.html#item">3.1</A>.
51 Voici·la·liste·des·modules·présents·dans·cette·version&nbsp;:51 Voici·la·liste·des·modules·présents·dans·cette·version&nbsp;:
52 <DL>52 <DL>
53 <DT><STRONG><SPAN··CLASS="texttt">Intrigue</SPAN>&nbsp;:</STRONG></DT>53 <DT><STRONG><SPAN··CLASS="texttt">Intrigue</SPAN>&nbsp;:</STRONG></DT>
54 <DD>arbre·qui·permet·d'afficher·de·manière·ordonnée·les·différents·évènements·important·du·scénario·(voir·la·section&nbsp;<A·HREF="node10.html#sec:intrigue"><IMG··ALT="[*]"·SRC="crossref.png"></A>·pour·plus·de·détails)54 <DD>arbre·qui·permet·d'afficher·de·manière·ordonnée·les·différents·évènements·important·du·scénario·(voir·la·section&nbsp;<A·HREF="node10.html#sec:intrigue">3.2</A>·pour·plus·de·détails)
55 ····55 ····
56 </DD>56 </DD>
57 <DT><STRONG><SPAN··CLASS="texttt">Historique</SPAN>&nbsp;:</STRONG></DT>57 <DT><STRONG><SPAN··CLASS="texttt">Historique</SPAN>&nbsp;:</STRONG></DT>
58 <DD>encore·un·arbre,·qui·a·cette·fois·vocation·à·rappeler·les·évènements·les·plus·marquants·des·scénarios·précédents·ou·du·passé·des·personnages·(voir·section&nbsp;<A·HREF="node11.html#sec:historique"><IMG··ALT="[*]"·SRC="crossref.png"></A>)58 <DD>encore·un·arbre,·qui·a·cette·fois·vocation·à·rappeler·les·évènements·les·plus·marquants·des·scénarios·précédents·ou·du·passé·des·personnages·(voir·section&nbsp;<A·HREF="node11.html#sec:historique">3.3</A>)
59 ····59 ····
60 </DD>60 </DD>
61 <DT><STRONG><SPAN··CLASS="texttt">Notes</SPAN>&nbsp;:</STRONG></DT>61 <DT><STRONG><SPAN··CLASS="texttt">Notes</SPAN>&nbsp;:</STRONG></DT>
62 <DD>éditeur·de·texte·simpliste·qui·permet·de·prendre·des·notes·avant·ou·pendant·la·partie·(voir·section&nbsp;<A·HREF="node12.html#sec:notes"><IMG··ALT="[*]"·SRC="crossref.png"></A>)62 <DD>éditeur·de·texte·simpliste·qui·permet·de·prendre·des·notes·avant·ou·pendant·la·partie·(voir·section&nbsp;<A·HREF="node12.html#sec:notes">3.4</A>)
63 ····63 ····
64 </DD>64 </DD>
65 <DT><STRONG><SPAN··CLASS="texttt">Personnages</SPAN>&nbsp;:</STRONG></DT>65 <DT><STRONG><SPAN··CLASS="texttt">Personnages</SPAN>&nbsp;:</STRONG></DT>
66 <DD>tableau·permettant·d'afficher·les·protagonistes·avec·leurs·caractéristiques·importantes·(voir·section&nbsp;<A·HREF="node13.html#sec:perso"><IMG··ALT="[*]"·SRC="crossref.png"></A>)66 <DD>tableau·permettant·d'afficher·les·protagonistes·avec·leurs·caractéristiques·importantes·(voir·section&nbsp;<A·HREF="node13.html#sec:perso">3.5</A>)
67 ····67 ····
68 </DD>68 </DD>
69 <DT><STRONG><SPAN··CLASS="texttt">Musique</SPAN>&nbsp;:</STRONG></DT>69 <DT><STRONG><SPAN··CLASS="texttt">Musique</SPAN>&nbsp;:</STRONG></DT>
70 <DD>lecteur·de·musique·simple·pensé·pour·jouer·des·musiques·d'ambiance·(voir·section&nbsp;<A·HREF="node14.html#sec:musique"><IMG··ALT="[*]"·SRC="crossref.png"></A>)70 <DD>lecteur·de·musique·simple·pensé·pour·jouer·des·musiques·d'ambiance·(voir·section&nbsp;<A·HREF="node14.html#sec:musique">3.6</A>)
