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/srv/reproducible-results/rbuild-debian/r-b-build.YlKlfi5i/b1/gm-assistant_1.2.4-1_arm64.changes vs.
/srv/reproducible-results/rbuild-debian/r-b-build.YlKlfi5i/b2/gm-assistant_1.2.4-1_arm64.changes
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2 ·423c251abe32efe22d0976f9e1a14d04·985880·doc·optional·gm-assistant-doc_1.2.4-1_all.deb2 ·06dad3da558d5bc011ffa6f034f9baa0·985900·doc·optional·gm-assistant-doc_1.2.4-1_all.deb
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gm-assistant-doc_1.2.4-1_all.deb
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50 Do·not·deny·it·:·role·players·are·easily·distracted.50 Do·not·deny·it·:·role·players·are·easily·distracted.
  
51 <P>51 <P>
52 The·solution·is·GM-Assistant.52 The·solution·is·GM-Assistant.
53 GM-Assistant·(for·<SPAN··CLASS="textit">Game·Master·Assistant</SPAN>)·is·software·designed·to·assist·the·GM.·Its·purpose·is·to·simplify·the·GM’s·life·during·the·game·by·giving·an·easy·access·to·relevant·information·and·tools·needed.53 GM-Assistant·(for·<SPAN··CLASS="textit">Game·Master·Assistant</SPAN>)·is·software·designed·to·assist·the·GM.·Its·purpose·is·to·simplify·the·GM’s·life·during·the·game·by·giving·an·easy·access·to·relevant·information·and·tools·needed.
  
54 <P>54 <P>
55 The·purpose·of·this·user·guide·is·to·help·the·user·(you,·the·GM)·to·get·used·to·the·software.·A·menu·bar,·presented·in·Section&nbsp;<A·HREF="node2.html#menu"><IMG··ALT="[*]"·SRC="crossref.png"></A>,·and·six·modules,·detailed·in·Section&nbsp;<A·HREF="node8.html#sec:modules"><IMG··ALT="[*]"·SRC="crossref.png"></A>,·compose·the·main·window.·The·sofware·includes·additionnal·tools·presented·in·Section&nbsp;<A·HREF="[·...·truncated·by·diffoscope;·len:·58,·SHA:·6cf55b5b94604168d1374b5a8dd0c8caaa3dc075c83da207a11d95b6e0057309·...·]</A>.55 The·purpose·of·this·user·guide·is·to·help·the·user·(you,·the·GM)·to·get·used·to·the·software.·A·menu·bar,·presented·in·Section&nbsp;<A·HREF="node2.html#menu">2</A>,·and·six·modules,·detailed·in·Section&nbsp;<A·HREF="node8.html#sec:modules">3</A>,·compose·the·main·window.·The·sofware·includes·additionnal·tools·presented·in·Section&nbsp;<A·HREF="node16.html#sec:tools">4</A>.
56 Finally,·you·can·find·the·list·of·keyboard·shortcuts·in·Appendix&nbsp;<A·HREF="node22.html#sec:shortcuts"><IMG··ALT="[*]"·SRC="crossref.png"></A>.·56 Finally,·you·can·find·the·list·of·keyboard·shortcuts·in·Appendix&nbsp;<A·HREF="node22.html#sec:shortcuts">A</A>.·
  
57 <P>57 <P>
58 <BR><HR>58 <BR><HR>
  
59 </BODY>59 </BODY>
60 </HTML>60 </HTML>
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19 down,·the·emulsion·fails,·and·the·players·lose·their·focus.·Do·not·deny·it·:19 down,·the·emulsion·fails,·and·the·players·lose·their·focus.·Do·not·deny·it·:
20 role·players·are·easily·distracted.20 role·players·are·easily·distracted.
21 The·solution·is·GM-Assistant.·GM-Assistant·(for·Game·Master·Assistant)·is21 The·solution·is·GM-Assistant.·GM-Assistant·(for·Game·Master·Assistant)·is
22 software·designed·to·assist·the·GM.·Its·purpose·is·to·simplify·the·GM’s·life22 software·designed·to·assist·the·GM.·Its·purpose·is·to·simplify·the·GM’s·life
23 during·the·game·by·giving·an·easy·access·to·relevant·information·and·tools23 during·the·game·by·giving·an·easy·access·to·relevant·information·and·tools
24 needed.24 needed.
25 The·purpose·of·this·user·guide·is·to·help·the·user·(you,·the·GM)·to·get·used·to25 The·purpose·of·this·user·guide·is·to·help·the·user·(you,·the·GM)·to·get·used·to
26 the·software.·A·menu·bar,·presented·in·Section [[*]],·and·six·modules,·detailed26 the·software.·A·menu·bar,·presented·in·Section 2,·and·six·modules,·detailed·in
27 in·Section [[*]],·compose·the·main·window.·The·sofware·includes·additionnal27 Section 3,·compose·the·main·window.·The·sofware·includes·additionnal·tools
28 tools·presented·in·Section [[*]].·Finally,·you·can·find·the·list·of·keyboard28 presented·in·Section 4.·Finally,·you·can·find·the·list·of·keyboard·shortcuts·in
29 shortcuts·in·Appendix [[*]].29 Appendix A.
  
30 ===============================================================================30 ===============================================================================
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43 <A·ID="sec:plot"></A>43 <A·ID="sec:plot"></A>
44 <BR>44 <BR>
45 <SPAN·CLASS="arabic">3</SPAN>.<SPAN·CLASS="arabic">2</SPAN>·Plot·Tree45 <SPAN·CLASS="arabic">3</SPAN>.<SPAN·CLASS="arabic">2</SPAN>·Plot·Tree
46 </H2>46 </H2>
  
47 <P>47 <P>
48 The·plot·tree·is,·almost·every·time,·the·core·of·GM-Assistant.,·where·the·detailed·and·structured·plot·elements·are·gathered,·so·no·important·element·is·forgotten.48 The·plot·tree·is,·almost·every·time,·the·core·of·GM-Assistant.,·where·the·detailed·and·structured·plot·elements·are·gathered,·so·no·important·element·is·forgotten.
49 Figure&nbsp;<A·HREF="#arbre_scenar"><IMG··ALT="[*]"·SRC="crossref.png"></A>·shows·an·example·of·what·is·possible.49 Figure&nbsp;<A·HREF="#arbre_scenar">3</A>·shows·an·example·of·what·is·possible.
  
50 <DIV·class="CENTER"><A·ID="arbre_scenar"></A><A·ID="166"></A>50 <DIV·class="CENTER"><A·ID="arbre_scenar"></A><A·ID="166"></A>
51 <TABLE>51 <TABLE>
52 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>52 <CAPTION·class="BOTTOM"><STRONG>Figure·3:</STRONG>
53 Example·of·scenario</CAPTION>53 Example·of·scenario</CAPTION>
54 <TR><TD>54 <TR><TD>
55 <DIV·CLASS="centerline"·ID="par694"·ALIGN="CENTER">55 <DIV·CLASS="centerline"·ID="par1117"·ALIGN="CENTER">
56 <IMG56 <IMG
57 ··WIDTH="435"·HEIGHT="364"·STYLE=""57 ··WIDTH="435"·HEIGHT="364"·STYLE=""
58 ·SRC="./sample_scenario.png"58 ·SRC="./sample_scenario.png"
59 ·ALT="Image·sample_scenario"></DIV></TD></TR>59 ·ALT="Image·sample_scenario"></DIV></TD></TR>
60 </TABLE>60 </TABLE>
61 </DIV>61 </DIV>
  
62 <P>62 <P>
63 Each·line·is·an·item·and·one·just·needs·to·follow·the·item·creation·procedure·described·in·Section&nbsp;<A·HREF="node9.html#item"><IMG··ALT="[*]"·SRC="crossref.png"></A>·to·organize·the·scenario.63 Each·line·is·an·item·and·one·just·needs·to·follow·the·item·creation·procedure·described·in·Section&nbsp;<A·HREF="node9.html#item">3.1</A>·to·organize·the·scenario.
64 Do·not·forget·that·the·state·of·an·item·can·be·modified·during·the·game·to·keep·track·of·the·progression·of·players·in·the·plot.·It·can·be·useful·if·the·scenario·goes·across·several·game·sessions.64 Do·not·forget·that·the·state·of·an·item·can·be·modified·during·the·game·to·keep·track·of·the·progression·of·players·in·the·plot.·It·can·be·useful·if·the·scenario·goes·across·several·game·sessions.
  
65 <P>65 <P>
66 <BR><HR>66 <BR><HR>
  
67 </BODY>67 </BODY>
68 </HTML>68 </HTML>
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8 [next]·[up]·[previous]8 [next]·[up]·[previous]
9 Next:·3.3_History·Up:·3_Modules·Previous:·3.1_Items9 Next:·3.3_History·Up:·3_Modules·Previous:·3.1_Items
  
  
10 3.2·Plot·Tree10 3.2·Plot·Tree
11 The·plot·tree·is,·almost·every·time,·the·core·of·GM-Assistant.,·where·the11 The·plot·tree·is,·almost·every·time,·the·core·of·GM-Assistant.,·where·the
12 detailed·and·structured·plot·elements·are·gathered,·so·no·important·element·is12 detailed·and·structured·plot·elements·are·gathered,·so·no·important·element·is
13 forgotten.·Figure [[*]]·shows·an·example·of·what·is·possible.13 forgotten.·Figure 3·shows·an·example·of·what·is·possible.
14 ············Figure:·Example·of·scenario14 ···········Figure·3:·Example·of·scenario
15 ··············[Image·sample_scenario]15 ··············[Image·sample_scenario]
16 Each·line·is·an·item·and·one·just·needs·to·follow·the·item·creation·procedure16 Each·line·is·an·item·and·one·just·needs·to·follow·the·item·creation·procedure
17 described·in·Section [[*]]·to·organize·the·scenario.·Do·not·forget·that·the17 described·in·Section 3.1·to·organize·the·scenario.·Do·not·forget·that·the·state
18 state·of·an·item·can·be·modified·during·the·game·to·keep·track·of·the18 of·an·item·can·be·modified·during·the·game·to·keep·track·of·the·progression·of
19 progression·of·players·in·the·plot.·It·can·be·useful·if·the·scenario·goes19 players·in·the·plot.·It·can·be·useful·if·the·scenario·goes·across·several·game
20 across·several·game·sessions.20 sessions.
  
21 ===============================================================================21 ===============================================================================
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40 <!--End·of·Navigation·Panel-->40 <!--End·of·Navigation·Panel-->
  
41 <H1><A·ID="SECTION00040000000000000000"></A>41 <H1><A·ID="SECTION00040000000000000000"></A>
42 <A·ID="sec:tools"></A>42 <A·ID="sec:tools"></A>
43 <BR>43 <BR>
44 <SPAN·CLASS="arabic">4</SPAN>·Tools44 <SPAN·CLASS="arabic">4</SPAN>·Tools
45 </H1>45 </H1>
46 Like·modules,·tools·are·meant·to·help·the·GM·during·games,·but·unlike·them,·they·are·not·used·to·store·data.·The·two·tools·available·in·the·current·version·are·a·dice·simulator·(see·Section&nbsp;<A·HREF="node17.html#sec:dice"><IMG··ALT="[*]"·SRC="crossref.png"></A>)·and·a·combat·manager·(see·Section&nbsp;<A·HREF="node18.html#sec:combat"><IMG··ALT="[*]"·SRC="crossref.png"></A>).46 Like·modules,·tools·are·meant·to·help·the·GM·during·games,·but·unlike·them,·they·are·not·used·to·store·data.·The·two·tools·available·in·the·current·version·are·a·dice·simulator·(see·Section&nbsp;<A·HREF="node17.html#sec:dice">4.1</A>)·and·a·combat·manager·(see·Section&nbsp;<A·HREF="node18.html#sec:combat">4.2</A>).
  
47 <P>47 <P>
48 <BR><HR>48 <BR><HR>
49 <!--Table·of·Child-Links-->49 <!--Table·of·Child-Links-->
50 <A·ID="CHILD_LINKS"><STRONG>Subsections</STRONG></A>50 <A·ID="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
  
51 <UL·CLASS="ChildLinks">51 <UL·CLASS="ChildLinks">
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9 Next:·4.1_Dice_simulator·Up:·GM-Assistant_1.2:_user_guide·Previous:·3.7_Sound9 Next:·4.1_Dice_simulator·Up:·GM-Assistant_1.2:_user_guide·Previous:·3.7_Sound
10 effects10 effects
  
  
11 4·Tools11 4·Tools
12 Like·modules,·tools·are·meant·to·help·the·GM·during·games,·but·unlike·them,12 Like·modules,·tools·are·meant·to·help·the·GM·during·games,·but·unlike·them,
13 they·are·not·used·to·store·data.·The·two·tools·available·in·the·current·version13 they·are·not·used·to·store·data.·The·two·tools·available·in·the·current·version
14 are·a·dice·simulator·(see·Section [[*]])·and·a·combat·manager·(see·Section [14 are·a·dice·simulator·(see·Section 4.1)·and·a·combat·manager·(see·Section 4.2).
15 [*]]). 
  
