--- /srv/reproducible-results/rbuild-debian/r-b-build.iiEFPc6C/b1/gm-assistant_1.2.4-1.1_amd64.changes +++ /srv/reproducible-results/rbuild-debian/r-b-build.iiEFPc6C/b2/gm-assistant_1.2.4-1.1_amd64.changes ├── Files │ @@ -1,4 +1,4 @@ │ │ 95e03e4239338e773efbc224cb79c8f7 3823984 debug optional gm-assistant-dbgsym_1.2.4-1.1_amd64.deb │ - e6fb27852c211be5eaebf7b06eef8ce7 986408 doc optional gm-assistant-doc_1.2.4-1.1_all.deb │ + 6dd7e6fe1d8063dde737b27550ca80e0 986496 doc optional gm-assistant-doc_1.2.4-1.1_all.deb │ f4c31cf217cdcb68b70053cf2ff2ac38 269728 games optional gm-assistant_1.2.4-1.1_amd64.deb ├── gm-assistant-doc_1.2.4-1.1_all.deb │ ├── file list │ │ @@ -1,3 +1,3 @@ │ │ -rw-r--r-- 0 0 0 4 2024-04-16 21:59:05.000000 debian-binary │ │ --rw-r--r-- 0 0 0 2516 2024-04-16 21:59:05.000000 control.tar.xz │ │ --rw-r--r-- 0 0 0 983700 2024-04-16 21:59:05.000000 data.tar.xz │ │ +-rw-r--r-- 0 0 0 2540 2024-04-16 21:59:05.000000 control.tar.xz │ │ +-rw-r--r-- 0 0 0 983764 2024-04-16 21:59:05.000000 data.tar.xz │ ├── control.tar.xz │ │ ├── control.tar │ │ │ ├── file list │ │ │ │ @@ -1,3 +1,3 @@ │ │ │ │ drwxr-xr-x 0 root (0) root (0) 0 2024-04-16 21:59:05.000000 ./ │ │ │ │ -rw-r--r-- 0 root (0) root (0) 747 2024-04-16 21:59:05.000000 ./control │ │ │ │ --rw-r--r-- 0 root (0) root (0) 7463 2024-04-16 21:59:05.000000 ./md5sums │ │ │ │ +-rw-r--r-- 0 root (0) root (0) 7555 2024-04-16 21:59:05.000000 ./md5sums │ │ │ ├── ./control │ │ │ │ @@ -1,13 +1,13 @@ │ │ │ │ Package: gm-assistant-doc │ │ │ │ Source: gm-assistant │ │ │ │ Version: 1.2.4-1.1 │ │ │ │ Architecture: all │ │ │ │ Maintainer: Vincent Prat │ │ │ │ -Installed-Size: 1152 │ │ │ │ +Installed-Size: 1153 │ │ │ │ Suggests: gm-assistant (= 1.2.4-1.1) │ │ │ │ Section: doc │ │ │ │ Priority: optional │ │ │ │ Multi-Arch: foreign │ │ │ │ Homepage: http://gmassistant.free.fr │ │ │ │ Description: Game Master assistant for role-playing games - user guide │ │ │ │ GM-Assistant is designed to be the perfect assistant for the Game Master │ │ │ ├── ./md5sums │ │ │ │ ├── ./md5sums │ │ │ │ │┄ Files differ │ │ │ │ ├── line order │ │ │ │ │ @@ -1,14 +1,15 @@ │ │ │ │ │ usr/share/doc-base/gm-assistant-doc.gm-assistant │ │ │ │ │ usr/share/doc/gm-assistant-doc/changelog.Debian.gz │ │ │ │ │ usr/share/doc/gm-assistant-doc/changelog.gz │ │ │ │ │ usr/share/doc/gm-assistant-doc/copyright │ │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/add_item.png │ │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/combat_fight.png │ │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/combat_preparation.png │ │ │ │ │ +usr/share/doc/gm-assistant/html/userguide_en/crossref.png │ │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/dice_simulator.png │ │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/full_scenario.png │ │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/next.png │ │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/next_g.png │ │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/node1.html │ │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/node10.html │ │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/node11.html │ ├── data.tar.xz │ │ ├── data.tar │ │ │ ├── file list │ │ │ │ @@ -4,31 +4,32 @@ │ │ │ │ drwxr-xr-x 0 root (0) root (0) 0 2024-04-16 21:59:05.000000 ./usr/share/doc/ │ │ │ │ drwxr-xr-x 0 root (0) root (0) 0 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/ │ │ │ │ drwxr-xr-x 0 root (0) root (0) 0 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/ │ │ │ │ drwxr-xr-x 0 root (0) root (0) 0 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/ │ │ │ │ -rw-r--r-- 0 root (0) root (0) 20498 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/add_item.png │ │ │ │ -rw-r--r-- 0 root (0) root (0) 11753 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/combat_fight.png │ │ │ │ -rw-r--r-- 0 root (0) root (0) 19407 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/combat_preparation.png │ │ │ │ +-rw-r--r-- 0 root (0) root (0) 147 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/crossref.png │ │ │ │ -rw-r--r-- 0 root (0) root (0) 8382 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/dice_simulator.png │ │ │ │ -rw-r--r-- 0 root (0) root (0) 64038 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/full_scenario.png │ │ │ │ -rw-r--r-- 0 root (0) root (0) 245 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/next.png │ │ │ │ -rw-r--r-- 0 root (0) root (0) 272 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/next_g.png │ │ │ │ --rw-r--r-- 0 root (0) root (0) 2551 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node1.html │ │ │ │ +-rw-r--r-- 0 root (0) root (0) 2585 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node1.html │ │ │ │ -rw-r--r-- 0 root (0) root (0) 2157 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node10.html │ │ │ │ -rw-r--r-- 0 root (0) root (0) 1549 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node11.html │ │ │ │ -rw-r--r-- 0 root (0) root (0) 1535 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node12.html │ │ │ │ -rw-r--r-- 0 root (0) root (0) 2452 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node13.html │ │ │ │ -rw-r--r-- 0 root (0) root (0) 2033 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node14.html │ │ │ │ -rw-r--r-- 0 root (0) root (0) 1613 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node15.html │ │ │ │ -rw-r--r-- 0 root (0) root (0) 2244 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node16.html │ │ │ │ -rw-r--r-- 0 root (0) root (0) 2487 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node17.html │ │ │ │ -rw-r--r-- 0 root (0) root (0) 2169 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node18.html │ │ │ │ --rw-r--r-- 0 root (0) root (0) 2450 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node19.html │ │ │ │ +-rw-r--r-- 0 root (0) root (0) 2482 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node19.html │ │ │ │ -rw-r--r-- 0 root (0) root (0) 2016 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node2.html │ │ │ │ --rw-r--r-- 0 root (0) root (0) 2602 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node20.html │ │ │ │ +-rw-r--r-- 0 root (0) root (0) 2634 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node20.html │ │ │ │ -rw-r--r-- 0 root (0) root (0) 2531 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node21.html │ │ │ │ -rw-r--r-- 0 root (0) root (0) 1595 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node22.html │ │ │ │ -rw-r--r-- 0 root (0) root (0) 2634 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node23.html │ │ │ │ -rw-r--r-- 0 root (0) root (0) 2290 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node24.html │ │ │ │ -rw-r--r-- 0 root (0) root (0) 1791 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node25.html │ │ │ │ -rw-r--r-- 0 root (0) root (0) 2568 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node3.html │ │ │ │ -rw-r--r-- 0 root (0) root (0) 1503 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node4.html │ │ │ ├── ./usr/share/doc/gm-assistant/html/userguide_en/node1.html │ │ │ │ @@ -51,14 +51,14 @@ │ │ │ │ │ │ │ │