71 ····71 ····
72 </DD>72 </DD>
73 <DT><STRONG><SPAN··CLASS="texttt">Bruitages</SPAN>&nbsp;:</STRONG></DT>73 <DT><STRONG><SPAN··CLASS="texttt">Bruitages</SPAN>&nbsp;:</STRONG></DT>
74 <DD>lecteur·de·musique·encore·plus·simple·pensé·pour·jouer·des·bruitages·courts·(voir·section&nbsp;<A·HREF="node15.html#sec:bruitages"><IMG··ALT="[*]"·SRC="crossref.png"></A>)74 <DD>lecteur·de·musique·encore·plus·simple·pensé·pour·jouer·des·bruitages·courts·(voir·section&nbsp;<A·HREF="node15.html#sec:bruitages">3.7</A>)
75 </DD>75 </DD>
76 </DL>76 </DL>
77 Tout·ces·modules·sont·rassemblés·dans·l'interface·par·défaut·du·logiciel,·comme·on·peut·le·voir·sur·la·figure&nbsp;<A·HREF="#fig:interface"><IMG··ALT="[*]"·SRC="crossref.png"></A>,·mais·peuvent·également·être·réorganisés·grâce·au·sous-menu·<SPAN··CLASS="texttt">Interface</SPAN>·du·menu·<SPAN··CLASS="texttt">Affichage</SPAN>·décrit·précédemment·dans·la·section&nbsp;<A·HREF="node5.html#sec:affic[·...·truncated·by·diffoscope;·len:·38,·SHA:·29d4535836d0c41415484d9edb1bb04e9a28cfc2b7c49d17f7a24e240e231da8·...·]</A>.77 Tout·ces·modules·sont·rassemblés·dans·l'interface·par·défaut·du·logiciel,·comme·on·peut·le·voir·sur·la·figure&nbsp;<A·HREF="#fig:interface">1</A>,·mais·peuvent·également·être·réorganisés·grâce·au·sous-menu·<SPAN··CLASS="texttt">Interface</SPAN>·du·menu·<SPAN··CLASS="texttt">Affichage</SPAN>·décrit·précédemment·dans·la·section&nbsp;<A·HREF="node5.html#sec:affich">2.3</A>.
  
78 <DIV·class="CENTER"><A·ID="fig:interface"></A><A·ID="135"></A>78 <DIV·class="CENTER"><A·ID="fig:interface"></A><A·ID="135"></A>
79 <TABLE>79 <TABLE>
80 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>80 <CAPTION·class="BOTTOM"><STRONG>Figure·1:</STRONG>
81 Fenêtre·principale·du·logiciel·avec·une·partie·en·cours</CAPTION>81 Fenêtre·principale·du·logiciel·avec·une·partie·en·cours</CAPTION>
82 <TR><TD>82 <TR><TD>
83 <DIV·CLASS="centerline"·ID="par771"·ALIGN="CENTER">83 <DIV·CLASS="centerline"·ID="par1050"·ALIGN="CENTER">
84 <IMG84 <IMG
85 ··WIDTH="621"·HEIGHT="379"·STYLE=""85 ··WIDTH="621"·HEIGHT="379"·STYLE=""
86 ·SRC="./scenario_complet.png"86 ·SRC="./scenario_complet.png"
87 ·ALT="Image·scenario_complet"></DIV></TD></TR>87 ·ALT="Image·scenario_complet"></DIV></TD></TR>
88 </TABLE>88 </TABLE>
89 </DIV>89 </DIV>
  
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11 3·Présentation·des·modules11 3·Présentation·des·modules
12 Comme·évoqué·précédemment,·la·fenêtre·principale·du·logiciel·est·découpée·en12 Comme·évoqué·précédemment,·la·fenêtre·principale·du·logiciel·est·découpée·en
13 six·modules·indépendants·et·dédiés·chacun·à·une·fonctionnalité.·Plusieurs·de13 six·modules·indépendants·et·dédiés·chacun·à·une·fonctionnalité.·Plusieurs·de