16 ===============================================================================15 ===============================================================================
17 ·Subsections16 ·Subsections
18 ····*·4.1_Dice_simulator17 ····*·4.1_Dice_simulator
19 ····*·4.2_Combat_manager18 ····*·4.2_Combat_manager
20 ··········o·4.2.1_Selection_of_participants19 ··········o·4.2.1_Selection_of_participants
21 ··········o·4.2.2_Fight20 ··········o·4.2.2_Fight
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42 <H2><A·ID="SECTION00041000000000000000"></A>42 <H2><A·ID="SECTION00041000000000000000"></A>
43 <A·ID="sec:dice"></A>43 <A·ID="sec:dice"></A>
44 <BR>44 <BR>
45 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">1</SPAN>·Dice·simulator45 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">1</SPAN>·Dice·simulator
46 </H2>46 </H2>
  
47 <P>47 <P>
48 The·dice·simulator·is·a·tool·allowing·the·user·to·simulate·directly·in·the·software·the·random·result·of·virtual·dice.·You·will·have·all·you·need·if·you·forget·your·dice·or·if·you·want·to·roll·more·dice·than·you·have.·To·use·it,·select·this·option·in·the·<SPAN··CLASS="texttt">Tools</SPAN>·menu.·A·window·similar·to·figure&nbsp;<A·HREF="#simulateur_des"><IMG··ALT="[*]"·SRC="crossref.png"></A>·will·open.48 The·dice·simulator·is·a·tool·allowing·the·user·to·simulate·directly·in·the·software·the·random·result·of·virtual·dice.·You·will·have·all·you·need·if·you·forget·your·dice·or·if·you·want·to·roll·more·dice·than·you·have.·To·use·it,·select·this·option·in·the·<SPAN··CLASS="texttt">Tools</SPAN>·menu.·A·window·similar·to·figure&nbsp;<A·HREF="#simulateur_des">4</A>·will·open.
  
49 <DIV·class="CENTER"><A·ID="simulateur_des"></A><A·ID="200"></A>49 <DIV·class="CENTER"><A·ID="simulateur_des"></A><A·ID="200"></A>
50 <TABLE>50 <TABLE>
51 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>51 <CAPTION·class="BOTTOM"><STRONG>Figure·4:</STRONG>
52 Dice·simulator</CAPTION>52 Dice·simulator</CAPTION>
53 <TR><TD>53 <TR><TD>
54 <DIV·CLASS="centerline"·ID="par705"·ALIGN="CENTER">54 <DIV·CLASS="centerline"·ID="par1128"·ALIGN="CENTER">
55 <IMG55 <IMG
56 ··WIDTH="248"·HEIGHT="152"·STYLE=""56 ··WIDTH="248"·HEIGHT="152"·STYLE=""
57 ·SRC="./dice_simulator.png"57 ·SRC="./dice_simulator.png"
58 ·ALT="Image·dice_simulator"></DIV></TD></TR>58 ·ALT="Image·dice_simulator"></DIV></TD></TR>
59 </TABLE>59 </TABLE>
60 </DIV>60 </DIV>
  
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9 Next:·4.2_Combat_manager·Up:·4_Tools·Previous:·4_Tools9 Next:·4.2_Combat_manager·Up:·4_Tools·Previous:·4_Tools
  
  
10 4.1·Dice·simulator10 4.1·Dice·simulator
11 The·dice·simulator·is·a·tool·allowing·the·user·to·simulate·directly·in·the11 The·dice·simulator·is·a·tool·allowing·the·user·to·simulate·directly·in·the
12 software·the·random·result·of·virtual·dice.·You·will·have·all·you·need·if·you12 software·the·random·result·of·virtual·dice.·You·will·have·all·you·need·if·you
13 forget·your·dice·or·if·you·want·to·roll·more·dice·than·you·have.·To·use·it,13 forget·your·dice·or·if·you·want·to·roll·more·dice·than·you·have.·To·use·it,
14 select·this·option·in·the·Tools·menu.·A·window·similar·to·figure [[*]]·will14 select·this·option·in·the·Tools·menu.·A·window·similar·to·figure 4·will·open.
15 open. 
16 ··············Figure:·Dice·simulator15 ·············Figure·4:·Dice·simulator
17 ··············[Image·dice_simulator]16 ··············[Image·dice_simulator]
18 This·window·allow·the·user·to·choose·among·these·elements:17 This·window·allow·the·user·to·choose·among·these·elements:
19 ··Die·type:18 ··Die·type:
20 ······The·number·of·faces·of·each·die.·If·you·are·unfamiliar·with·concepts·in19 ······The·number·of·faces·of·each·die.·If·you·are·unfamiliar·with·concepts·in
21 ······role-playing·games,·d[$n$]·is·a·die·with·[$n$]·faces.20 ······role-playing·games,·d[$n$]·is·a·die·with·[$n$]·faces.
22 ··Number·of·dice:21 ··Number·of·dice:
23 ······The·number·of·dice·you·will·roll,·maximum·10.22 ······The·number·of·dice·you·will·roll,·maximum·10.
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38 <BR>38 <BR>
39 <BR></DIV>39 <BR></DIV>
40 <!--End·of·Navigation·Panel-->40 <!--End·of·Navigation·Panel-->
  
41 <H3><A·ID="SECTION00042100000000000000">41 <H3><A·ID="SECTION00042100000000000000">
42 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">1</SPAN>·Selection·of·participants</A>42 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">1</SPAN>·Selection·of·participants</A>
43 </H3>43 </H3>
44 A·window·similar·to·Figure&nbsp;<A·HREF="#gestion_combat_choix"><IMG··ALT="[*]"·SRC="crossref.png"></A>·appears.·The·list·of·protagonists·on·the·left·side·is·automatically·generated·from·the·<SPAN··CLASS="texttt">Characters</SPAN>·module.·You·have·to·select·each·protagonist·involved·in·the·fight·to·add·it·to·the·right·side·by·clicking·on·<SPAN··CLASS="texttt">Add</SPAN>.·If·you·make·a·mistake,·you·can·remove·a·protagonist·by·clicking·on·it·on·the·right·side·and·then·on·the·<SPAN··CLASS="texttt">Remove</SPAN>·button.44 A·window·similar·to·Figure&nbsp;<A·HREF="#gestion_combat_choix">5</A>·appears.·The·list·of·protagonists·on·the·left·side·is·automatically·generated·from·the·<SPAN··CLASS="texttt">Characters</SPAN>·module.·You·have·to·select·each·protagonist·involved·in·the·fight·to·add·it·to·the·right·side·by·clicking·on·<SPAN··CLASS="texttt">Add</SPAN>.·If·you·make·a·mistake,·you·can·remove·a·protagonist·by·clicking·on·it·on·the·right·side·and·then·on·the·<SPAN··CLASS="texttt">Remove</SPAN>·button.
  
45 <DIV·class="CENTER"><A·ID="gestion_combat_choix"></A><A·ID="217"></A>45 <DIV·class="CENTER"><A·ID="gestion_combat_choix"></A><A·ID="217"></A>
46 <TABLE>46 <TABLE>
47 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>47 <CAPTION·class="BOTTOM"><STRONG>Figure·5:</STRONG>
48 Combat·manager:·selection·of·protagonists</CAPTION>48 Combat·manager:·selection·of·protagonists</CAPTION>
49 <TR><TD>49 <TR><TD>
50 <DIV·CLASS="centerline"·ID="par715"·ALIGN="CENTER">50 <DIV·CLASS="centerline"·ID="par1138"·ALIGN="CENTER">
51 <IMG51 <IMG
52 ··WIDTH="621"·HEIGHT="250"·STYLE=""52 ··WIDTH="621"·HEIGHT="250"·STYLE=""
53 ·SRC="./combat_preparation.png"53 ·SRC="./combat_preparation.png"
54 ·ALT="Image·combat_preparation"></DIV></TD></TR>54 ·ALT="Image·combat_preparation"></DIV></TD></TR>
55 </TABLE>55 </TABLE>
56 </DIV>56 </DIV>
  
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5 [next]·[up]·[previous]5 [next]·[up]·[previous]
6 Next:·4.2.2_Fight·Up:·4.2_Combat_manager·Previous:·4.2_Combat_manager6 Next:·4.2.2_Fight·Up:·4.2_Combat_manager·Previous:·4.2_Combat_manager
  
7 ****·4.2.1·Selection·of·participants·****7 ****·4.2.1·Selection·of·participants·****
8 A·window·similar·to·Figure [[*]]·appears.·The·list·of·protagonists·on·the·left8 A·window·similar·to·Figure 5·appears.·The·list·of·protagonists·on·the·left·side
9 side·is·automatically·generated·from·the·Characters·module.·You·have·to·select9 is·automatically·generated·from·the·Characters·module.·You·have·to·select·each
10 each·protagonist·involved·in·the·fight·to·add·it·to·the·right·side·by·clicking10 protagonist·involved·in·the·fight·to·add·it·to·the·right·side·by·clicking·on
11 on·Add.·If·you·make·a·mistake,·you·can·remove·a·protagonist·by·clicking·on·it11 Add.·If·you·make·a·mistake,·you·can·remove·a·protagonist·by·clicking·on·it·on
12 on·the·right·side·and·then·on·the·Remove·button.12 the·right·side·and·then·on·the·Remove·button.
13 ·Figure:·Combat·manager:·selection·of·protagonists13 Figure·5:·Combat·manager:·selection·of·protagonists
14 ·············[Image·combat_preparation]14 ·············[Image·combat_preparation]
15 The·order·of·the·actors·on·the·right·side·is·the·order·in·which·they·will·act.15 The·order·of·the·actors·on·the·right·side·is·the·order·in·which·they·will·act.
16 Use·the·Up·and·Down·buttons·to·order·the·list,·which·can·be·changed·at·any·time16 Use·the·Up·and·Down·buttons·to·order·the·list,·which·can·be·changed·at·any·time
17 during·the·fight.·When·you·are·ready,·click·OK·to·move·to·the·next·step.17 during·the·fight.·When·you·are·ready,·click·OK·to·move·to·the·next·step.
  
18 ===============================================================================18 ===============================================================================
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39 <!--End·of·Navigation·Panel-->39 <!--End·of·Navigation·Panel-->
  
40 <H3><A·ID="SECTION00042200000000000000">40 <H3><A·ID="SECTION00042200000000000000">
41 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">2</SPAN>·Fight</A>41 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">2</SPAN>·Fight</A>
42 </H3>42 </H3>
  
43 <P>43 <P>
44 Now·appears·the·Combat·manager·itself,·as·shown·in·Figure&nbsp;<A·HREF="#gestion_combat_fight"><IMG··ALT="[*]"·SRC="crossref.png"></A>.44 Now·appears·the·Combat·manager·itself,·as·shown·in·Figure&nbsp;<A·HREF="#gestion_combat_fight">6</A>.
  
45 <DIV·class="CENTER"><A·ID="gestion_combat_fight"></A><A·ID="227"></A>45 <DIV·class="CENTER"><A·ID="gestion_combat_fight"></A><A·ID="227"></A>
46 <TABLE>46 <TABLE>
47 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>47 <CAPTION·class="BOTTOM"><STRONG>Figure·6:</STRONG>
48 Combat·manager:·fight</CAPTION>48 Combat·manager:·fight</CAPTION>
49 <TR><TD>49 <TR><TD>
50 <DIV·CLASS="centerline"·ID="par720"·ALIGN="CENTER">50 <DIV·CLASS="centerline"·ID="par1143"·ALIGN="CENTER">
51 <IMG51 <IMG
52 ··WIDTH="248"·HEIGHT="238"·STYLE=""52 ··WIDTH="248"·HEIGHT="238"·STYLE=""
53 ·SRC="./combat_fight.png"53 ·SRC="./combat_fight.png"
54 ·ALT="Image·combat_fight"></DIV></TD></TR>54 ·ALT="Image·combat_fight"></DIV></TD></TR>
55 </TABLE>55 </TABLE>
56 </DIV>56 </DIV>
57 Again,·the·list·of·the·different·protagonists·and·column·notes·appears.57 Again,·the·list·of·the·different·protagonists·and·column·notes·appears.
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5 [next]·[up]·[previous]5 [next]·[up]·[previous]
6 Next:·5_Conclusion·Up:·4.2_Combat_manager·Previous:·4.2.1_Selection_of6 Next:·5_Conclusion·Up:·4.2_Combat_manager·Previous:·4.2.1_Selection_of
7 participants7 participants
  
8 ****·4.2.2·Fight·****8 ****·4.2.2·Fight·****
9 Now·appears·the·Combat·manager·itself,·as·shown·in·Figure [[*]].9 Now·appears·the·Combat·manager·itself,·as·shown·in·Figure 6.
10 ··········Figure:·Combat·manager:·fight10 ·········Figure·6:·Combat·manager:·fight
11 ··············[Image·combat_fight]11 ··············[Image·combat_fight]
12 Again,·the·list·of·the·different·protagonists·and·column·notes·appears.·It·can12 Again,·the·list·of·the·different·protagonists·and·column·notes·appears.·It·can
13 be·useful·to·note·the·wounds,·hit·points,·or·anything·else·you·want·to·keep·in13 be·useful·to·note·the·wounds,·hit·points,·or·anything·else·you·want·to·keep·in
14 mind.·To·use·it,·double·click·on·the·cell·or·press·F2·when·selected.·Every14 mind.·To·use·it,·double·click·on·the·cell·or·press·F2·when·selected.·Every
15 turn,·the·name·of·the·current·protagonist·is·displayed.·The·Note·cell·of·this15 turn,·the·name·of·the·current·protagonist·is·displayed.·The·Note·cell·of·this
16 character·appears·in·yellow.·When·the·protagonist·has·finished·its·move,·click16 character·appears·in·yellow.·When·the·protagonist·has·finished·its·move,·click
17 on·Next·button·to·go·to·the·next·protagonist.·In·case·one·protagonist·has·to17 on·Next·button·to·go·to·the·next·protagonist.·In·case·one·protagonist·has·to
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45 <SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">3</SPAN>·View45 <SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">3</SPAN>·View
46 </H2>46 </H2>
  