│ │ │ │ The solution is GM-Assistant. │ │ │ │ GM-Assistant (for Game Master Assistant) is software designed to assist the GM. Its purpose is to simplify the GM’s life during the game by giving an easy access to relevant information and tools needed. │ │ │ │ │ │ │ │

│ │ │ │ The purpose of this user guide is to help the user (you, the GM) to get used to the software. A menu bar, presented in Section 2, and six modules, detailed in Section 3, compose the main window. The sofware includes additionnal tools presented in Section 4. │ │ │ │ -Finally, you can find the list of keyboard shortcuts in Appendix A. │ │ │ │ +Finally, you can find the list of keyboard shortcuts in Appendix [*]. │ │ │ │ │ │ │ │

│ │ │ │


│ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├── html2text {} │ │ │ │ │ @@ -15,10 +15,10 @@ │ │ │ │ │ software designed to assist the GM. Its purpose is to simplify the GM’s life │ │ │ │ │ during the game by giving an easy access to relevant information and tools │ │ │ │ │ needed. │ │ │ │ │ The purpose of this user guide is to help the user (you, the GM) to get used to │ │ │ │ │ the software. A menu bar, presented in Section _2, and six modules, detailed in │ │ │ │ │ Section _3, compose the main window. The sofware includes additionnal tools │ │ │ │ │ presented in Section _4. Finally, you can find the list of keyboard shortcuts in │ │ │ │ │ -Appendix _A. │ │ │ │ │ +Appendix _[_[_*_]_]. │ │ │ │ │ │ │ │ │ │ =============================================================================== │ │ │ ├── ./usr/share/doc/gm-assistant/html/userguide_en/node10.html │ │ │ │ @@ -50,15 +50,15 @@ │ │ │ │ Figure 3 shows an example of what is possible. │ │ │ │ │ │ │ │
│ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
Figure 3: │ │ │ │ Example of scenario
│ │ │ │ -
│ │ │ │ +
│ │ │ │ Image sample_scenario
│ │ │ │
│ │ │ ├── ./usr/share/doc/gm-assistant/html/userguide_en/node17.html │ │ │ │ @@ -49,15 +49,15 @@ │ │ │ │ The dice simulator is a tool allowing the user to simulate directly in the software the random result of virtual dice. You will have all you need if you forget your dice or if you want to roll more dice than you have. To use it, select this option in the Tools menu. A window similar to figure 4 will open. │ │ │ │ │ │ │ │
│ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
Figure 4: │ │ │ │ Dice simulator
│ │ │ │ -
│ │ │ │ +
│ │ │ │ Image dice_simulator
│ │ │ │
│ │ │ ├── ./usr/share/doc/gm-assistant/html/userguide_en/node19.html │ │ │ │ @@ -38,22 +38,22 @@ │ │ │ │
│ │ │ │
│ │ │ │ │ │ │ │ │ │ │ │

│ │ │ │ 4.2.1 Selection of participants │ │ │ │

│ │ │ │ -A window similar to Figure 5 appears. The list of protagonists on the left side is automatically generated from the Characters module. You have to select each protagonist involved in the fight to add it to the right side by clicking on Add. If you make a mistake, you can remove a protagonist by clicking on it on the right side and then on the Remove button. │ │ │ │ +A window similar to Figure [*] appears. The list of protagonists on the left side is automatically generated from the Characters module. You have to select each protagonist involved in the fight to add it to the right side by clicking on Add. If you make a mistake, you can remove a protagonist by clicking on it on the right side and then on the Remove button. │ │ │ │ │ │ │ │
│ │ │ │ │ │ │ │ - │ │ │ │ │ │ │ │
Figure 5: │ │ │ │ +Figure: │ │ │ │ Combat manager: selection of protagonists
│ │ │ │ -
│ │ │ │ +
│ │ │ │ Image combat_preparation
│ │ │ │
│ │ │ │ ├── html2text {} │ │ │ │ │ @@ -1,16 +1,16 @@ │ │ │ │ │ _[_n_e_x_t_]_[_u_p_]_[_p_r_e_v_i_o_u_s_] │ │ │ │ │ NNeexxtt:: _4_._2_._2_ _F_i_g_h_t UUpp:: _4_._2_ _C_o_m_b_a_t_ _m_a_n_a_g_e_r PPrreevviioouuss:: _4_._2_ _C_o_m_b_a_t_ _m_a_n_a_g_e_r │ │ │ │ │ │ │ │ │ │ ******** 44..22..11 SSeelleeccttiioonn ooff ppaarrttiicciippaannttss ******** │ │ │ │ │ -A window similar to Figure _5 appears. The list of protagonists on the left side │ │ │ │ │ -is automatically generated from the Characters module. You have to select each │ │ │ │ │ -protagonist involved in the fight to add it to the right side by clicking on │ │ │ │ │ -Add. If you make a mistake, you can remove a protagonist by clicking on it on │ │ │ │ │ -the right side and then on the Remove button. │ │ │ │ │ -FFiigguurree 55:: CCoommbbaatt mmaannaaggeerr:: sseelleeccttiioonn ooff pprroottaaggoonniissttss │ │ │ │ │ +A window similar to Figure _[_[_*_]_] appears. The list of protagonists on the left │ │ │ │ │ +side is automatically generated from the Characters module. You have to select │ │ │ │ │ +each protagonist involved in the fight to add it to the right side by clicking │ │ │ │ │ +on Add. If you make a mistake, you can remove a protagonist by clicking on it │ │ │ │ │ +on the right side and then on the Remove button. │ │ │ │ │ + FFiigguurree:: CCoommbbaatt mmaannaaggeerr:: sseelleeccttiioonn ooff pprroottaaggoonniissttss │ │ │ │ │ [Image combat_preparation] │ │ │ │ │ The order of the actors on the right side is the order in which they will act. │ │ │ │ │ Use the Up and Down buttons to order the list, which can be changed at any time │ │ │ │ │ during the fight. When you are ready, click OK to move to the next step. │ │ │ │ │ │ │ │ │ │ =============================================================================== │ │ │ ├── ./usr/share/doc/gm-assistant/html/userguide_en/node20.html │ │ │ │ @@ -39,22 +39,22 @@ │ │ │ │ │ │ │ │ │ │ │ │