14 ces·modules·se·présentent·sous·forme·d'un·arbre·«dépliable»·permettant14 ces·modules·se·présentent·sous·forme·d'un·arbre·«dépliable»·permettant
15 d'organiser·des·informations.·Les·possibilités·offertes·par·ces·arbres·et·les15 d'organiser·des·informations.·Les·possibilités·offertes·par·ces·arbres·et·les
16 items·qui·les·composent·seront·développées·dans·la·section [[*]].·Voici·la16 items·qui·les·composent·seront·développées·dans·la·section 3.1.·Voici·la·liste
17 liste·des·modules·présents·dans·cette·version :17 des·modules·présents·dans·cette·version :
18 ··Intrigue :18 ··Intrigue :
19 ······arbre·qui·permet·d'afficher·de·manière·ordonnée·les·différents·évènements19 ······arbre·qui·permet·d'afficher·de·manière·ordonnée·les·différents·évènements
20 ······important·du·scénario·(voir·la·section [[*]]·pour·plus·de·détails)20 ······important·du·scénario·(voir·la·section 3.2·pour·plus·de·détails)
21 ··Historique :21 ··Historique :
22 ······encore·un·arbre,·qui·a·cette·fois·vocation·à·rappeler·les·évènements·les22 ······encore·un·arbre,·qui·a·cette·fois·vocation·à·rappeler·les·évènements·les
23 ······plus·marquants·des·scénarios·précédents·ou·du·passé·des·personnages·(voir23 ······plus·marquants·des·scénarios·précédents·ou·du·passé·des·personnages·(voir
24 ······section [[*]])24 ······section 3.3)
25 ··Notes :25 ··Notes :
26 ······éditeur·de·texte·simpliste·qui·permet·de·prendre·des·notes·avant·ou26 ······éditeur·de·texte·simpliste·qui·permet·de·prendre·des·notes·avant·ou
27 ······pendant·la·partie·(voir·section [[*]])27 ······pendant·la·partie·(voir·section 3.4)
28 ··Personnages :28 ··Personnages :
29 ······tableau·permettant·d'afficher·les·protagonistes·avec·leurs29 ······tableau·permettant·d'afficher·les·protagonistes·avec·leurs
30 ······caractéristiques·importantes·(voir·section [[*]])30 ······caractéristiques·importantes·(voir·section 3.5)
31 ··Musique :31 ··Musique :
32 ······lecteur·de·musique·simple·pensé·pour·jouer·des·musiques·d'ambiance·(voir32 ······lecteur·de·musique·simple·pensé·pour·jouer·des·musiques·d'ambiance·(voir
33 ······section [[*]])33 ······section 3.6)
34 ··Bruitages :34 ··Bruitages :
35 ······lecteur·de·musique·encore·plus·simple·pensé·pour·jouer·des·bruitages35 ······lecteur·de·musique·encore·plus·simple·pensé·pour·jouer·des·bruitages
36 ······courts·(voir·section [[*]])36 ······courts·(voir·section 3.7)
37 Tout·ces·modules·sont·rassemblés·dans·l'interface·par·défaut·du·logiciel,·comme37 Tout·ces·modules·sont·rassemblés·dans·l'interface·par·défaut·du·logiciel,·comme
38 on·peut·le·voir·sur·la·figure [[*]],·mais·peuvent·également·être·réorganisés38 on·peut·le·voir·sur·la·figure 1,·mais·peuvent·également·être·réorganisés·grâce
39 grâce·au·sous-menu·Interface·du·menu·Affichage·décrit·précédemment·dans·la39 au·sous-menu·Interface·du·menu·Affichage·décrit·précédemment·dans·la
40 section [[*]].40 section 2.3.