47 <P>47 <P>
48 This·menu·is·here·to·choose·the·display·options.48 This·menu·is·here·to·choose·the·display·options.
49 <DL>49 <DL>
50 <DT><STRONG><SPAN··CLASS="texttt">Interface</SPAN>:</STRONG></DT>50 <DT><STRONG><SPAN··CLASS="texttt">Interface</SPAN>:</STRONG></DT>
51 <DD>Opens·a·list·of·predefined·setups·of·modules·(see·Section·<A·HREF="node8.html#sec:modules"><IMG··ALT="[*]"·SRC="crossref.png"></A>·for·details·on·modules)51 <DD>Opens·a·list·of·predefined·setups·of·modules·(see·Section·<A·HREF="node8.html#sec:modules">3</A>·for·details·on·modules)
52 ········<DL>52 ········<DL>
53 <DT><STRONG><SPAN··CLASS="texttt">Full</SPAN>:</STRONG></DT>53 <DT><STRONG><SPAN··CLASS="texttt">Full</SPAN>:</STRONG></DT>
54 <DD>All·6·modules54 <DD>All·6·modules
55 ············55 ············
56 </DD>56 </DD>
57 <DT><STRONG><SPAN··CLASS="texttt">Simple</SPAN>:</STRONG></DT>57 <DT><STRONG><SPAN··CLASS="texttt">Simple</SPAN>:</STRONG></DT>
58 <DD><SPAN··CLASS="texttt">Plot</SPAN>,·<SPAN··CLASS="texttt">Music</SPAN>·and·<SPAN··CLASS="texttt">Sound·effects</SPAN>58 <DD><SPAN··CLASS="texttt">Plot</SPAN>,·<SPAN··CLASS="texttt">Music</SPAN>·and·<SPAN··CLASS="texttt">Sound·effects</SPAN>
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8 [next]·[up]·[previous]8 [next]·[up]·[previous]
9 Next:·2.4_Tools·Up:·2_Menus·Previous:·2.2_Edit9 Next:·2.4_Tools·Up:·2_Menus·Previous:·2.2_Edit
  
  
10 2.3·View10 2.3·View
11 This·menu·is·here·to·choose·the·display·options.11 This·menu·is·here·to·choose·the·display·options.
12 ··Interface:12 ··Interface:
13 ······Opens·a·list·of·predefined·setups·of·modules·(see·Section·[[*]]·for13 ······Opens·a·list·of·predefined·setups·of·modules·(see·Section·3·for·details
14 ······details·on·modules)14 ······on·modules)
15 ········Full:15 ········Full:
16 ············All·6·modules16 ············All·6·modules
17 ········Simple:17 ········Simple:
18 ············Plot,·Music·and·Sound·effects18 ············Plot,·Music·and·Sound·effects
19 ········Music:19 ········Music:
20 ············Music·and·Sound·effects20 ············Music·and·Sound·effects
21 ········Creation:21 ········Creation:
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42 <H2><A·ID="SECTION00024000000000000000"></A>42 <H2><A·ID="SECTION00024000000000000000"></A>
43 <A·ID="sec:menu_tools"></A>43 <A·ID="sec:menu_tools"></A>
44 <BR>44 <BR>
45 <SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">4</SPAN>·Tools45 <SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">4</SPAN>·Tools
46 </H2>46 </H2>
  
47 <P>47 <P>
48 The·menu·gathers·secondary·tools.·All·the·details·are·available·in·Section&nbsp;<A·HREF="node16.html#sec:tools"><IMG··ALT="[*]"·SRC="crossref.png"></A>.·In·the·current·version·this·menu·includes:48 The·menu·gathers·secondary·tools.·All·the·details·are·available·in·Section&nbsp;<A·HREF="node16.html#sec:tools">4</A>.·In·the·current·version·this·menu·includes:
49 <DL>49 <DL>
50 <DT><STRONG><SPAN··CLASS="texttt">Dice·simulator</SPAN>:</STRONG></DT>50 <DT><STRONG><SPAN··CLASS="texttt">Dice·simulator</SPAN>:</STRONG></DT>
51 <DD>to·launch·dice51 <DD>to·launch·dice
52 ····52 ····
53 </DD>53 </DD>
54 <DT><STRONG><SPAN··CLASS="texttt">Combat·manager</SPAN>:</STRONG></DT>54 <DT><STRONG><SPAN··CLASS="texttt">Combat·manager</SPAN>:</STRONG></DT>
55 <DD>to·structure·the·progress·of·combats55 <DD>to·structure·the·progress·of·combats
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6 [next]·[up]·[previous]6 [next]·[up]·[previous]
7 Next:·2.5_Help·Up:·2_Menus·Previous:·2.3_View7 Next:·2.5_Help·Up:·2_Menus·Previous:·2.3_View
  
  
8 2.4·Tools8 2.4·Tools
9 The·menu·gathers·secondary·tools.·All·the·details·are·available·in·Section [9 The·menu·gathers·secondary·tools.·All·the·details·are·available·in·Section 4.
10 [*]].·In·the·current·version·this·menu·includes:10 In·the·current·version·this·menu·includes:
11 ··Dice·simulator:11 ··Dice·simulator:
12 ······to·launch·dice12 ······to·launch·dice
13 ··Combat·manager:13 ··Combat·manager:
14 ······to·structure·the·progress·of·combats14 ······to·structure·the·progress·of·combats
  
15 ===============================================================================15 ===============================================================================
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42 <H1><A·ID="SECTION00030000000000000000"></A>42 <H1><A·ID="SECTION00030000000000000000"></A>
43 <A·ID="sec:modules"></A>43 <A·ID="sec:modules"></A>
44 <BR>44 <BR>
45 <SPAN·CLASS="arabic">3</SPAN>·Modules45 <SPAN·CLASS="arabic">3</SPAN>·Modules
46 </H1>46 </H1>
  
47 <P>47 <P>
48 As·already·mentioned,·there·are·6·independent·blocs·we·call·modules,·each·dedicated·to·one·functionality.·Several·modules·are·&ldquo;trees&rdquo;,·in·which·you·can·organize·information.·Possibilities·given·by·these·trees·and·items·inside·are·explained·in·Section&nbsp;<A·HREF="node9.html#item"><IMG··ALT="[*]"·SRC="crossref.png"></A>.48 As·already·mentioned,·there·are·6·independent·blocs·we·call·modules,·each·dedicated·to·one·functionality.·Several·modules·are·&ldquo;trees&rdquo;,·in·which·you·can·organize·information.·Possibilities·given·by·these·trees·and·items·inside·are·explained·in·Section&nbsp;<A·HREF="node9.html#item">3.1</A>.
49 The·list·of·modules·includes:49 The·list·of·modules·includes:
50 <DL>50 <DL>
51 <DT><STRONG><SPAN··CLASS="texttt">Plot</SPAN>:</STRONG></DT>51 <DT><STRONG><SPAN··CLASS="texttt">Plot</SPAN>:</STRONG></DT>
52 <DD>The·plot·tree·is·designed·to·show·in·an·ordered·manner·the·important·events·of·the·scenario·with·no·limit·in·sub-levels52 <DD>The·plot·tree·is·designed·to·show·in·an·ordered·manner·the·important·events·of·the·scenario·with·no·limit·in·sub-levels
53 ····53 ····
54 </DD>54 </DD>
55 <DT><STRONG><SPAN··CLASS="texttt">History</SPAN>:</STRONG></DT>55 <DT><STRONG><SPAN··CLASS="texttt">History</SPAN>:</STRONG></DT>
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73 <DD>A·simple·music·player·designed·for·short·sounds·like·gunshots,·bell·ringing,·screams,·etc.73 <DD>A·simple·music·player·designed·for·short·sounds·like·gunshots,·bell·ringing,·screams,·etc.
74 </DD>74 </DD>
75 </DL>75 </DL>
76 All·these·modules·are·available·in·the·main·interface·of·the·software.76 All·these·modules·are·available·in·the·main·interface·of·the·software.
  
77 <DIV·class="CENTER"><A·ID="fig:interface"></A><A·ID="116"></A>77 <DIV·class="CENTER"><A·ID="fig:interface"></A><A·ID="116"></A>
78 <TABLE>78 <TABLE>
79 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>79 <CAPTION·class="BOTTOM"><STRONG>Figure·1:</STRONG>
80 Main·window</CAPTION>80 Main·window</CAPTION>
81 <TR><TD>81 <TR><TD>
82 <DIV·CLASS="centerline"·ID="par684"·ALIGN="CENTER">82 <DIV·CLASS="centerline"·ID="par1107"·ALIGN="CENTER">
83 <IMG83 <IMG
84 ··WIDTH="621"·HEIGHT="379"·STYLE=""84 ··WIDTH="621"·HEIGHT="379"·STYLE=""
85 ·SRC="./full_scenario.png"85 ·SRC="./full_scenario.png"
86 ·ALT="Image·full_scenario"></DIV></TD></TR>86 ·ALT="Image·full_scenario"></DIV></TD></TR>
87 </TABLE>87 </TABLE>
88 </DIV>88 </DIV>
  
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9 Next:·3.1_Items·Up:·GM-Assistant_1.2:_user_guide·Previous:·2.5_Help9 Next:·3.1_Items·Up:·GM-Assistant_1.2:_user_guide·Previous:·2.5_Help
  
  
10 3·Modules10 3·Modules
11 As·already·mentioned,·there·are·6·independent·blocs·we·call·modules,·each11 As·already·mentioned,·there·are·6·independent·blocs·we·call·modules,·each
12 dedicated·to·one·functionality.·Several·modules·are·“trees”,·in·which·you·can12 dedicated·to·one·functionality.·Several·modules·are·“trees”,·in·which·you·can
13 organize·information.·Possibilities·given·by·these·trees·and·items·inside·are13 organize·information.·Possibilities·given·by·these·trees·and·items·inside·are
14 explained·in·Section [[*]].·The·list·of·modules·includes:14 explained·in·Section 3.1.·The·list·of·modules·includes:
15 ··Plot:15 ··Plot:
16 ······The·plot·tree·is·designed·to·show·in·an·ordered·manner·the·important16 ······The·plot·tree·is·designed·to·show·in·an·ordered·manner·the·important
17 ······events·of·the·scenario·with·no·limit·in·sub-levels17 ······events·of·the·scenario·with·no·limit·in·sub-levels
18 ··History:18 ··History:
19 ······Same·as·the·plot·tree,·designed·for·important·events·taken·from·previous19 ······Same·as·the·plot·tree,·designed·for·important·events·taken·from·previous
20 ······games20 ······games
21 ··Notes:21 ··Notes:
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27 ······important·statistics27 ······important·statistics
28 ··Music:28 ··Music:
29 ······A·simple·music·player29 ······A·simple·music·player
30 ··Sound·effects:30 ··Sound·effects:
31 ······A·simple·music·player·designed·for·short·sounds·like·gunshots,·bell31 ······A·simple·music·player·designed·for·short·sounds·like·gunshots,·bell
32 ······ringing,·screams,·etc.32 ······ringing,·screams,·etc.
33 All·these·modules·are·available·in·the·main·interface·of·the·software.33 All·these·modules·are·available·in·the·main·interface·of·the·software.
34 ···············Figure:·Main·window34 ··············Figure·1:·Main·window
35 ··············[Image·full_scenario]35 ··············[Image·full_scenario]
  
36 ===============================================================================36 ===============================================================================
37 ·Subsections37 ·Subsections
38 ····*·3.1_Items38 ····*·3.1_Items
39 ····*·3.2_Plot_Tree39 ····*·3.2_Plot_Tree
40 ····*·3.3_History40 ····*·3.3_History
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58 For·<SPAN··CLASS="texttt">Audio</SPAN>·files,·the·action·<SPAN··CLASS="texttt">Play</SPAN>·only·shows·in·modules·<SPAN··CLASS="texttt">Music</SPAN>·and·<SPAN··CLASS="texttt">Sound·effects</SPAN>.58 For·<SPAN··CLASS="texttt">Audio</SPAN>·files,·the·action·<SPAN··CLASS="texttt">Play</SPAN>·only·shows·in·modules·<SPAN··CLASS="texttt">Music</SPAN>·and·<SPAN··CLASS="texttt">Sound·effects</SPAN>.
  
59 <P>59 <P>
60 The·action·<SPAN··CLASS="texttt">Add</SPAN>·gives·access·to·the·item·creation·window.60 The·action·<SPAN··CLASS="texttt">Add</SPAN>·gives·access·to·the·item·creation·window.
  