│ │ │ │ 4.2.2 Fight │ │ │ │

│ │ │ │ │ │ │ │

│ │ │ │ -Now appears the Combat manager itself, as shown in Figure 6. │ │ │ │ +Now appears the Combat manager itself, as shown in Figure [*]. │ │ │ │ │ │ │ │

│ │ │ │ │ │ │ │ - │ │ │ │ │ │ │ │
Figure 6: │ │ │ │ +Figure: │ │ │ │ Combat manager: fight
│ │ │ │ -
│ │ │ │ +
│ │ │ │ Image combat_fight
│ │ │ │
│ │ │ │ Again, the list of the different protagonists and column notes appears. │ │ │ │ ├── html2text {} │ │ │ │ │ @@ -1,14 +1,14 @@ │ │ │ │ │ _[_n_e_x_t_]_[_u_p_]_[_p_r_e_v_i_o_u_s_] │ │ │ │ │ NNeexxtt:: _5_ _C_o_n_c_l_u_s_i_o_n UUpp:: _4_._2_ _C_o_m_b_a_t_ _m_a_n_a_g_e_r PPrreevviioouuss:: _4_._2_._1_ _S_e_l_e_c_t_i_o_n_ _o_f │ │ │ │ │ _p_a_r_t_i_c_i_p_a_n_t_s │ │ │ │ │ │ │ │ │ │ ******** 44..22..22 FFiigghhtt ******** │ │ │ │ │ -Now appears the Combat manager itself, as shown in Figure _6. │ │ │ │ │ - FFiigguurree 66:: CCoommbbaatt mmaannaaggeerr:: ffiigghhtt │ │ │ │ │ +Now appears the Combat manager itself, as shown in Figure _[_[_*_]_]. │ │ │ │ │ + FFiigguurree:: CCoommbbaatt mmaannaaggeerr:: ffiigghhtt │ │ │ │ │ [Image combat_fight] │ │ │ │ │ Again, the list of the different protagonists and column notes appears. It can │ │ │ │ │ be useful to note the wounds, hit points, or anything else you want to keep in │ │ │ │ │ mind. To use it, double click on the cell or press F2 when selected. Every │ │ │ │ │ turn, the name of the current protagonist is displayed. The Note cell of this │ │ │ │ │ character appears in yellow. When the protagonist has finished its move, click │ │ │ │ │ on Next button to go to the next protagonist. In case one protagonist has to │ │ │ ├── ./usr/share/doc/gm-assistant/html/userguide_en/node8.html │ │ │ │ @@ -76,15 +76,15 @@ │ │ │ │ All these modules are available in the main interface of the software. │ │ │ │ │ │ │ │
│ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
Figure 1: │ │ │ │ Main window
│ │ │ │ -
│ │ │ │ +
│ │ │ │ Image full_scenario
│ │ │ │
│ │ │ ├── ./usr/share/doc/gm-assistant/html/userguide_en/node9.html │ │ │ │ @@ -61,15 +61,15 @@ │ │ │ │ The action Add gives access to the item creation window. │ │ │ │ │ │ │ │
│ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
Figure 2: │ │ │ │ Item creation window
│ │ │ │ -
│ │ │ │ +
│ │ │ │ Image add_item
│ │ │ │
│ │ │ │ This window can also be accessed by right clicking in the empty part of the module or pressing the Insert key on the keyboard.