41 ··Figure:·Fenêtre·principale·du·logiciel·avec·une41 ·Figure·1:·Fenêtre·principale·du·logiciel·avec·une
42 ··················partie·en·cours42 ··················partie·en·cours
43 ·············[Image·scenario_complet]43 ·············[Image·scenario_complet]
  
44 ===============================================================================44 ===============================================================================
45 ·Sous-sections45 ·Sous-sections
46 ····*·3.1_La_notion_d'item46 ····*·3.1_La_notion_d'item
47 ····*·3.2_Intrigue47 ····*·3.2_Intrigue
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59 <P>59 <P>
60 Lorsque·vous·cliquez·avec·le·bouton·droit·de·la·souris·sur·un·item·apparaît·le·menu·de·gestion·d'item.60 Lorsque·vous·cliquez·avec·le·bouton·droit·de·la·souris·sur·un·item·apparaît·le·menu·de·gestion·d'item.
61 Ce·menu·contient·les·quatre·états·possible·d'un·item·puis·les·trois·actions·<SPAN··CLASS="texttt">Ajouter</SPAN>,·<SPAN··CLASS="texttt">Supprimer</SPAN>·et·<SPAN··CLASS="texttt">Éditer</SPAN>.61 Ce·menu·contient·les·quatre·états·possible·d'un·item·puis·les·trois·actions·<SPAN··CLASS="texttt">Ajouter</SPAN>,·<SPAN··CLASS="texttt">Supprimer</SPAN>·et·<SPAN··CLASS="texttt">Éditer</SPAN>.
62 Si·l'item·est·de·type·<SPAN··CLASS="texttt">Audio</SPAN>·ou·<SPAN··CLASS="texttt">Image</SPAN>,·deux·actions·supplémentaires·sont·présentes&nbsp;:·une·pour·jouer·le·fichier·audio·ou·afficher·l'image,·et·une·autre·pour·exporter·le·fichier·correspondant.62 Si·l'item·est·de·type·<SPAN··CLASS="texttt">Audio</SPAN>·ou·<SPAN··CLASS="texttt">Image</SPAN>,·deux·actions·supplémentaires·sont·présentes&nbsp;:·une·pour·jouer·le·fichier·audio·ou·afficher·l'image,·et·une·autre·pour·exporter·le·fichier·correspondant.
63 Veuillez·noter·que·pour·les·fichiers·audio,·l'action·<SPAN··CLASS="texttt">Jouer</SPAN>·n'apparaît·que·dans·les·modules·<SPAN··CLASS="texttt">Musique</SPAN>·et·<SPAN··CLASS="texttt">Bruitages</SPAN>.63 Veuillez·noter·que·pour·les·fichiers·audio,·l'action·<SPAN··CLASS="texttt">Jouer</SPAN>·n'apparaît·que·dans·les·modules·<SPAN··CLASS="texttt">Musique</SPAN>·et·<SPAN··CLASS="texttt">Bruitages</SPAN>.
  
64 <P>64 <P>
65 L'action·<SPAN··CLASS="texttt">Ajouter</SPAN>·nous·permet·d'accéder·à·la·fenêtre·de·création·d'item·(figure&nbsp;<A·HREF="#fig:ajout"><IMG··ALT="[*]"·SRC="crossref.png"></A>).65 L'action·<SPAN··CLASS="texttt">Ajouter</SPAN>·nous·permet·d'accéder·à·la·fenêtre·de·création·d'item·(figure&nbsp;<A·HREF="#fig:ajout">2</A>).