61 <DIV·class="CENTER"><A·ID="fig:ajout"></A><A·ID="144"></A>61 <DIV·class="CENTER"><A·ID="fig:ajout"></A><A·ID="144"></A>
62 <TABLE>62 <TABLE>
63 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>63 <CAPTION·class="BOTTOM"><STRONG>Figure·2:</STRONG>
64 Item·creation·window</CAPTION>64 Item·creation·window</CAPTION>
65 <TR><TD>65 <TR><TD>
66 <DIV·CLASS="centerline"·ID="par689"·ALIGN="CENTER">66 <DIV·CLASS="centerline"·ID="par1112"·ALIGN="CENTER">
67 <IMG67 <IMG
68 ··WIDTH="248"·HEIGHT="417"·STYLE=""68 ··WIDTH="248"·HEIGHT="417"·STYLE=""
69 ·SRC="./add_item.png"69 ·SRC="./add_item.png"
70 ·ALT="Image·add_item"></DIV></TD></TR>70 ·ALT="Image·add_item"></DIV></TD></TR>
71 </TABLE>71 </TABLE>
72 </DIV>72 </DIV>
73 This·window·can·also·be·accessed·by·right·clicking·in·the·empty·part·of·the·module·or·pressing·the·<SPAN··CLASS="texttt">Insert</SPAN>·key·on·the·keyboard.73 This·window·can·also·be·accessed·by·right·clicking·in·the·empty·part·of·the·module·or·pressing·the·<SPAN··CLASS="texttt">Insert</SPAN>·key·on·the·keyboard.
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21 image).·The·modules·using·items·are:·Plot,·History,·Music·and·Sound·effects.21 image).·The·modules·using·items·are:·Plot,·History,·Music·and·Sound·effects.
22 Right·click·on·an·item·and·the·item·menu·appears.·In·this·menu·are·the·four22 Right·click·on·an·item·and·the·item·menu·appears.·In·this·menu·are·the·four
23 states·and·three·actions:·Add,·Delete,·Edit.·If·the·type·of·the·item·is·Audio23 states·and·three·actions:·Add,·Delete,·Edit.·If·the·type·of·the·item·is·Audio
24 or·Image,·two·more·actions·are·available:·one·to·play·the·file·(or·show·it)·and24 or·Image,·two·more·actions·are·available:·one·to·play·the·file·(or·show·it)·and
25 one·to·export·the·file.·For·Audio·files,·the·action·Play·only·shows·in·modules25 one·to·export·the·file.·For·Audio·files,·the·action·Play·only·shows·in·modules
26 Music·and·Sound·effects.26 Music·and·Sound·effects.
27 The·action·Add·gives·access·to·the·item·creation·window.27 The·action·Add·gives·access·to·the·item·creation·window.
28 ·········Figure:·Item·creation·window28 ········Figure·2:·Item·creation·window
29 ···············[Image·add_item]29 ···············[Image·add_item]
30 This·window·can·also·be·accessed·by·right·clicking·in·the·empty·part·of·the30 This·window·can·also·be·accessed·by·right·clicking·in·the·empty·part·of·the
31 module·or·pressing·the·Insert·key·on·the·keyboard.·The·window·is·organized·as31 module·or·pressing·the·Insert·key·on·the·keyboard.·The·window·is·organized·as
32 follows:32 follows:
33 ····*·In·Content·is·are·the·information/description·of·the·event;33 ····*·In·Content·is·are·the·information/description·of·the·event;
34 ····*·In·State·is·set·the·default·state·of·the·item;34 ····*·In·State·is·set·the·default·state·of·the·item;
35 ····*·In·Type·is·chosen·the·type·of·the·item:·Basic·(just·text),·Music,·or35 ····*·In·Type·is·chosen·the·type·of·the·item:·Basic·(just·text),·Music,·or
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52 <P>52 <P>
53 La·solution·est·GM-Assistant,·pour·<SPAN··CLASS="textit">Game·Master·Assistant</SPAN>·(en·français,·assistant·au·MJ).53 La·solution·est·GM-Assistant,·pour·<SPAN··CLASS="textit">Game·Master·Assistant</SPAN>·(en·français,·assistant·au·MJ).
54 Son·objectif·est·de·simplifier·la·vie·du·MJ·en·mettant·à·sa·disposition·les·informations·et·outils·dont·il·peut·avoir·besoin·pendant·la·partie.54 Son·objectif·est·de·simplifier·la·vie·du·MJ·en·mettant·à·sa·disposition·les·informations·et·outils·dont·il·peut·avoir·besoin·pendant·la·partie.
55 GM-Assistant·propose·donc·une·interface··le·MJ·va·pouvoir·rassembler·et·ordonner·toutes·les·informations,·notes·et·fichiers·(musiques,·bruitages,·images)·qu'il·estime·utiles.55 GM-Assistant·propose·donc·une·interface··le·MJ·va·pouvoir·rassembler·et·ordonner·toutes·les·informations,·notes·et·fichiers·(musiques,·bruitages,·images)·qu'il·estime·utiles.
  
56 <P>56 <P>
57 Cette·documentation·a·pour·but·d'aider·l'utilisateur·(c'est-à-dire·vous)·à·se·familiariser·avec·le·logiciel.57 Cette·documentation·a·pour·but·d'aider·l'utilisateur·(c'est-à-dire·vous)·à·se·familiariser·avec·le·logiciel.
58 La·fenêtre·principale·du·logiciel·comporte·d'une·part·une·barre·de·menus,·qui·sera·développée·dans·la·section&nbsp;<A·HREF="node2.html#menu">2</A>·et·d'autre·part·6·sous-parties·que·nous·appellerons·modules·et·qui·seront·présentés·dans·la·section&nbsp;<A·HREF="node8.html#sec:modules">3</A>.58 La·fenêtre·principale·du·logiciel·comporte·d'une·part·une·barre·de·menus,·qui·sera·développée·dans·la·section&nbsp;<A·HREF="node2.html#menu"><IMG··ALT="[*]"·SRC="crossref.png"></A>·et·d'autre·part·6·sous-parties·que·nous·appellerons·modules·et·qui·seront·présentés·dans·la·section&nbsp;<A·HREF="node8.html#sec:modules"><IMG··ALT="[*]"·SRC="crossref.png"></A>.
59 Le·logiciel·propose·également·un·certain·nombre·d'outils·annexes·qui·feront·l'objet·de·la·section&nbsp;<A·HREF="node16.html#sec:outils">4</A>.59 Le·logiciel·propose·également·un·certain·nombre·d'outils·annexes·qui·feront·l'objet·de·la·section&nbsp;<A·HREF="node16.html#sec:outils"><IMG··ALT="[*]"·SRC="crossref.png"></A>.
60 Pour·finir,·en·cas·de·besoin,·vous·pourrez·trouver·la·liste·des·raccourcis·clavier·dans·l'annexe&nbsp;<A·HREF="node22.html#sec:raccourcis">A</A>.·60 Pour·finir,·en·cas·de·besoin,·vous·pourrez·trouver·la·liste·des·raccourcis·clavier·dans·l'annexe&nbsp;<A·HREF="node22.html#sec:raccourcis"><IMG··ALT="[*]"·SRC="crossref.png"></A>.·
  
61 <P>61 <P>
  
62 <DIV·CLASS="navigation"><HR>62 <DIV·CLASS="navigation"><HR>
63 <!--Navigation·Panel-->63 <!--Navigation·Panel-->
64 <A64 <A
65 ·HREF="node2.html">65 ·HREF="node2.html">
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23 assistant·au·MJ).·Son·objectif·est·de·simplifier·la·vie·du·MJ·en·mettant·à·sa23 assistant·au·MJ).·Son·objectif·est·de·simplifier·la·vie·du·MJ·en·mettant·à·sa
24 disposition·les·informations·et·outils·dont·il·peut·avoir·besoin·pendant·la24 disposition·les·informations·et·outils·dont·il·peut·avoir·besoin·pendant·la
25 partie.·GM-Assistant·propose·donc·une·interface··le·MJ·va·pouvoir·rassembler25 partie.·GM-Assistant·propose·donc·une·interface··le·MJ·va·pouvoir·rassembler
26 et·ordonner·toutes·les·informations,·notes·et·fichiers·(musiques,·bruitages,26 et·ordonner·toutes·les·informations,·notes·et·fichiers·(musiques,·bruitages,
27 images)·qu'il·estime·utiles.27 images)·qu'il·estime·utiles.
28 Cette·documentation·a·pour·but·d'aider·l'utilisateur·(c'est-à-dire·vous)·à·se28 Cette·documentation·a·pour·but·d'aider·l'utilisateur·(c'est-à-dire·vous)·à·se
29 familiariser·avec·le·logiciel.·La·fenêtre·principale·du·logiciel·comporte·d'une29 familiariser·avec·le·logiciel.·La·fenêtre·principale·du·logiciel·comporte·d'une
30 part·une·barre·de·menus,·qui·sera·développée·dans·la·section 2·et·d'autre·part30 part·une·barre·de·menus,·qui·sera·développée·dans·la·section [[*]]·et·d'autre
31 6·sous-parties·que·nous·appellerons·modules·et·qui·seront·présentés·dans·la31 part·6·sous-parties·que·nous·appellerons·modules·et·qui·seront·présentés·dans
32 section 3.·Le·logiciel·propose·également·un·certain·nombre·d'outils·annexes·qui32 la·section [[*]].·Le·logiciel·propose·également·un·certain·nombre·d'outils
33 feront·l'objet·de·la·section 4.·Pour·finir,·en·cas·de·besoin,·vous·pourrez33 annexes·qui·feront·l'objet·de·la·section [[*]].·Pour·finir,·en·cas·de·besoin,
34 trouver·la·liste·des·raccourcis·clavier·dans·l'annexe A.34 vous·pourrez·trouver·la·liste·des·raccourcis·clavier·dans·l'annexe [[*]].
35 ===============================================================================35 ===============================================================================
36 ·[next]·[up]·[previous]36 ·[next]·[up]·[previous]
37 suivant:·2_Présentation_des_menus·monter:·GM-Assistant_1.2,_guide_de37 suivant:·2_Présentation_des_menus·monter:·GM-Assistant_1.2,_guide_de
38 l'utilisateur·précédent:·GM-Assistant_1.2,_guide_de_l'utilisateur38 l'utilisateur·précédent:·GM-Assistant_1.2,_guide_de_l'utilisateur
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44 <BR>44 <BR>
45 <SPAN·CLASS="arabic">3</SPAN>.<SPAN·CLASS="arabic">2</SPAN>·Intrigue45 <SPAN·CLASS="arabic">3</SPAN>.<SPAN·CLASS="arabic">2</SPAN>·Intrigue
46 </H2>46 </H2>
  
47 <P>47 <P>
48 L'arbre·d'intrigue·est·dans·la·majorité·des·cas·le·cœur·de·GM-Assistant.48 L'arbre·d'intrigue·est·dans·la·majorité·des·cas·le·cœur·de·GM-Assistant.
49 C'est·en·effet·à·cet·endroit·que·vous·pouvez·entrer·le·plan·détaillé·et·ordonné·du·scénario,·de·manière·à·ne·jamais·être·perdu·entre·deux·scènes·ni·oublier·un·élément.49 C'est·en·effet·à·cet·endroit·que·vous·pouvez·entrer·le·plan·détaillé·et·ordonné·du·scénario,·de·manière·à·ne·jamais·être·perdu·entre·deux·scènes·ni·oublier·un·élément.
50 La·figure&nbsp;<A·HREF="#arbre_scenar">3</A>·donne·un·aperçu·de·ce·qu'il·est·possible·de·faire·avec·ce·module.50 La·figure&nbsp;<A·HREF="#arbre_scenar"><IMG··ALT="[*]"·SRC="crossref.png"></A>·donne·un·aperçu·de·ce·qu'il·est·possible·de·faire·avec·ce·module.
  
51 <DIV·class="CENTER"><A·ID="arbre_scenar"></A><A·ID="191"></A>51 <DIV·class="CENTER"><A·ID="arbre_scenar"></A><A·ID="191"></A>
52 <TABLE>52 <TABLE>
53 <CAPTION·class="BOTTOM"><STRONG>Figure·3:</STRONG>53 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>
54 Plan·schématique·d'un·scénario</CAPTION>54 Plan·schématique·d'un·scénario</CAPTION>
55 <TR><TD>55 <TR><TD>
56 <DIV·CLASS="centerline"·ID="par1211"·ALIGN="CENTER">56 <DIV·CLASS="centerline"·ID="par781"·ALIGN="CENTER">
57 <IMG57 <IMG
58 ··WIDTH="435"·HEIGHT="364"·STYLE=""58 ··WIDTH="435"·HEIGHT="364"·STYLE=""
59 ·SRC="./scenario_type.png"59 ·SRC="./scenario_type.png"
60 ·ALT="Image·scenario_type"></DIV></TD></TR>60 ·ALT="Image·scenario_type"></DIV></TD></TR>
61 </TABLE>61 </TABLE>
62 </DIV>62 </DIV>
63 Chaque·ligne·que·vous·voyez·est·un·item,·et·il·suffit·donc·de·suivre·la·technique·de·création·d'item·présentée·dans·la·section&nbsp;<A·HREF="node9.html#item">3.1</A>·pour·ordonner·son·scénario.63 Chaque·ligne·que·vous·voyez·est·un·item,·et·il·suffit·donc·de·suivre·la·technique·de·création·d'item·présentée·dans·la·section&nbsp;<A·HREF="node9.html#item"><IMG··ALT="[*]"·SRC="crossref.png"></A>·pour·ordonner·son·scénario.
64 N'oubliez·pas·que·vous·pouvez·modifier·l'état·des·différents·items·composant·l'intrigue·au·fur·et·à·mesure·que·la·partie·avance·pour·garder·une·trace·de·la·progression·des·personnages·incarnés·par·vos·joueurs·(appelés·PJ,·par·opposition·aux·PNJ,·incarnés·par·le·MJ).64 N'oubliez·pas·que·vous·pouvez·modifier·l'état·des·différents·items·composant·l'intrigue·au·fur·et·à·mesure·que·la·partie·avance·pour·garder·une·trace·de·la·progression·des·personnages·incarnés·par·vos·joueurs·(appelés·PJ,·par·opposition·aux·PNJ,·incarnés·par·le·MJ).
65 Cela·peut·s'avérer·utile·si·le·scénario·s'étale·sur·plusieurs·séances.65 Cela·peut·s'avérer·utile·si·le·scénario·s'étale·sur·plusieurs·séances.
  
66 <P>66 <P>
67 <BR><HR>67 <BR><HR>
  
68 </BODY>68 </BODY>
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10 notion_d'item10 notion_d'item
  
  
11 3.2·Intrigue11 3.2·Intrigue
12 L'arbre·d'intrigue·est·dans·la·majorité·des·cas·le·cœur·de·GM-Assistant.·C'est12 L'arbre·d'intrigue·est·dans·la·majorité·des·cas·le·cœur·de·GM-Assistant.·C'est
13 en·effet·à·cet·endroit·que·vous·pouvez·entrer·le·plan·détaillé·et·ordonné·du13 en·effet·à·cet·endroit·que·vous·pouvez·entrer·le·plan·détaillé·et·ordonné·du
14 scénario,·de·manière·à·ne·jamais·être·perdu·entre·deux·scènes·ni·oublier·un14 scénario,·de·manière·à·ne·jamais·être·perdu·entre·deux·scènes·ni·oublier·un
15 élément.·La·figure 3·donne·un·aperçu·de·ce·qu'il·est·possible·de·faire·avec·ce15 élément.·La·figure [[*]]·donne·un·aperçu·de·ce·qu'il·est·possible·de·faire·avec
16 module.16 ce·module.
17 ·····Figure·3:·Plan·schématique·d'un·scénario17 ······Figure:·Plan·schématique·d'un·scénario
18 ··············[Image·scenario_type]18 ··············[Image·scenario_type]
19 Chaque·ligne·que·vous·voyez·est·un·item,·et·il·suffit·donc·de·suivre·la19 Chaque·ligne·que·vous·voyez·est·un·item,·et·il·suffit·donc·de·suivre·la
20 technique·de·création·d'item·présentée·dans·la·section 3.1·pour·ordonner·son20 technique·de·création·d'item·présentée·dans·la·section [[*]]·pour·ordonner·son
21 scénario.·N'oubliez·pas·que·vous·pouvez·modifier·l'état·des·différents·items21 scénario.·N'oubliez·pas·que·vous·pouvez·modifier·l'état·des·différents·items
22 composant·l'intrigue·au·fur·et·à·mesure·que·la·partie·avance·pour·garder·une22 composant·l'intrigue·au·fur·et·à·mesure·que·la·partie·avance·pour·garder·une
23 trace·de·la·progression·des·personnages·incarnés·par·vos·joueurs·(appelés·PJ,23 trace·de·la·progression·des·personnages·incarnés·par·vos·joueurs·(appelés·PJ,
24 par·opposition·aux·PNJ,·incarnés·par·le·MJ).·Cela·peut·s'avérer·utile·si·le24 par·opposition·aux·PNJ,·incarnés·par·le·MJ).·Cela·peut·s'avérer·utile·si·le
25 scénario·s'étale·sur·plusieurs·séances.25 scénario·s'étale·sur·plusieurs·séances.
  
26 ===============================================================================26 ===============================================================================
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43 <A·ID="sec:outils"></A>43 <A·ID="sec:outils"></A>
44 <BR>44 <BR>
45 <SPAN·CLASS="arabic">4</SPAN>·Présentation·des·outils45 <SPAN·CLASS="arabic">4</SPAN>·Présentation·des·outils
46 </H1>46 </H1>
  
47 <P>47 <P>
48 Tout·comme·les·modules,·les·outils·ont·pour·but·de·faciliter·le·travail·du·MJ·lors·de·parties,·mais·contrairement·à·eux,·ils·ne·servent·pas·à·stocker·d'informations.48 Tout·comme·les·modules,·les·outils·ont·pour·but·de·faciliter·le·travail·du·MJ·lors·de·parties,·mais·contrairement·à·eux,·ils·ne·servent·pas·à·stocker·d'informations.
49 Les·deux·outils·disponibles·dans·la·présente·version·du·logiciel·sont·un·simulateur·de·dés·(voir·section&nbsp;<A·HREF="node17.html#sec:des">4.1</A>)·et·un·gestionnaire·de·combat·(voir·section&nbsp;<A·HREF="node18.html#sec:combat">4.2</A>).49 Les·deux·outils·disponibles·dans·la·présente·version·du·logiciel·sont·un·simulateur·de·dés·(voir·section&nbsp;<A·HREF="node17.html#sec:des"><IMG··ALT="[*]"·SRC="crossref.png"></A>)·et·un·gestionnaire·de·combat·(voir·section&nbsp;<A·HREF="node18.html#sec:combat"><IMG··ALT="[*]"·SRC="crossref.png"></A>).
  
50 <P>50 <P>
51 <BR><HR>51 <BR><HR>
52 <!--Table·of·Child-Links-->52 <!--Table·of·Child-Links-->
53 <A·ID="CHILD_LINKS"><STRONG>Sous-sections</STRONG></A>53 <A·ID="CHILD_LINKS"><STRONG>Sous-sections</STRONG></A>
  
54 <UL·CLASS="ChildLinks">54 <UL·CLASS="ChildLinks">
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10 précédent:·3.7_Bruitages10 précédent:·3.7_Bruitages
  
  
11 4·Présentation·des·outils11 4·Présentation·des·outils
12 Tout·comme·les·modules,·les·outils·ont·pour·but·de·faciliter·le·travail·du·MJ12 Tout·comme·les·modules,·les·outils·ont·pour·but·de·faciliter·le·travail·du·MJ
13 lors·de·parties,·mais·contrairement·à·eux,·ils·ne·servent·pas·à·stocker13 lors·de·parties,·mais·contrairement·à·eux,·ils·ne·servent·pas·à·stocker
14 d'informations.·Les·deux·outils·disponibles·dans·la·présente·version·du14 d'informations.·Les·deux·outils·disponibles·dans·la·présente·version·du
15 logiciel·sont·un·simulateur·de·dés·(voir·section 4.1)·et·un·gestionnaire·de15 logiciel·sont·un·simulateur·de·dés·(voir·section [[*]])·et·un·gestionnaire·de
16 combat·(voir·section 4.2).16 combat·(voir·section [[*]]).
  
17 ===============================================================================17 ===============================================================================
18 ·Sous-sections18 ·Sous-sections
19 ····*·4.1_Simulateur_de_dés19 ····*·4.1_Simulateur_de_dés
20 ····*·4.2_Gestionnaire_de_combat20 ····*·4.2_Gestionnaire_de_combat
21 ··········o·4.2.1_Sélection_des_participants21 ··········o·4.2.1_Sélection_des_participants
22 ··········o·4.2.2_Combat22 ··········o·4.2.2_Combat
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45 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">1</SPAN>·Simulateur·de·dés45 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">1</SPAN>·Simulateur·de·dés
46 </H2>46 </H2>
  
47 <P>47 <P>
48 Le·simulateur·de·dés·est·un·outil·permettant·de·simuler·directement·dans·le·logiciel·le·résultat·aléatoire·de·dés·virtuels.48 Le·simulateur·de·dés·est·un·outil·permettant·de·simuler·directement·dans·le·logiciel·le·résultat·aléatoire·de·dés·virtuels.
49 Vous·aurez·ainsi·tout·ce·qu'il·vous·faut·si·vous·avez·oublié·vos·dés·ou·si·vous·voulez·en·lancer·plus·à·la·fois·que·ce·dont·vous·disposez.49 Vous·aurez·ainsi·tout·ce·qu'il·vous·faut·si·vous·avez·oublié·vos·dés·ou·si·vous·voulez·en·lancer·plus·à·la·fois·que·ce·dont·vous·disposez.
50 Pour·l'utiliser,·il·suffit·de·sélectionner·l'option·correspondante·du·menu·<SPAN··CLASS="texttt">Outils</SPAN>.50 Pour·l'utiliser,·il·suffit·de·sélectionner·l'option·correspondante·du·menu·<SPAN··CLASS="texttt">Outils</SPAN>.
51 Une·fenêtre·similaire·à·celle·représentée·sur·la·figure&nbsp;<A·HREF="#simulateur_des">4</A>·s'ouvre·alors.51 Une·fenêtre·similaire·à·celle·représentée·sur·la·figure&nbsp;<A·HREF="#simulateur_des"><IMG··ALT="[*]"·SRC="crossref.png"></A>·s'ouvre·alors.
  
52 <DIV·class="CENTER"><A·ID="simulateur_des"></A><A·ID="229"></A>52 <DIV·class="CENTER"><A·ID="simulateur_des"></A><A·ID="229"></A>
53 <TABLE>53 <TABLE>
54 <CAPTION·class="BOTTOM"><STRONG>Figure·4:</STRONG>54 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>
55 Simulateur·de·dés</CAPTION>55 Simulateur·de·dés</CAPTION>
56 <TR><TD>56 <TR><TD>
57 <DIV·CLASS="centerline"·ID="par1222"·ALIGN="CENTER">57 <DIV·CLASS="centerline"·ID="par792"·ALIGN="CENTER">
58 <IMG58 <IMG
59 ··WIDTH="248"·HEIGHT="143"·STYLE=""59 ··WIDTH="248"·HEIGHT="143"·STYLE=""
60 ·SRC="./simulateur_de_des.png"60 ·SRC="./simulateur_de_des.png"
61 ·ALT="Image·simulateur_de_des"></DIV></TD></TR>61 ·ALT="Image·simulateur_de_des"></DIV></TD></TR>
62 </TABLE>62 </TABLE>
63 </DIV>63 </DIV>
  
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12 4.1·Simulateur·de·dés12 4.1·Simulateur·de·dés
13 Le·simulateur·de·dés·est·un·outil·permettant·de·simuler·directement·dans·le13 Le·simulateur·de·dés·est·un·outil·permettant·de·simuler·directement·dans·le
14 logiciel·le·résultat·aléatoire·de·dés·virtuels.·Vous·aurez·ainsi·tout·ce·qu'il14 logiciel·le·résultat·aléatoire·de·dés·virtuels.·Vous·aurez·ainsi·tout·ce·qu'il
15 vous·faut·si·vous·avez·oublié·vos·dés·ou·si·vous·voulez·en·lancer·plus·à·la15 vous·faut·si·vous·avez·oublié·vos·dés·ou·si·vous·voulez·en·lancer·plus·à·la
16 fois·que·ce·dont·vous·disposez.·Pour·l'utiliser,·il·suffit·de·sélectionner16 fois·que·ce·dont·vous·disposez.·Pour·l'utiliser,·il·suffit·de·sélectionner
17 l'option·correspondante·du·menu·Outils.·Une·fenêtre·similaire·à·celle17 l'option·correspondante·du·menu·Outils.·Une·fenêtre·similaire·à·celle
18 représentée·sur·la·figure 4·s'ouvre·alors.18 représentée·sur·la·figure [[*]]·s'ouvre·alors.
19 ············Figure·4:·Simulateur·de·dés19 ·············Figure:·Simulateur·de·dés
20 ·············[Image·simulateur_de_des]20 ·············[Image·simulateur_de_des]
21 Cette·fenêtre·permet·de·choisir·les·éléments·suivants·:21 Cette·fenêtre·permet·de·choisir·les·éléments·suivants·:
22 ··Type·de·dé :22 ··Type·de·dé :
23 ······nombre·de·faces·de·chaque·dé.·Pour·ceux·qui·ne·seraient·pas·familiers23 ······nombre·de·faces·de·chaque·dé.·Pour·ceux·qui·ne·seraient·pas·familiers
24 ······avec·les·notations·des·rôlistes,·d[$n$]·désigne·un··à·[$n$]·faces.24 ······avec·les·notations·des·rôlistes,·d[$n$]·désigne·un··à·[$n$]·faces.
25 ··Nombre·de·dés :25 ··Nombre·de·dés :
26 ······nombre·de·dés·à·lancer,·jusqu'à·concurrence·de·dix.26 ······nombre·de·dés·à·lancer,·jusqu'à·concurrence·de·dix.
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40 <!--End·of·Navigation·Panel-->40 <!--End·of·Navigation·Panel-->
  
41 <H3><A·ID="SECTION00042100000000000000">41 <H3><A·ID="SECTION00042100000000000000">
42 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">1</SPAN>·Sélection·des·participants</A>42 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">1</SPAN>·Sélection·des·participants</A>
43 </H3>43 </H3>
  
44 <P>44 <P>
45 La·première·fenêtre·à·apparaître·ressemble·à·celle·représentée·sur·la·figure&nbsp;<A·HREF="#gestion_combat_choix">5</A>.45 La·première·fenêtre·à·apparaître·ressemble·à·celle·représentée·sur·la·figure&nbsp;<A·HREF="#gestion_combat_choix"><IMG··ALT="[*]"·SRC="crossref.png"></A>.
  