  
66 <DIV·class="CENTER"><A·ID="fig:ajout"></A><A·ID="163"></A>66 <DIV·class="CENTER"><A·ID="fig:ajout"></A><A·ID="163"></A>
67 <TABLE>67 <TABLE>
68 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>68 <CAPTION·class="BOTTOM"><STRONG>Figure·2:</STRONG>
69 Fenêtre·de·création·d'item</CAPTION>69 Fenêtre·de·création·d'item</CAPTION>
70 <TR><TD>70 <TR><TD>
71 <DIV·CLASS="centerline"·ID="par776"·ALIGN="CENTER">71 <DIV·CLASS="centerline"·ID="par1055"·ALIGN="CENTER">
72 <IMG72 <IMG
73 ··WIDTH="248"·HEIGHT="397"·STYLE=""73 ··WIDTH="248"·HEIGHT="397"·STYLE=""
74 ·SRC="./add_item.png"74 ·SRC="./add_item.png"
75 ·ALT="Image·add_item"></DIV></TD></TR>75 ·ALT="Image·add_item"></DIV></TD></TR>
76 </TABLE>76 </TABLE>
77 </DIV>77 </DIV>
78 Notez·qu'il·est·également·possible·d'accéder·à·cette·fenêtre·en·cliquant·avec·le·bouton·droit·de·la·souris·dans·la·partie·vide·du·module·ou·en·appuyant·sur·la·touche·<SPAN··CLASS="texttt">Inser</SPAN>·de·votre·clavier.78 Notez·qu'il·est·également·possible·d'accéder·à·cette·fenêtre·en·cliquant·avec·le·bouton·droit·de·la·souris·dans·la·partie·vide·du·module·ou·en·appuyant·sur·la·touche·<SPAN··CLASS="texttt">Inser</SPAN>·de·votre·clavier.
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28 Lorsque·vous·cliquez·avec·le·bouton·droit·de·la·souris·sur·un·item·apparaît·le28 Lorsque·vous·cliquez·avec·le·bouton·droit·de·la·souris·sur·un·item·apparaît·le
29 menu·de·gestion·d'item.·Ce·menu·contient·les·quatre·états·possible·d'un·item29 menu·de·gestion·d'item.·Ce·menu·contient·les·quatre·états·possible·d'un·item
30 puis·les·trois·actions·Ajouter,·Supprimer·et·Éditer.·Si·l'item·est·de·type30 puis·les·trois·actions·Ajouter,·Supprimer·et·Éditer.·Si·l'item·est·de·type
31 Audio·ou·Image,·deux·actions·supplémentaires·sont·présentes :·une·pour·jouer·le31 Audio·ou·Image,·deux·actions·supplémentaires·sont·présentes :·une·pour·jouer·le
32 fichier·audio·ou·afficher·l'image,·et·une·autre·pour·exporter·le·fichier32 fichier·audio·ou·afficher·l'image,·et·une·autre·pour·exporter·le·fichier
33 correspondant.·Veuillez·noter·que·pour·les·fichiers·audio,·l'action·Jouer33 correspondant.·Veuillez·noter·que·pour·les·fichiers·audio,·l'action·Jouer
34 n'apparaît·que·dans·les·modules·Musique·et·Bruitages.34 n'apparaît·que·dans·les·modules·Musique·et·Bruitages.
35 L'action·Ajouter·nous·permet·d'accéder·à·la·fenêtre·de·création·d'item·(figure 35 L'action·Ajouter·nous·permet·d'accéder·à·la·fenêtre·de·création·d'item
36 [[*]]).36 (figure 2).
37 ······Figure:·Fenêtre·de·création·d'item37 ·····Figure·2:·Fenêtre·de·création·d'item
38 ···············[Image·add_item]38 ···············[Image·add_item]
39 Notez·qu'il·est·également·possible·d'accéder·à·cette·fenêtre·en·cliquant·avec39 Notez·qu'il·est·également·possible·d'accéder·à·cette·fenêtre·en·cliquant·avec
40 le·bouton·droit·de·la·souris·dans·la·partie·vide·du·module·ou·en·appuyant·sur40 le·bouton·droit·de·la·souris·dans·la·partie·vide·du·module·ou·en·appuyant·sur
41 la·touche·Inser·de·votre·clavier.·Voici·comment·s'organise·cette·fenêtre :41 la·touche·Inser·de·votre·clavier.·Voici·comment·s'organise·cette·fenêtre :
42 ····*·le·cadre·Contenu·reçoit·la·description·de·l'évènement ;42 ····*·le·cadre·Contenu·reçoit·la·description·de·l'évènement ;
43 ····*·le·cadre·État·permet·de·fixer·l'état·de·l'item ;43 ····*·le·cadre·État·permet·de·fixer·l'état·de·l'item ;
44 ····*·le·cadre·Type·permet·de·choisir·le·type·de·l'item·et·pour·les·items·de44 ····*·le·cadre·Type·permet·de·choisir·le·type·de·l'item·et·pour·les·items·de