46 <DIV·class="CENTER"><A·ID="gestion_combat_choix"></A><A·ID="249"></A>46 <DIV·class="CENTER"><A·ID="gestion_combat_choix"></A><A·ID="249"></A>
47 <TABLE>47 <TABLE>
48 <CAPTION·class="BOTTOM"><STRONG>Figure·5:</STRONG>48 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>
49 Gestionnaire·de·combat&nbsp;:·sélection·des·participants</CAPTION>49 Gestionnaire·de·combat&nbsp;:·sélection·des·participants</CAPTION>
50 <TR><TD>50 <TR><TD>
51 <DIV·CLASS="centerline"·ID="par1232"·ALIGN="CENTER">51 <DIV·CLASS="centerline"·ID="par802"·ALIGN="CENTER">
52 <IMG52 <IMG
53 ··WIDTH="621"·HEIGHT="252"·STYLE=""53 ··WIDTH="621"·HEIGHT="252"·STYLE=""
54 ·SRC="./gestionnaire_combat_prep.png"54 ·SRC="./gestionnaire_combat_prep.png"
55 ·ALT="Image·gestionnaire_combat_prep"></DIV></TD></TR>55 ·ALT="Image·gestionnaire_combat_prep"></DIV></TD></TR>
56 </TABLE>56 </TABLE>
57 </DIV>57 </DIV>
58 La·liste·des·personnages·de·la·colonne·de·gauche·est·générée·automatiquement·à·partir·des·protagonistes·entrés·dans·le·module·<SPAN··CLASS="texttt">Personnages</SPAN>.58 La·liste·des·personnages·de·la·colonne·de·gauche·est·générée·automatiquement·à·partir·des·protagonistes·entrés·dans·le·module·<SPAN··CLASS="texttt">Personnages</SPAN>.
962 B
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6 [next]·[up]·[previous]6 [next]·[up]·[previous]
7 suivant:·4.2.2_Combat·monter:·4.2_Gestionnaire_de_combat·précédent:·4.27 suivant:·4.2.2_Combat·monter:·4.2_Gestionnaire_de_combat·précédent:·4.2
8 Gestionnaire_de_combat8 Gestionnaire_de_combat
  
9 ****·4.2.1·Sélection·des·participants·****9 ****·4.2.1·Sélection·des·participants·****
10 La·première·fenêtre·à·apparaître·ressemble·à·celle·représentée·sur·la·figure 5.10 La·première·fenêtre·à·apparaître·ressemble·à·celle·représentée·sur·la·figure [
 11 [*]].
11 ···Figure·5:·Gestionnaire·de·combat :·sélection·des12 ····Figure:·Gestionnaire·de·combat :·sélection·des
12 ·····················participants13 ·····················participants
13 ···········[Image·gestionnaire_combat_prep]14 ···········[Image·gestionnaire_combat_prep]
14 La·liste·des·personnages·de·la·colonne·de·gauche·est·générée·automatiquement·à15 La·liste·des·personnages·de·la·colonne·de·gauche·est·générée·automatiquement·à
15 partir·des·protagonistes·entrés·dans·le·module·Personnages.·Il·s'agit·alors·de16 partir·des·protagonistes·entrés·dans·le·module·Personnages.·Il·s'agit·alors·de
16 choisir·chaque·participant·au·combat·en·le·sélectionnant·dans·la·colonne·de17 choisir·chaque·participant·au·combat·en·le·sélectionnant·dans·la·colonne·de
17 gauche·et·en·l'ajoutant·à·la·colonne·de·droite·en·cliquant·sur·Ajouter.·En·cas18 gauche·et·en·l'ajoutant·à·la·colonne·de·droite·en·cliquant·sur·Ajouter.·En·cas
18 d'erreur,·il·est·possible·de·retirer·de·la·colonne·de·droite·un·personnage·en19 d'erreur,·il·est·possible·de·retirer·de·la·colonne·de·droite·un·personnage·en
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43 <A·ID="menu"></A>43 <A·ID="menu"></A>
44 <BR>44 <BR>
45 <SPAN·CLASS="arabic">2</SPAN>·Présentation·des·menus45 <SPAN·CLASS="arabic">2</SPAN>·Présentation·des·menus
46 </H1>46 </H1>
  
47 <P>47 <P>
48 La·barre·de·menus·de·GM-Assistant·est·similaire·à·celle·que·l'on·trouve·dans·la·plupart·des·logiciels.48 La·barre·de·menus·de·GM-Assistant·est·similaire·à·celle·que·l'on·trouve·dans·la·plupart·des·logiciels.
49 Nous·allons·maintenant·détailler·un·par·un·les·menus·principaux,·qui·sont·<SPAN··CLASS="texttt">Jeu</SPAN>·(section&nbsp;<A·HREF="node3.html#sec:jeu">2.1</A>),·<SPAN··CLASS="texttt">Édition</SPAN>·(section&nbsp;<A·HREF="node4.html#sec:edition">2.2</A>),·<SPAN··CLASS="texttt">Affichage</SPAN>·(section&nbsp;<A·HREF="node5.html#sec:affich">2.3</A>),·<SPAN··CLASS="texttt">Outils</SPAN>·(section&nbsp;<A·HREF[·...·truncated·by·diffoscope;·len:·123,·SHA:·5128024c678909736d2c056d2b8b3abf31d5f8d1bde509b6b54c5762fe700a7a·...·]</A>).49 Nous·allons·maintenant·détailler·un·par·un·les·menus·principaux,·qui·sont·<SPAN··CLASS="texttt">Jeu</SPAN>·(section&nbsp;<A·HREF="node3.html#sec:jeu"><IMG··ALT="[*]"·SRC="crossref.png"></A>),·<SPAN··CLASS="texttt">Édition</SPAN>·(section&nbsp;<A·HREF="node4.html#sec:edition"><IMG··ALT="[*]"·SRC="crossref.png"></A>),·<SPAN··CLASS="texttt">Affichage</SPAN>·(section&nbsp;<A·HREF="node5.html#sec:affich"><IM[·...·truncated·by·diffoscope;·len:·283,·SHA:·f36a026ac992523649fbda85d053afe1429569f0bfccb05913dba897a0687f59·...·]</A>).
  
50 <P>50 <P>
51 <BR><HR>51 <BR><HR>
52 <!--Table·of·Child-Links-->52 <!--Table·of·Child-Links-->
53 <A·ID="CHILD_LINKS"><STRONG>Sous-sections</STRONG></A>53 <A·ID="CHILD_LINKS"><STRONG>Sous-sections</STRONG></A>
  
54 <UL·CLASS="ChildLinks">54 <UL·CLASS="ChildLinks">
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9 suivant:·2.1_Jeu·monter:·GM-Assistant_1.2,_guide_de_l'utilisateur·précédent:·19 suivant:·2.1_Jeu·monter:·GM-Assistant_1.2,_guide_de_l'utilisateur·précédent:·1
10 Introduction10 Introduction
  
  
11 2·Présentation·des·menus11 2·Présentation·des·menus
12 La·barre·de·menus·de·GM-Assistant·est·similaire·à·celle·que·l'on·trouve·dans·la12 La·barre·de·menus·de·GM-Assistant·est·similaire·à·celle·que·l'on·trouve·dans·la
13 plupart·des·logiciels.·Nous·allons·maintenant·détailler·un·par·un·les·menus13 plupart·des·logiciels.·Nous·allons·maintenant·détailler·un·par·un·les·menus
14 principaux,·qui·sont·Jeu·(section 2.1),·Édition·(section 2.2),·Affichage14 principaux,·qui·sont·Jeu·(section [[*]]),·Édition·(section [[*]]),·Affichage
15 (section 2.3),·Outils·(section 2.4)·et·Aide·(section 2.5).15 (section [[*]]),·Outils·(section [[*]])·et·Aide·(section [[*]]).
  
16 ===============================================================================16 ===============================================================================
17 ·Sous-sections17 ·Sous-sections
18 ····*·2.1_Jeu18 ····*·2.1_Jeu
19 ····*·2.2_Édition19 ····*·2.2_Édition
20 ····*·2.3_Affichage20 ····*·2.3_Affichage
21 ····*·2.4_Outils21 ····*·2.4_Outils
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39 <!--End·of·Navigation·Panel-->39 <!--End·of·Navigation·Panel-->
  
40 <H3><A·ID="SECTION00042200000000000000">40 <H3><A·ID="SECTION00042200000000000000">
41 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">2</SPAN>·Combat</A>41 <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">2</SPAN>·Combat</A>
42 </H3>42 </H3>
  
43 <P>43 <P>
44 Apparaît·maintenant·le·gestionnaire·de·combat·lui-même,·représenté·sur·la·figure&nbsp;<A·HREF="#gestion_combat_fight">6</A>.44 Apparaît·maintenant·le·gestionnaire·de·combat·lui-même,·représenté·sur·la·figure&nbsp;<A·HREF="#gestion_combat_fight"><IMG··ALT="[*]"·SRC="crossref.png"></A>.
  
45 <DIV·class="CENTER"><A·ID="gestion_combat_fight"></A><A·ID="262"></A>45 <DIV·class="CENTER"><A·ID="gestion_combat_fight"></A><A·ID="262"></A>
46 <TABLE>46 <TABLE>
47 <CAPTION·class="BOTTOM"><STRONG>Figure·6:</STRONG>47 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>
48 Gestionnaire·de·combat&nbsp;:·action</CAPTION>48 Gestionnaire·de·combat&nbsp;:·action</CAPTION>
49 <TR><TD>49 <TR><TD>
50 <DIV·CLASS="centerline"·ID="par1237"·ALIGN="CENTER">50 <DIV·CLASS="centerline"·ID="par807"·ALIGN="CENTER">
51 <IMG51 <IMG
52 ··WIDTH="248"·HEIGHT="238"·STYLE=""52 ··WIDTH="248"·HEIGHT="238"·STYLE=""
53 ·SRC="./gestion_combat_fight.png"53 ·SRC="./gestion_combat_fight.png"
54 ·ALT="Image·gestion_combat_fight"></DIV></TD></TR>54 ·ALT="Image·gestion_combat_fight"></DIV></TD></TR>
55 </TABLE>55 </TABLE>
56 </DIV>56 </DIV>
57 On·y·retrouve·la·liste·ordonnée·de·participants·élaborée·lors·de·l'étape·précédente,·avec·en·plus·la·possibilité·d'ajouter·une·note·pour·chaque·personnage·dans·la·colonne·<SPAN··CLASS="texttt">Notes</SPAN>.57 On·y·retrouve·la·liste·ordonnée·de·participants·élaborée·lors·de·l'étape·précédente,·avec·en·plus·la·possibilité·d'ajouter·une·note·pour·chaque·personnage·dans·la·colonne·<SPAN··CLASS="texttt">Notes</SPAN>.
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6 [next]·[up]·[previous]6 [next]·[up]·[previous]
7 suivant:·5_Conclusion·monter:·4.2_Gestionnaire_de_combat·précédent:·4.2.17 suivant:·5_Conclusion·monter:·4.2_Gestionnaire_de_combat·précédent:·4.2.1
8 Sélection_des_participants8 Sélection_des_participants
  
9 ****·4.2.2·Combat·****9 ****·4.2.2·Combat·****
10 Apparaît·maintenant·le·gestionnaire·de·combat·lui-même,·représenté·sur·la10 Apparaît·maintenant·le·gestionnaire·de·combat·lui-même,·représenté·sur·la
11 figure 6.11 figure [[*]].
12 ······Figure·6:·Gestionnaire·de·combat :·action12 ·······Figure:·Gestionnaire·de·combat :·action
13 ············[Image·gestion_combat_fight]13 ············[Image·gestion_combat_fight]
14 On·y·retrouve·la·liste·ordonnée·de·participants·élaborée·lors·de·l'étape14 On·y·retrouve·la·liste·ordonnée·de·participants·élaborée·lors·de·l'étape
15 précédente,·avec·en·plus·la·possibilité·d'ajouter·une·note·pour·chaque15 précédente,·avec·en·plus·la·possibilité·d'ajouter·une·note·pour·chaque
16 personnage·dans·la·colonne·Notes.·Cela·peut·s'avérer·utile·pour·noter·les16 personnage·dans·la·colonne·Notes.·Cela·peut·s'avérer·utile·pour·noter·les
17 blessures,·les·points·de·vie·actuels,·ou·encore·tout·autre·commentaire17 blessures,·les·points·de·vie·actuels,·ou·encore·tout·autre·commentaire
18 spécifique.·Pour·ce·faire,·il·suffit·de·double-cliquer·dans·la·case18 spécifique.·Pour·ce·faire,·il·suffit·de·double-cliquer·dans·la·case
19 correspondante·ou·de·taper·F2·une·fois·la·case·sélectionnée.·Le·fonctionnement19 correspondante·ou·de·taper·F2·une·fois·la·case·sélectionnée.·Le·fonctionnement
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46 </H2>46 </H2>
  
47 <P>47 <P>
48 Ce·menu·permet·de·choisir·parmi·différentes·options·d'affichage.48 Ce·menu·permet·de·choisir·parmi·différentes·options·d'affichage.
49 Il·se·compose·de·deux·sous-menus&nbsp;:49 Il·se·compose·de·deux·sous-menus&nbsp;:
50 <DL>50 <DL>
51 <DT><STRONG><SPAN··CLASS="texttt">Interface</SPAN>&nbsp;:</STRONG></DT>51 <DT><STRONG><SPAN··CLASS="texttt">Interface</SPAN>&nbsp;:</STRONG></DT>
52 <DD>ouvre·la·liste·des·arrangements·de·modules·disponibles·(voir·la·section&nbsp;<A·HREF="node8.html#sec:modules">3</A>·pour·la·description·de·chacun·des·modules).52 <DD>ouvre·la·liste·des·arrangements·de·modules·disponibles·(voir·la·section&nbsp;<A·HREF="node8.html#sec:modules"><IMG··ALT="[*]"·SRC="crossref.png"></A>·pour·la·description·de·chacun·des·modules).
53 ········Chaque·interface·propose·un·appariement·différent·de·modules&nbsp;:53 ········Chaque·interface·propose·un·appariement·différent·de·modules&nbsp;:
54 ········<DL>54 ········<DL>
55 <DT><STRONG><SPAN··CLASS="texttt">Complète</SPAN>&nbsp;:</STRONG></DT>55 <DT><STRONG><SPAN··CLASS="texttt">Complète</SPAN>&nbsp;:</STRONG></DT>
56 <DD>est·composée·des·6·modules56 <DD>est·composée·des·6·modules
57 ············57 ············
58 </DD>58 </DD>
59 <DT><STRONG><SPAN··CLASS="texttt">Simple</SPAN>&nbsp;:</STRONG></DT>59 <DT><STRONG><SPAN··CLASS="texttt">Simple</SPAN>&nbsp;:</STRONG></DT>
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9 suivant:·2.4_Outils·monter:·2_Présentation_des_menus·précédent:·2.2_Édition9 suivant:·2.4_Outils·monter:·2_Présentation_des_menus·précédent:·2.2_Édition
  
  
10 2.3·Affichage10 2.3·Affichage
11 Ce·menu·permet·de·choisir·parmi·différentes·options·d'affichage.·Il·se·compose11 Ce·menu·permet·de·choisir·parmi·différentes·options·d'affichage.·Il·se·compose
12 de·deux·sous-menus :12 de·deux·sous-menus :
13 ··Interface :13 ··Interface :
14 ······ouvre·la·liste·des·arrangements·de·modules·disponibles·(voir·la·section 314 ······ouvre·la·liste·des·arrangements·de·modules·disponibles·(voir·la·section [
15 ······pour·la·description·de·chacun·des·modules).·Chaque·interface·propose·un15 ······[*]]·pour·la·description·de·chacun·des·modules).·Chaque·interface·propose
16 ······appariement·différent·de·modules :16 ······un·appariement·différent·de·modules :
17 ········Complète :17 ········Complète :
18 ············est·composée·des·6·modules18 ············est·composée·des·6·modules
19 ········Simple :19 ········Simple :
20 ············est·composée·des·modules·Intrigue,·Musique·et·Bruitage20 ············est·composée·des·modules·Intrigue,·Musique·et·Bruitage
21 ········Musique :21 ········Musique :
22 ············est·composée·des·modules·Musique·et·Bruitage22 ············est·composée·des·modules·Musique·et·Bruitage
23 ········Conception :23 ········Conception :
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43 <A·ID="sec:menu_outils"></A>43 <A·ID="sec:menu_outils"></A>
44 <BR>44 <BR>
45 <SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">4</SPAN>·Outils45 <SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">4</SPAN>·Outils
46 </H2>46 </H2>
  
47 <P>47 <P>
48 Ce·menu·rassemble·les·différents·outils·annexes·proposés·par·GM-Assistant.48 Ce·menu·rassemble·les·différents·outils·annexes·proposés·par·GM-Assistant.
49 Le·fonctionnement·de·ces·outils·sera·abordé·en·détail·dans·la·section&nbsp;<A·HREF="node16.html#sec:outils">4</A>.49 Le·fonctionnement·de·ces·outils·sera·abordé·en·détail·dans·la·section&nbsp;<A·HREF="node16.html#sec:outils"><IMG··ALT="[*]"·SRC="crossref.png"></A>.
50 Dans·la·présente·version·du·logiciel,·le·menu·comprend&nbsp;:50 Dans·la·présente·version·du·logiciel,·le·menu·comprend&nbsp;:
51 <DL>51 <DL>
52 <DT><STRONG><SPAN··CLASS="texttt">Simulateur·de·dés</SPAN>&nbsp;:</STRONG></DT>52 <DT><STRONG><SPAN··CLASS="texttt">Simulateur·de·dés</SPAN>&nbsp;:</STRONG></DT>
53 <DD>permet·de·simuler·le·lancer·d'un·certain·nombre·de·dés·d'un·certain·type53 <DD>permet·de·simuler·le·lancer·d'un·certain·nombre·de·dés·d'un·certain·type
54 ····54 ····
55 </DD>55 </DD>
56 <DT><STRONG><SPAN··CLASS="texttt">Gestionnaire·de·combat</SPAN>&nbsp;:</STRONG></DT>56 <DT><STRONG><SPAN··CLASS="texttt">Gestionnaire·de·combat</SPAN>&nbsp;:</STRONG></DT>
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7 [next]·[up]·[previous]7 [next]·[up]·[previous]
8 suivant:·2.5_Aide·monter:·2_Présentation_des_menus·précédent:·2.3_Affichage8 suivant:·2.5_Aide·monter:·2_Présentation_des_menus·précédent:·2.3_Affichage
  
  
9 2.4·Outils9 2.4·Outils
10 Ce·menu·rassemble·les·différents·outils·annexes·proposés·par·GM-Assistant.·Le10 Ce·menu·rassemble·les·différents·outils·annexes·proposés·par·GM-Assistant.·Le
11 fonctionnement·de·ces·outils·sera·abordé·en·détail·dans·la·section 4.·Dans·la11 fonctionnement·de·ces·outils·sera·abordé·en·détail·dans·la·section [[*]].·Dans
12 présente·version·du·logiciel,·le·menu·comprend :12 la·présente·version·du·logiciel,·le·menu·comprend :
13 ··Simulateur·de·dés :13 ··Simulateur·de·dés :
14 ······permet·de·simuler·le·lancer·d'un·certain·nombre·de·dés·d'un·certain·type14 ······permet·de·simuler·le·lancer·d'un·certain·nombre·de·dés·d'un·certain·type
15 ··Gestionnaire·de·combat :15 ··Gestionnaire·de·combat :
16 ······outil·permettant·de·structurer·le·déroulement·des·combat16 ······outil·permettant·de·structurer·le·déroulement·des·combat
  
17 ===============================================================================17 ===============================================================================
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44 <BR>44 <BR>
45 <SPAN·CLASS="arabic">3</SPAN>·Présentation·des·modules45 <SPAN·CLASS="arabic">3</SPAN>·Présentation·des·modules
46 </H1>46 </H1>
  
47 <P>47 <P>
48 Comme·évoqué·précédemment,·la·fenêtre·principale·du·logiciel·est·découpée·en·six·modules·indépendants·et·dédiés·chacun·à·une·fonctionnalité.48 Comme·évoqué·précédemment,·la·fenêtre·principale·du·logiciel·est·découpée·en·six·modules·indépendants·et·dédiés·chacun·à·une·fonctionnalité.
49 Plusieurs·de·ces·modules·se·présentent·sous·forme·d'un·arbre·&#171dépliable&#187·permettant·d'organiser·des·informations.49 Plusieurs·de·ces·modules·se·présentent·sous·forme·d'un·arbre·&#171dépliable&#187·permettant·d'organiser·des·informations.
50 Les·possibilités·offertes·par·ces·arbres·et·les·items·qui·les·composent·seront·développées·dans·la·section&nbsp;<A·HREF="node9.html#item">3.1</A>.50 Les·possibilités·offertes·par·ces·arbres·et·les·items·qui·les·composent·seront·développées·dans·la·section&nbsp;<A·HREF="node9.html#item"><IMG··ALT="[*]"·SRC="crossref.png"></A>.
51 Voici·la·liste·des·modules·présents·dans·cette·version&nbsp;:51 Voici·la·liste·des·modules·présents·dans·cette·version&nbsp;:
52 <DL>52 <DL>
53 <DT><STRONG><SPAN··CLASS="texttt">Intrigue</SPAN>&nbsp;:</STRONG></DT>53 <DT><STRONG><SPAN··CLASS="texttt">Intrigue</SPAN>&nbsp;:</STRONG></DT>
54 <DD>arbre·qui·permet·d'afficher·de·manière·ordonnée·les·différents·évènements·important·du·scénario·(voir·la·section&nbsp;<A·HREF="node10.html#sec:intrigue">3.2</A>·pour·plus·de·détails)54 <DD>arbre·qui·permet·d'afficher·de·manière·ordonnée·les·différents·évènements·important·du·scénario·(voir·la·section&nbsp;<A·HREF="node10.html#sec:intrigue"><IMG··ALT="[*]"·SRC="crossref.png"></A>·pour·plus·de·détails)
55 ····55 ····
56 </DD>56 </DD>
57 <DT><STRONG><SPAN··CLASS="texttt">Historique</SPAN>&nbsp;:</STRONG></DT>57 <DT><STRONG><SPAN··CLASS="texttt">Historique</SPAN>&nbsp;:</STRONG></DT>
58 <DD>encore·un·arbre,·qui·a·cette·fois·vocation·à·rappeler·les·évènements·les·plus·marquants·des·scénarios·précédents·ou·du·passé·des·personnages·(voir·section&nbsp;<A·HREF="node11.html#sec:historique">3.3</A>)58 <DD>encore·un·arbre,·qui·a·cette·fois·vocation·à·rappeler·les·évènements·les·plus·marquants·des·scénarios·précédents·ou·du·passé·des·personnages·(voir·section&nbsp;<A·HREF="node11.html#sec:historique"><IMG··ALT="[*]"·SRC="crossref.png"></A>)
59 ····59 ····
60 </DD>60 </DD>
61 <DT><STRONG><SPAN··CLASS="texttt">Notes</SPAN>&nbsp;:</STRONG></DT>61 <DT><STRONG><SPAN··CLASS="texttt">Notes</SPAN>&nbsp;:</STRONG></DT>
62 <DD>éditeur·de·texte·simpliste·qui·permet·de·prendre·des·notes·avant·ou·pendant·la·partie·(voir·section&nbsp;<A·HREF="node12.html#sec:notes">3.4</A>)62 <DD>éditeur·de·texte·simpliste·qui·permet·de·prendre·des·notes·avant·ou·pendant·la·partie·(voir·section&nbsp;<A·HREF="node12.html#sec:notes"><IMG··ALT="[*]"·SRC="crossref.png"></A>)
63 ····63 ····
64 </DD>64 </DD>
65 <DT><STRONG><SPAN··CLASS="texttt">Personnages</SPAN>&nbsp;:</STRONG></DT>65 <DT><STRONG><SPAN··CLASS="texttt">Personnages</SPAN>&nbsp;:</STRONG></DT>
66 <DD>tableau·permettant·d'afficher·les·protagonistes·avec·leurs·caractéristiques·importantes·(voir·section&nbsp;<A·HREF="node13.html#sec:perso">3.5</A>)66 <DD>tableau·permettant·d'afficher·les·protagonistes·avec·leurs·caractéristiques·importantes·(voir·section&nbsp;<A·HREF="node13.html#sec:perso"><IMG··ALT="[*]"·SRC="crossref.png"></A>)
67 ····67 ····
68 </DD>68 </DD>
69 <DT><STRONG><SPAN··CLASS="texttt">Musique</SPAN>&nbsp;:</STRONG></DT>69 <DT><STRONG><SPAN··CLASS="texttt">Musique</SPAN>&nbsp;:</STRONG></DT>
70 <DD>lecteur·de·musique·simple·pensé·pour·jouer·des·musiques·d'ambiance·(voir·section&nbsp;<A·HREF="node14.html#sec:musique">3.6</A>)70 <DD>lecteur·de·musique·simple·pensé·pour·jouer·des·musiques·d'ambiance·(voir·section&nbsp;<A·HREF="node14.html#sec:musique"><IMG··ALT="[*]"·SRC="crossref.png"></A>)
71 ····71 ····
72 </DD>72 </DD>
73 <DT><STRONG><SPAN··CLASS="texttt">Bruitages</SPAN>&nbsp;:</STRONG></DT>73 <DT><STRONG><SPAN··CLASS="texttt">Bruitages</SPAN>&nbsp;:</STRONG></DT>
74 <DD>lecteur·de·musique·encore·plus·simple·pensé·pour·jouer·des·bruitages·courts·(voir·section&nbsp;<A·HREF="node15.html#sec:bruitages">3.7</A>)74 <DD>lecteur·de·musique·encore·plus·simple·pensé·pour·jouer·des·bruitages·courts·(voir·section&nbsp;<A·HREF="node15.html#sec:bruitages"><IMG··ALT="[*]"·SRC="crossref.png"></A>)
75 </DD>75 </DD>
76 </DL>76 </DL>
77 Tout·ces·modules·sont·rassemblés·dans·l'interface·par·défaut·du·logiciel,·comme·on·peut·le·voir·sur·la·figure&nbsp;<A·HREF="#fig:interface">1</A>,·mais·peuvent·également·être·réorganisés·grâce·au·sous-menu·<SPAN··CLASS="texttt">Interface</SPAN>·du·menu·<SPAN··CLASS="texttt">Affichage</SPAN>·décrit·précédemment·dans·la·section&nbsp;<A·HREF="node5.html#sec:affich">2.3</A>.77 Tout·ces·modules·sont·rassemblés·dans·l'interface·par·défaut·du·logiciel,·comme·on·peut·le·voir·sur·la·figure&nbsp;<A·HREF="#fig:interface"><IMG··ALT="[*]"·SRC="crossref.png"></A>,·mais·peuvent·également·être·réorganisés·grâce·au·sous-menu·<SPAN··CLASS="texttt">Interface</SPAN>·du·menu·<SPAN··CLASS="texttt">Affichage</SPAN>·décrit·précédemment·dans·la·section&nbsp;<A·HREF="node5.html#sec:affic[·...·truncated·by·diffoscope;·len:·38,·SHA:·29d4535836d0c41415484d9edb1bb04e9a28cfc2b7c49d17f7a24e240e231da8·...·]</A>.
  
78 <DIV·class="CENTER"><A·ID="fig:interface"></A><A·ID="135"></A>78 <DIV·class="CENTER"><A·ID="fig:interface"></A><A·ID="135"></A>
79 <TABLE>79 <TABLE>
80 <CAPTION·class="BOTTOM"><STRONG>Figure·1:</STRONG>80 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>
81 Fenêtre·principale·du·logiciel·avec·une·partie·en·cours</CAPTION>81 Fenêtre·principale·du·logiciel·avec·une·partie·en·cours</CAPTION>
82 <TR><TD>82 <TR><TD>
83 <DIV·CLASS="centerline"·ID="par1201"·ALIGN="CENTER">83 <DIV·CLASS="centerline"·ID="par771"·ALIGN="CENTER">
84 <IMG84 <IMG
85 ··WIDTH="621"·HEIGHT="379"·STYLE=""85 ··WIDTH="621"·HEIGHT="379"·STYLE=""
86 ·SRC="./scenario_complet.png"86 ·SRC="./scenario_complet.png"
87 ·ALT="Image·scenario_complet"></DIV></TD></TR>87 ·ALT="Image·scenario_complet"></DIV></TD></TR>
88 </TABLE>88 </TABLE>
89 </DIV>89 </DIV>
  
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11 3·Présentation·des·modules11 3·Présentation·des·modules
12 Comme·évoqué·précédemment,·la·fenêtre·principale·du·logiciel·est·découpée·en12 Comme·évoqué·précédemment,·la·fenêtre·principale·du·logiciel·est·découpée·en
13 six·modules·indépendants·et·dédiés·chacun·à·une·fonctionnalité.·Plusieurs·de13 six·modules·indépendants·et·dédiés·chacun·à·une·fonctionnalité.·Plusieurs·de
14 ces·modules·se·présentent·sous·forme·d'un·arbre·«dépliable»·permettant14 ces·modules·se·présentent·sous·forme·d'un·arbre·«dépliable»·permettant
15 d'organiser·des·informations.·Les·possibilités·offertes·par·ces·arbres·et·les15 d'organiser·des·informations.·Les·possibilités·offertes·par·ces·arbres·et·les
16 items·qui·les·composent·seront·développées·dans·la·section 3.1.·Voici·la·liste16 items·qui·les·composent·seront·développées·dans·la·section [[*]].·Voici·la
17 des·modules·présents·dans·cette·version :17 liste·des·modules·présents·dans·cette·version :
18 ··Intrigue :18 ··Intrigue :
19 ······arbre·qui·permet·d'afficher·de·manière·ordonnée·les·différents·évènements19 ······arbre·qui·permet·d'afficher·de·manière·ordonnée·les·différents·évènements
20 ······important·du·scénario·(voir·la·section 3.2·pour·plus·de·détails)20 ······important·du·scénario·(voir·la·section [[*]]·pour·plus·de·détails)
21 ··Historique :21 ··Historique :
22 ······encore·un·arbre,·qui·a·cette·fois·vocation·à·rappeler·les·évènements·les22 ······encore·un·arbre,·qui·a·cette·fois·vocation·à·rappeler·les·évènements·les
23 ······plus·marquants·des·scénarios·précédents·ou·du·passé·des·personnages·(voir23 ······plus·marquants·des·scénarios·précédents·ou·du·passé·des·personnages·(voir
24 ······section 3.3)24 ······section [[*]])
25 ··Notes :25 ··Notes :
26 ······éditeur·de·texte·simpliste·qui·permet·de·prendre·des·notes·avant·ou26 ······éditeur·de·texte·simpliste·qui·permet·de·prendre·des·notes·avant·ou
27 ······pendant·la·partie·(voir·section 3.4)27 ······pendant·la·partie·(voir·section [[*]])
28 ··Personnages :28 ··Personnages :
29 ······tableau·permettant·d'afficher·les·protagonistes·avec·leurs29 ······tableau·permettant·d'afficher·les·protagonistes·avec·leurs
30 ······caractéristiques·importantes·(voir·section 3.5)30 ······caractéristiques·importantes·(voir·section [[*]])
31 ··Musique :31 ··Musique :
32 ······lecteur·de·musique·simple·pensé·pour·jouer·des·musiques·d'ambiance·(voir32 ······lecteur·de·musique·simple·pensé·pour·jouer·des·musiques·d'ambiance·(voir
33 ······section 3.6)33 ······section [[*]])
34 ··Bruitages :34 ··Bruitages :
35 ······lecteur·de·musique·encore·plus·simple·pensé·pour·jouer·des·bruitages35 ······lecteur·de·musique·encore·plus·simple·pensé·pour·jouer·des·bruitages
36 ······courts·(voir·section 3.7)36 ······courts·(voir·section [[*]])
37 Tout·ces·modules·sont·rassemblés·dans·l'interface·par·défaut·du·logiciel,·comme37 Tout·ces·modules·sont·rassemblés·dans·l'interface·par·défaut·du·logiciel,·comme
38 on·peut·le·voir·sur·la·figure 1,·mais·peuvent·également·être·réorganisés·grâce38 on·peut·le·voir·sur·la·figure [[*]],·mais·peuvent·également·être·réorganisés
39 au·sous-menu·Interface·du·menu·Affichage·décrit·précédemment·dans·la39 grâce·au·sous-menu·Interface·du·menu·Affichage·décrit·précédemment·dans·la
40 section 2.3.40 section [[*]].
41 ·Figure·1:·Fenêtre·principale·du·logiciel·avec·une41 ··Figure:·Fenêtre·principale·du·logiciel·avec·une
42 ··················partie·en·cours42 ··················partie·en·cours
43 ·············[Image·scenario_complet]43 ·············[Image·scenario_complet]
  
44 ===============================================================================44 ===============================================================================
45 ·Sous-sections45 ·Sous-sections
46 ····*·3.1_La_notion_d'item46 ····*·3.1_La_notion_d'item
47 ····*·3.2_Intrigue47 ····*·3.2_Intrigue
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59 <P>59 <P>
60 Lorsque·vous·cliquez·avec·le·bouton·droit·de·la·souris·sur·un·item·apparaît·le·menu·de·gestion·d'item.60 Lorsque·vous·cliquez·avec·le·bouton·droit·de·la·souris·sur·un·item·apparaît·le·menu·de·gestion·d'item.
61 Ce·menu·contient·les·quatre·états·possible·d'un·item·puis·les·trois·actions·<SPAN··CLASS="texttt">Ajouter</SPAN>,·<SPAN··CLASS="texttt">Supprimer</SPAN>·et·<SPAN··CLASS="texttt">Éditer</SPAN>.61 Ce·menu·contient·les·quatre·états·possible·d'un·item·puis·les·trois·actions·<SPAN··CLASS="texttt">Ajouter</SPAN>,·<SPAN··CLASS="texttt">Supprimer</SPAN>·et·<SPAN··CLASS="texttt">Éditer</SPAN>.
62 Si·l'item·est·de·type·<SPAN··CLASS="texttt">Audio</SPAN>·ou·<SPAN··CLASS="texttt">Image</SPAN>,·deux·actions·supplémentaires·sont·présentes&nbsp;:·une·pour·jouer·le·fichier·audio·ou·afficher·l'image,·et·une·autre·pour·exporter·le·fichier·correspondant.62 Si·l'item·est·de·type·<SPAN··CLASS="texttt">Audio</SPAN>·ou·<SPAN··CLASS="texttt">Image</SPAN>,·deux·actions·supplémentaires·sont·présentes&nbsp;:·une·pour·jouer·le·fichier·audio·ou·afficher·l'image,·et·une·autre·pour·exporter·le·fichier·correspondant.
63 Veuillez·noter·que·pour·les·fichiers·audio,·l'action·<SPAN··CLASS="texttt">Jouer</SPAN>·n'apparaît·que·dans·les·modules·<SPAN··CLASS="texttt">Musique</SPAN>·et·<SPAN··CLASS="texttt">Bruitages</SPAN>.63 Veuillez·noter·que·pour·les·fichiers·audio,·l'action·<SPAN··CLASS="texttt">Jouer</SPAN>·n'apparaît·que·dans·les·modules·<SPAN··CLASS="texttt">Musique</SPAN>·et·<SPAN··CLASS="texttt">Bruitages</SPAN>.
  
64 <P>64 <P>
65 L'action·<SPAN··CLASS="texttt">Ajouter</SPAN>·nous·permet·d'accéder·à·la·fenêtre·de·création·d'item·(figure&nbsp;<A·HREF="#fig:ajout">2</A>).65 L'action·<SPAN··CLASS="texttt">Ajouter</SPAN>·nous·permet·d'accéder·à·la·fenêtre·de·création·d'item·(figure&nbsp;<A·HREF="#fig:ajout"><IMG··ALT="[*]"·SRC="crossref.png"></A>).
  
66 <DIV·class="CENTER"><A·ID="fig:ajout"></A><A·ID="163"></A>66 <DIV·class="CENTER"><A·ID="fig:ajout"></A><A·ID="163"></A>
67 <TABLE>67 <TABLE>
68 <CAPTION·class="BOTTOM"><STRONG>Figure·2:</STRONG>68 <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG>
69 Fenêtre·de·création·d'item</CAPTION>69 Fenêtre·de·création·d'item</CAPTION>
70 <TR><TD>70 <TR><TD>
71 <DIV·CLASS="centerline"·ID="par1206"·ALIGN="CENTER">71 <DIV·CLASS="centerline"·ID="par776"·ALIGN="CENTER">
72 <IMG72 <IMG
73 ··WIDTH="248"·HEIGHT="397"·STYLE=""73 ··WIDTH="248"·HEIGHT="397"·STYLE=""
74 ·SRC="./add_item.png"74 ·SRC="./add_item.png"
75 ·ALT="Image·add_item"></DIV></TD></TR>75 ·ALT="Image·add_item"></DIV></TD></TR>
76 </TABLE>76 </TABLE>
77 </DIV>77 </DIV>
78 Notez·qu'il·est·également·possible·d'accéder·à·cette·fenêtre·en·cliquant·avec·le·bouton·droit·de·la·souris·dans·la·partie·vide·du·module·ou·en·appuyant·sur·la·touche·<SPAN··CLASS="texttt">Inser</SPAN>·de·votre·clavier.78 Notez·qu'il·est·également·possible·d'accéder·à·cette·fenêtre·en·cliquant·avec·le·bouton·droit·de·la·souris·dans·la·partie·vide·du·module·ou·en·appuyant·sur·la·touche·<SPAN··CLASS="texttt">Inser</SPAN>·de·votre·clavier.
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28 Lorsque·vous·cliquez·avec·le·bouton·droit·de·la·souris·sur·un·item·apparaît·le28 Lorsque·vous·cliquez·avec·le·bouton·droit·de·la·souris·sur·un·item·apparaît·le
29 menu·de·gestion·d'item.·Ce·menu·contient·les·quatre·états·possible·d'un·item29 menu·de·gestion·d'item.·Ce·menu·contient·les·quatre·états·possible·d'un·item
30 puis·les·trois·actions·Ajouter,·Supprimer·et·Éditer.·Si·l'item·est·de·type30 puis·les·trois·actions·Ajouter,·Supprimer·et·Éditer.·Si·l'item·est·de·type
31 Audio·ou·Image,·deux·actions·supplémentaires·sont·présentes :·une·pour·jouer·le31 Audio·ou·Image,·deux·actions·supplémentaires·sont·présentes :·une·pour·jouer·le
32 fichier·audio·ou·afficher·l'image,·et·une·autre·pour·exporter·le·fichier32 fichier·audio·ou·afficher·l'image,·et·une·autre·pour·exporter·le·fichier
33 correspondant.·Veuillez·noter·que·pour·les·fichiers·audio,·l'action·Jouer33 correspondant.·Veuillez·noter·que·pour·les·fichiers·audio,·l'action·Jouer
34 n'apparaît·que·dans·les·modules·Musique·et·Bruitages.34 n'apparaît·que·dans·les·modules·Musique·et·Bruitages.
35 L'action·Ajouter·nous·permet·d'accéder·à·la·fenêtre·de·création·d'item35 L'action·Ajouter·nous·permet·d'accéder·à·la·fenêtre·de·création·d'item·(figure 
36 (figure 2).36 [[*]]).
37 ·····Figure·2:·Fenêtre·de·création·d'item37 ······Figure:·Fenêtre·de·création·d'item
38 ···············[Image·add_item]38 ···············[Image·add_item]
39 Notez·qu'il·est·également·possible·d'accéder·à·cette·fenêtre·en·cliquant·avec39 Notez·qu'il·est·également·possible·d'accéder·à·cette·fenêtre·en·cliquant·avec
40 le·bouton·droit·de·la·souris·dans·la·partie·vide·du·module·ou·en·appuyant·sur40 le·bouton·droit·de·la·souris·dans·la·partie·vide·du·module·ou·en·appuyant·sur
41 la·touche·Inser·de·votre·clavier.·Voici·comment·s'organise·cette·fenêtre :41 la·touche·Inser·de·votre·clavier.·Voici·comment·s'organise·cette·fenêtre :
42 ····*·le·cadre·Contenu·reçoit·la·description·de·l'évènement ;42 ····*·le·cadre·Contenu·reçoit·la·description·de·l'évènement ;
43 ····*·le·cadre·État·permet·de·fixer·l'état·de·l'item ;43 ····*·le·cadre·État·permet·de·fixer·l'état·de·l'item ;
44 ····*·le·cadre·Type·permet·de·choisir·le·type·de·l'item·et·pour·les·items·de44 ····*·le·cadre·Type·permet·de·choisir·le·type·de·l'item·et·pour·les·items·de